rob, my experience exactly!
as i ve been in that softimage fx/ice wizardry niche for some time now, there was no other option as to go “full procedural” with houdini.
but i have to so say the learning curve is still steep.
i am pretty proficient in all that “how to technically wrangle 3d data to get pretty pictures” paradigms. so most of the time i looking for equivalent tools/ building blocks. eventually finding them and asking myself why they actually work.
that constantly switching from low level (vop sops for instance) to closed nodes, confuses me a lot.
I am very sure that I have to get used to new workflows, and I am grateful to have a place like this very forum to ease the transition.
- sebastian
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SI Users » SI and Houdini
- sekow
- 238 posts
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SI Users » Hello magicians
- sekow
- 238 posts
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riviera
Allow me the “usual” shameless plug of directing all disappointed Softimage users with Houdini-related plans towards our general-purpose asset library qLib.
wohaa this is great!
i am implementing some of my ICE tools with vop sops, as learning exercise.
I can contribute to that.
SI Users » Hello magicians
- sekow
- 238 posts
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I am in transition to houdini from xsi for some time now.
Constantly switching from bliss to total frustration. But I am getting somewhere.
One thing that annoys me is the response in connecting nodes inside a vop sop.
i am so used to the flawless handling in ice . . .
But i think I found a new home.
Constantly switching from bliss to total frustration. But I am getting somewhere.
One thing that annoys me is the response in connecting nodes inside a vop sop.
i am so used to the flawless handling in ice . . .
But i think I found a new home.
Technical Discussion » Softimage ICE to Vop Sop translation
- sekow
- 238 posts
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Technical Discussion » Softimage ICE to Vop Sop translation
- sekow
- 238 posts
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Hey, I am fairly new to Houdini, but seasoned in ICE.
Trying to make the switch and rebuild some prototypes i did in ICE via VOP SOPs.
For now I am struggling with geometry queries. The mighty tool in ICE is the get closest location. What this does is putting out nearest barycentric coordinates on every point position of a (second) given geometry.
Out of this ‘locations’ we can read attributes and e.g. generate vector positions.
How one would generate something like that inside a Vop Sop?
thanks in advance
- sebastian
Trying to make the switch and rebuild some prototypes i did in ICE via VOP SOPs.
For now I am struggling with geometry queries. The mighty tool in ICE is the get closest location. What this does is putting out nearest barycentric coordinates on every point position of a (second) given geometry.
Out of this ‘locations’ we can read attributes and e.g. generate vector positions.
How one would generate something like that inside a Vop Sop?
thanks in advance
- sebastian
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