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Found 14529 posts.

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Technical Discussion » sss test

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zoki
64 posts
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 Dec. 27, 2004 03:56:20

sss test done in mantra , modele done by me in maya
hope youll like it :cry:
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Technical Discussion » Animation with HScript

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hoknamahn
398 posts
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 Dec. 26, 2004 10:10:27
I'm interested in the following question - whether it is possible to do the
following:
1. To play the animation, not running the process of scene playback, i.e.
not “pressing” the “play” button.
For example:

for i = 0 to 10 step 0.01
opparm /obj/model t ( $i 0 0 )
end

Thus, we sort of animate an object, but the script itself, as I understand
this, runs in the same thread, as Houdini's interface.
In result we get a UI “freeze” and we can only see the initial and the final
object's state. It is desirable to make script refresh UI at each step of
the cycle.

2. To make Houdini recurrently translate the current frame (by means of fcur
operator, for example), refreshing UI at the same time.
3. To make something that can use interruption by the timer or system
clocks, in order to, let's say, call a part of the code once in a second.
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Technical Discussion » zdepth shader using vops?

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vrljc
63 posts
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 Dec. 20, 2004 19:34:55
Is it possible to create a zdepth shader using VOPs that can be applied as a surface shader to a piece of geometry and then rendered as an image render in place of a zdepth deep raster render?

I did this before where I created a surface position shader and applied it and rendered it, and it came out the same as a surface position deep raster render.

Is this possible?

-jon
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Houdini Lounge » NYC Houdini Users interested in music videos??

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kemado
1 posts
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 Dec. 7, 2004 20:09:02
Hello!

I work with Kemado Records, a relatively new, independent record label based out of New York. We are looking for mid-level to experienced Houdini users living in or close to the city to help with modeling, character rigging and texturing for music videos being created by one of our groups, Lansing-Dreiden. The video will get the maximum exposure possible. It will be sent out to MTV2, New York Noise, and other similar music channels. It will also be shown in galleries worldwide. Lansing-Dreiden is a critically acclaimed art company also based in New York. Aside from their own videos and the music for the videos, they make sculptures, drawings, and publish a newspaper called “Death Notice.” Over the last four years, they have shown in various international museums and galleries and have work in several important private collections. Their first full-length release “The Incomplete Triangle” got an A- in Spin magazine, a 10 in Vice magazine, and was featured in Billboard. Please view their previous work and listen to some tracks on their website http://www.lansing-dreiden.com [lansing-dreiden.com] The “General Information” section will allow you to browse through a timeline of their work. Email inquiries@lansing-dreiden.com if you are interested in working with them.

Thank you!

Keith Abrahamson
Kemado Records, NYC
www.kemado.com
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Houdini Lounge » How 'bout that Toronto Houdini Meeting?

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the_squid
132 posts
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 Dec. 7, 2004 16:44:43
Unless my PC has cached this page for all of eternity it looks like somebody should update the front page. Hasn't the Houdini Toronto meeting come and gone?
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Houdini Lounge » New Features

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sascha
158 posts
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 Dec. 4, 2004 03:39:10
Can I find anywhere some new feature promotion videos of version 7? I found nothing on the sidefx side except the new feature list.
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Technical Discussion » Real Flow plugins v0.98 ready

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xiondebra
543 posts
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 Nov. 28, 2004 18:42:36
Hello all,

Another revision of the Real Flow plugins are now available, you can download them at:
http://www.digitalcinemaarts.com/dev/real_flow/download.html [digitalcinemaarts.com]

A few new features:

SOP_RF_Export: New “Apply Object Transformations” switch; when checked the transformations made at the OBJ level for the SOP is used to transform the geometry to the Real Flow SD file.

SOP_RF_Import: Now supports multiple objects (up to 255) in a Real Flow SD file. There are 2 new toggles, “Apply Object Transformations” which will apply the SD files object t/r/s vectors to the geomtry and “Apply CG Transformations” which will apply the SD file's CG t/r vectors to the geometry. It appears there's a 90deg rotation about the Y axis for some RBD SD files, you can remedy this by appending a Transform SOP for now, I'll be investigating this more soon.


–Mark
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Technical Discussion » HDK DemoBox Example

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AndrewVK
136 posts
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 Nov. 14, 2004 13:23:27
If i am not mistaken VRAY_DemoBox example should take into account BBOX values
in all 3 modes (procedural, procedural explicit bounds, procedural Render SOP bounds),
but it does not
If i`ll put object into “Render SOP bounds” mode i will get this:

Argc = 1

Argv0 = mytest
Argv1 = (null)
Argv2 = -0.8385
Argv3 = 0.5
Argv4 = -M
Argv5 = 3.5205
Argv6 = 0.8385
Argv7 = 0.5

So….the question is:
where is -m option….as well as BBXMIN, and why argc equal 1

H7.0.231 W2k
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Technical Discussion » is there anyway to use CSG of PRMAN?

