Well I have it working now, which makes me very happy indeed!!. Seems it was a problem with the texturing. I had all my textures at the bottom of the main network and was using group numbers to assign them. I have now re-organised things and now locally texture parts of my network. I have also reduced the complexity of some of my more complex geometry and have got this to render and not display in the viewport(on purpose this time).
I would just like to say thanks to all you guys that gave me advice and helped me out. Its nice to know theres such a great community of people here that try hard to help others. Also thanks to deecue for testing my files on his system and for pointing me in the right direction.
I just hope it all holds out!
Thanks again
Found 13 posts.
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Technical Discussion » model disappears
- yapofire
- 13 posts
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Technical Discussion » model disappears
- yapofire
- 13 posts
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Hello deecue, I have sent the .hip file to your email address. If you could have a quick look that would be great.
I have now started a new .hip file and have copied over my networks piece by piece and removed all the shading and then added it again. This hasnt fixed it though, I am still getting the same problem.
Thanks
I have now started a new .hip file and have copied over my networks piece by piece and removed all the shading and then added it again. This hasnt fixed it though, I am still getting the same problem.
Thanks
Technical Discussion » model disappears
- yapofire
- 13 posts
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Technical Discussion » model disappears
- yapofire
- 13 posts
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The SOPS where it disappears are either Merge SOPS, shaders or UV Texture SOPS. If I set the display flag of one of these nodes and the model disappears going to the node above (where it displayed just a few seconds earlier) results in the model still not being displayed.
As for the settings of the SOPS, they are very simple just normal merges and shaders with a surface SHOP selected.
I tried adding a Null Node, but this didnt fix it
As for the settings of the SOPS, they are very simple just normal merges and shaders with a surface SHOP selected.
I tried adding a Null Node, but this didnt fix it
Technical Discussion » model disappears
- yapofire
- 13 posts
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This is really strange. At the point the model is disappearing, there is nothing in the viewport but I can still render out a frame with the camera I have set up?????? :?
Technical Discussion » model disappears
- yapofire
- 13 posts
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Yes there is still gemoetry info for the SOPS where the model vanishes.
I have tried locking SOPS and then trying to continue, it seems to work for a bit then everything disappears again. Should I be locking every merge SOP I put down? What does locking in this way do?
Thanks for your help so far guys
I have tried locking SOPS and then trying to continue, it seems to work for a bit then everything disappears again. Should I be locking every merge SOP I put down? What does locking in this way do?
Thanks for your help so far guys
Technical Discussion » model disappears
- yapofire
- 13 posts
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Hello, I have been building quite a complex model for sometime now in Houdini 6.0. I am now at the stage of texturing but am having huge problems. After a certain point in my network the model just disappears from the viewport when I enable the display flag at that point.
I have tried removing all the Shader SOPS but still adding anything again causes the model to disappear. I am running a 1.8GHZ machine with 512MB RAM and 128GB Gefore Graphics card. I have tried the files on different systems and I have the same problem. Sometimes the model disappears at different points in the network, its very confusing.
Is my .hip file somehow corrupt? Does anyone think this is fixable?
At a complete loss now , any help would be gratefully appreciated.
Thanks
I have tried removing all the Shader SOPS but still adding anything again causes the model to disappear. I am running a 1.8GHZ machine with 512MB RAM and 128GB Gefore Graphics card. I have tried the files on different systems and I have the same problem. Sometimes the model disappears at different points in the network, its very confusing.
Is my .hip file somehow corrupt? Does anyone think this is fixable?
At a complete loss now , any help would be gratefully appreciated.
Thanks
Houdini Lounge » Is 6.1 Backwards compatible with 6.0?
- yapofire
- 13 posts
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If I have a Houdini 6 file and open it in Houdini 6.1 save it and then open it again in 6.0 will I encounter any serious problems. I ask this because I need to be able to work on a project on a machine with 6.0 and another machine with 6.1.
Thanks
Thanks
Technical Discussion » simple modelling question
- yapofire
- 13 posts
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thanks a lot that looks really good now, I think there are lots of operators I dont know about which is why mine wasnt looking so good.
Technical Discussion » simple modelling question
- yapofire
- 13 posts
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I am trying to model a fire engine at the moment and am having a lot of trouble in getting the tyres to look correct. I have tried using a torus and then applying a boolean operation with a tube but that didnt work. I have also tried skinning some circles together. If anyone has any ideas how I could get a desent looking wheel that would be great.
Sorry if this is very vague but I have just started with Houdini
Thanks
Sorry if this is very vague but I have just started with Houdini
Thanks
Technical Discussion » Creating Grass in Houdini 6
- yapofire
- 13 posts
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Technical Discussion » Creating Grass in Houdini 6
- yapofire
- 13 posts
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I am on part 4 and cant seem to set the birth object to my grid. Im assuming that in Houdini 6, source group is where i would do this? I have already set the SOP to be my grass object.
Thanks
Thanks
Technical Discussion » Creating Grass in Houdini 6
- yapofire
- 13 posts
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I have found a tutorial at:
http://www.digitalproducer.com/pages/using_houdinis_particle_system.htm [digitalproducer.com]
for creating simple grass in Houdini. The problem is I think it was written for an old version of Houdini. I am running version 6.0 and cant seem to work out how this tutorial can be related to the newer version. I have just started learning Houdini so I am sure the answer is probably simple.
Any help would be great
Thanks for your time
http://www.digitalproducer.com/pages/using_houdinis_particle_system.htm [digitalproducer.com]
for creating simple grass in Houdini. The problem is I think it was written for an old version of Houdini. I am running version 6.0 and cant seem to work out how this tutorial can be related to the newer version. I have just started learning Houdini so I am sure the answer is probably simple.
Any help would be great
Thanks for your time
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