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Found 14518 posts.

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Technical Discussion » houdini questions

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brucelay
313 posts
Offline
 Feb. 6, 2004 13:28:48
How do I display the total polygon count for the whole scene in Houdini?

In Maya, we need to create a project in oder to have better file management. How about in Houdini? Do we need to set a Project in Houdini? (like renderman workspace)

how can i render curve with renderman renderer in houdini?
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Houdini Lounge » OT/FYI: AniFest '04

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xiondebra
543 posts
Offline
 Feb. 6, 2004 11:30:10
FYI, Just wanted to pass this along:

========================================================

The deadline for student and faculty submissions to AniFest 04 is February
28, 2004. Anifest is a regional computer animation festival held on the
campus of Western Connecticut State University. This year the festival is
scheduled April 27-29.

Information regarding the Student Competition (forms, etc.) can be found at
http://cs.wcsu.edu/grg [cs.wcsu.edu]

Faculty are also invited to submit materials, both to the animation
festival as well as to the exhibit, “The Art of Animation”. No forms are
required for faculty submissions.

William Joel, Director
Graphics Research Group
WCSU
joelw@wcsu.edu

_______________________________________________
Cg-educators mailing list
Cg-educators@lists.siggraph.org
http://lists.siggraph.org/mailman/listinfo/cg-educators [lists.siggraph.org]
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Technical Discussion » Coalision detection/dinamic interaction/Rigid BD between two

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Ben Lumumba
58 posts
Offline
 Feb. 6, 2004 08:19:18
Coalision detection/dinamic interaction/Rigid BD between two object
Greetings
I have a question regarding body detection at geometry level
This is example:
I ?Lm a drummer,have a drummer_stick and want to play metal_plate/chinnely or how it is called
As soon as a tip of my drummer_stick hit a plate,plate must swing under the beat and contunue swinging
As I hit harder it swings with higher amplitude and vice-verse
Or intercepting swinging with repeated hitting
Also,you can think of slapping me with your palm and my head turns under your slap,or reapetitious slapping,just simple fighting
I need that features of interacting between object as essentials
I see it as backbone of any 3D tool
Is there some tips&trick out there,not willing to be feeded but rather
to explore

Solution A) CHOP approach
I think that I attach null to tip of my “drummer_stick”,“ I call it ”stick_tip_null“,and than with ”object CHOP“ bind motion of plate with stick_tip_null
It is ”inverse squere distance“ which give closest value between the two,meaning as soon as tip of my drummer stick comes close to the plate,
a minimal distance,a impulse is fired,which in turn means in that moment I add (with offsetting)a swing(actuallly rotation around x and z axes) to plate
That is a CHOP approach-Rollercoaster tutorial.

THE PROBLEM A_1): But the problem arises when intercepting the plate swing after first hit,repeatitious hitting of swinging plate as it can be seen
in attached file.It has to respond dinamicaly upon the every seqenced hit

The PROBLEM A_2):The swinging of the plate must responda approprietely to
power of the hit;as I hit harder it swings with higher amplitude and vice-verse.

Solution A_2.1 Maybe I can bind the amplitude of swinging with
the time drummer_stick_tip needs to hit the plate,meaning less time,
stronger hit,higher amplitude of the plate amplitude

Solution A_2.2 Or to use path lenght,meaning shorter path,weaker hit,
lower amplitude of plate swing


Solution A_2.3 Velocity if I can call it the both solution above,meaning
the time stick needs to hit plate,and the path/distance between stick
and the plate



Solution B) Coalision detection approach object/geometry level or rigid body dinamics
(I don?Lt kknow if I can user RBD at all for this case of simulation,but I ?Ll give it a try.)
It is simple and better solution I think,it just detects coalision between the two object and one object tries to ”avoid“ detection reacting upon action (plate ”jumps" under the stick beats) adding
than additional motions either manually or with automation( CHOP) , rotation around x and z axes, again swinging

I attached the file?Ls link:
http://odforce.net/forum/index.php?s=8d7d563b152fe6e566b63bdb50e19849&act=ST&f=15&t=1699 [odforce.net]

Best regards,
Ben
ben_lumumb@chello.at
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Houdini Lounge » O.T.,ignore it;anybody in Vienna area,Austria

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Ben Lumumba
58 posts
Offline
 Feb. 6, 2004 06:55:59
Hi
Just curious if there is anybody out there in this area,Vienna,Austria

Best regards,
Ben
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Technical Discussion » trail effect

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leo3d
19 posts
Offline
 Feb. 4, 2004 10:18:18
i want make a trail effect like the link image
http://odforce.net/forum/uploads/post-21-1075908233.gif [odforce.net]
anyone can help me ?,thank very much
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Houdini Lounge » Houdini for x86-Solaris?