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symworks
6 posts
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 Nov. 12, 2004 15:44:40
In another word, how can I ember custom statments like SolidBegin “difference” or sth. in a casecade fashion during the rib generation
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Technical Discussion » VRAY Procedural

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AndrewVK
136 posts
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 Nov. 5, 2004 17:53:14
I have a file with object in procedural mode. (VRAY Procedural written with HDK)
When i open this file through File-Open….it works Ok.
But if i open it by double clicking in windows explorer….my procedural fails…
no error messages…no object during render process. :?
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Technical Discussion » Subnet outputs

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Simon
2199 posts
Online
 Oct. 16, 2004 09:05:45
I keep finding more and more instances where I want to have more than one output from a subnet, this is generally because of problems exporting handles in sop networks in a sensible way. This means that modelling otls have to be split up into multiple chunks and then you almost always want to split out different parts of one asset into the inputs of numerous other assets… the only way around this at the moment is to use lots of object merges but it's really not an ideal solution.
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Technical Discussion » Exporting handles

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Simon
2199 posts
Online
 Oct. 16, 2004 08:59:12
When you export an edit sop handle it doesn't seem to appear in the viewport. Am I doing something wrong or do edit sop handles just not export correctly?
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Technical Discussion » a couple of ideas

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jason_iversen
12985 posts
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 Oct. 14, 2004 12:26:18
OOPS: I do believe I posted in the wrong forum; Mod, please could you shift this over to the Exchange forum?


*) link versions together : if I upload a new version of something, it would be great to have a link appear in the new entry to the original entry - like a trail.

*) make all lists sortable: by submittor, rating, etc. this would make it possible to look at modeling assets sorted by rating

*) a strange one: normalize the rating - to avoid the inevitable 3-, 4- and 5-star rating crowd, how about having a total score, and/or have a normalized range as well? this could open up a the spread of ratings more. i know i only ever want to rate something if i think its good.
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Technical Discussion » SHOP/VOP Viewer pane Bug

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AndrewVK
136 posts
Offline
 Oct. 13, 2004 05:16:31
It looks like Cf becomes premultiplied by Of when the “Alpha” button is turned on in the “Viewer Pane”. :evil: :? :evil:
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Technical Discussion » i3D issue

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vrljc
63 posts
Offline
 Oct. 6, 2004 01:48:50
I am having a very strange result when rendering out a .i3D. I am "render as“ using the ”clipped point geometry" option. I set my min/max bound values correctly ( i have verified that they are correct multiple times), then render. My resulting .i3D is not of my smoke trail, but rather as a cube, in the exact shape of my min/max bound box.

Has anyone ever seen this or had this happen to you? I have used the clip point geometry option before and it worked without any problems.

Anyone know of a solution? Here are some images showing what the smoke trail's shape is, in metaballs, and the second image is the resulting i3d render in the shape of the bounding box. The third image is of the i3d render parameters.








-jon
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Technical Discussion » Slow otl saving

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Simon
2199 posts
Online
 Oct. 5, 2004 18:24:40
Don't know if this is just an Apprentice thing, I haven't noticed it at work, but I have an otl which is 0.5Mb in size, and saving it when I make changes takes an absolute age. 4-5 minutes with the cpu at 100%. It's saving locally, windows, H7.0.203. Has anyone else experienced this?
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Technical Discussion » BUG: Takes interfere with VOP SOP

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jason_iversen
12985 posts
Offline
 Oct. 5, 2004 12:10:18
Hi again,

Houdini 7.0.192

If you have a Take set when you save your hip file - when you load it up again you'll notice that any SOPs defined by VOP SOP Definition SOPs are broken. You have to save your hip file with the Take set to “hip” to ensure it opens correctly.

Thanks,
Jason
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Technical Discussion » BUG: "Automatically place tiles" .vs. TAB menu his

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jason_iversen
12985 posts
Offline
 Oct. 5, 2004 12:07:06
Hi SESI,

Houdini 7.0.192

If you turn on “Place new tiles automatically”, Houdini will no longer add the node to the TAB menu node history.

Thanks,
Jason
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Technical Discussion » BUG: Bones from Curve, chain name not respected properly

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jason_iversen
12985 posts
Offline
 Oct. 4, 2004 15:06:26
It seems that if you lay down a bone chain using Bones From Curve and you've already selected your curve and created bones and are deciding how many bones you should use, changing the Chain Name only applies to newly created bones and won't name your entire chain consistently.

Houdini 7.0.192
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Houdini Lounge » Apprentice licensing

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Simon
2199 posts
Online
 Sept. 30, 2004 04:42:58
Has the licensing changed? Every time I run Houdini now I have to install a new license, I'm sure it used to be that they lasted for a month at a time. This means that I have to be at home connected to the internet to use houdini, kinda defeats the object of having a laptop…..
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