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Houdini Lounge » Can I run Apprentice on my MacPro?
- tjzfx
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The real question is if you have an Intel Core Duo, or an Intel Core 2 Duo. The Houdini port for OSX is for 64-bit only. If you have an Intel Core Duo, this CPU doesn't support 64 bit kernel, hence you cannot install Houdini. You should be fine if you've got a Core 2 Duo.
Houdini Lounge » Can I run Apprentice on my MacPro?
- tjzfx
- 5 posts
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The real question is if you have an Intel Core Duo, or an Intel Core 2 Duo. The Houdini port for OSX is for 64-bit only. If you have an Intel Core Duo, this CPU doesn't support 64 bit kernel, hence you cannot install Houdini. You should be fine if you've got a Core 2 Duo.
Technical Discussion » Birth Particle from group center?
- tjzfx
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Just worked up a quick example for this. The foreach SOP runs an iteration across all of the groups, based on a group mask, adding a centroid to groups based on color. I should work up a nicer file, showing fracture group centroids, rbd groups, numhit centers etc…
Technical Discussion » Custom Image Planes with PBR
- tjzfx
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xtimmyxSince I only have one environment light in my scene with IBL in PBR, what should my new Mantra type be?
You could set up another take for rendering shadows and rendering that with an other mantra connected to your primary mantra.
xtimmyx
I've found a “hidden” node that converts a vector to BSDF in the shader so that any vector output can be rendered in PBR.
However I've noticed that using the export custom planes in PBR slows down the rendering time significantly compared to what it does in micropolygon.
Care to share this “hidden” tip? 8) So the vector I want would come from the shadowmatte shader, which is derived indirect/direct occlusion.
brianBurkeSo said vector, with this vec to BDSF export, coming from the shadowmatte would be a combo of the light/shadow from PBR, hence expensive rendertime… am I getting this right?
Direct and indirect occlusion (shadow) doesn't exist seeing as there is no difference from a light path and a shadow path.
In my case, render time is not a problem, it's for a still, and it's more proof of concept… one light, minimal passes, accurate results.
Technical Discussion » Custom Image Planes with PBR
- tjzfx
- 5 posts
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So there is no export for shadows in PBR. I have a nice PBR setup with an environment light. The only thing I need are ground shadows, so I can comp my objects over a background plate. Is there a way to get a shadow pass which is simliar to my environment light PBR setup, with another render?
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