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MG
108 posts
Offline
 Feb. 3, 2004 10:57:23
Out of curiousity, are there any plans for releasing Houdini for x86-Solaris?

I'd like to try that out.
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Technical Discussion » particle goal effect

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leo3d
19 posts
Offline
 Feb. 1, 2004 19:52:47
I want make a particle goal effect (like maya can do),and i want the particle flow and about on a surface,one side to anther side.waht shall i do .
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Houdini Lounge » CHOPs viewer handles in OTLs

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digitallysane
1192 posts
Offline
 Jan. 26, 2004 12:17:23
I think it would be a nice addition to OTLs functionality to allow the “publishing” of CHOPs viewport handles. At this moment, if I have a complex CHOP network inside an OTL, I can only have parameters of its operators in the Parameters box of the OTL. If I was careful and left the display flag on for the CHOPs I'm interested in, I can open a floating viewer pane, set it to CHOPs context, and navigate inside the OTL to see the graphs update as I tweak the parameters of the OTL. But I want to be able to manipulate them using the handles in the viewer, the way I can with SOPs, objects etc.

Dragos
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Houdini Lounge » i3d and vector fields in POPs and SOPs

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xiondebra
543 posts
Offline
 Jan. 24, 2004 14:06:15
Hi,

Are there any OPs already defined in POPs or SOPs to read an i3d file then use the vectors in the i3d file for vector fields?

Or do I need to do this in VEX (or the HDK)?


Thanks,
Mark
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Houdini Lounge » Looking for freelance Houdini artists

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nwray
1 posts
Offline
 Jan. 15, 2004 19:41:03
CBS Digital is looking for Houdini artists for an upcoming TV movie. We will be starting work on this at the beginning of Feb. We are looking for someone with strong particles skills. Anyone interested should contact: Niel Wray at (323)575-2310 or you can email him at: niel.wray@tvc.cbs.com
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Houdini Lounge » od[wiki]

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jason_iversen
12985 posts
Offline
 Jan. 13, 2004 02:40:02
Hi all,

Just to let everyone know that we've set up a WikiWikiWeb on od for Houdini and its secret arts.

http://www.odforce.net/odwiki [odforce.net]

A WikiWikiWeb is a truly shared community database where visitors are free to edit and enhance the site at will. There is already some very good information gathering there, so please visit.

Jason
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Houdini Lounge » Shaders from 3rd party sources

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xiondebra
543 posts
Offline
 Dec. 21, 2003 21:22:55
Hi folks,

A student of mine asked me a question (I couldn't answer), “Why aren't there more shaders shipped with Houdini?”. And followed it with, “Are there any 3rd party sources offering VEX shaders?”.

I don't know of any other sources than SESI; anyone know of any 3rd party source(s) for good shaders?

Thanks!


–Mark
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Technical Discussion » Houdini won't run under Win2K

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Stremik
170 posts
Offline
 Dec. 14, 2003 19:49:47
Windows 2000 Pro
AMD Athlon XP 2000+
Abit KR7A-133R MoBo
MSI GeForce TI 4600 128MB (SoftQuadroed to Quadro4 980 XGL)
Corsair PC 2700 XMS 512MB
Maxtor 40GB HDD
D-Link DFE-530TX+ PCI Adapter

This is by far the most bizzare thing I've encountered in Win2k!!!
At first, Houdini works fine. Than ,out of nowhere I'm starting to get this error.
Every time I restart or shutdown Windows, a dialog box appears saying
that “explorer.exe” doesn't respond and I have to force the shutdown
by pressing on “End Now” button. And that's when Houdini stops working!
Everything else seems to be working and only Houdini is being affected.
When I try to start Houdini, only the splash screen and in the lower right corner of the screen Houdini Console appear for a sec and that's it.
Can't start the Lisence Manager ither.
I thought maybe one of the programs that I've installed lately screwes up
something therefore, I reinstalled Windows couple of times allready but every time, this waky beheviour would take place without any relation to any installed program. Every time, the last program I've installed would be
a different one.
Also, I've tried to just reinstall Houdini and it helps but only for a couple of runs. I'm able to start it once or twice and than it breaks again.
Did anyone run across something like this in the past?
I'm frustrated! :evil:
Heeeelp!
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Technical Discussion » Bug is back again in 208 (was fixed in 200)

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Buhrmi
15 posts
Offline
 Dec. 10, 2003 11:25:01
Hi,

in 208 SOP mode, the menu options for Front/Back Polygon selecting (Pane Menu->Select->Polygon overlapping) and Box/Lasso picking are mixed up again. The selectionmode and polygonoverlapping icons on the left hand side don't work either as they are supposed (functions mixed up).

buhrmi
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Technical Discussion » BUG still there in 6.1.200

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jason_iversen
12985 posts
Offline
 Dec. 7, 2003 15:45:26
I ran into this bug again almost immediately in 6.1.200.

http://www.sidefx.com/forum/viewtopic.php?t=1903 [sidefx.com]
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Technical Discussion » Cut (Ctrl+X) not working correctly in VEX code editor.

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jason_iversen
12985 posts
Offline
 Dec. 7, 2003 15:23:55
6.1.200

It seems like there is an bug in the VEX code editor.
It deletes the hightlighted text but doesnt put it in the copy-buffer.

Also, a small RFE: could you please add line numbers to the text editor? The results from the Test Compile quotes the compilation error line numbers and it'd be useful to see them.

Thanks
Jason
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Technical Discussion » BVH motion capture file import

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nicholas_yue
301 posts
Offline
 Dec. 7, 2003 08:56:18
I am attempting to import BVH for use in Houdini Apprentice.

Some of the BVH files works but most do not.

Must the BVH be constructed/prepared in specific ways in order for mcbiovision.exe to work reliably.

Which tools prepare BVH which are compatible with Houdini?

Cheers
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Technical Discussion » Need help with otl

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Dragon Ranger
18 posts
Offline
 Dec. 4, 2003 05:20:42
:? I am Having some problems getting my otl to accept prefixes for groups that are created at runtime.
I Posting a file in the hopes that someone will know what to do.
http://www.mygraph.net/houdini/files/eye3.hipnc [mygraph.net]

Built using version 6.1.200
Comments and suggestions more than welcome, they are required
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Technical Discussion » embedding HTML + CCS & Images into OTLs

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Carlos
104 posts
Offline
 Dec. 3, 2003 19:24:49
(since the 6.1 early access forum section has been locked), I'm re-posting this question here:

So, I've spent some time trying to figure this out

I know you can paste HTML code into the help tab of a custom op

BUT HOW do I get it to find the images + css and scripts?

I figured that it would look for them in the following if I used the following code:

<img src=“graphics/blah.gif” width=“5” height=“10”>

config/Help/vop/images/
config/Help/vop/css/
config/Help/vop/etc/

in your $HOME/Houdini6.1 folder

That will not work, unless I stick those folders (images, css, etc) into the MAIN houdini folder

FHoudini/Houdini6.1.200/config/Help/vop/images/“
FHoudini/Houdini6.1.200/config/Help/vop/css/”
FHoudini/Houdini6.1.200/config/Help/vop/etc/"
(ignore the forward slash for this post)

Has anyone worked this out yet? Ideally, it would be nice to be able to just point to the html file in the help tab - that way the html file would know where it resides and know to look in it's relative path to find the needed files.


–Carlos
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Technical Discussion » help! mantra net render

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ykcosmo
288 posts
Offline
 Dec. 3, 2003 00:36:12
I have installed houdini 6.1 on both of my computer, and I make sure that
the hserver is runing.
When I use “mantra -h boyzzz,powerfox”(the “boyzzz and powerfox”are the hostname of my two computers) in the mantra command.but it didn't use netrender, only render on boyzzz!!!!
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