Look this particle physics framework. (done in softimage and ICE integration)
http://lagoatechnologies.com/ [lagoatechnologies.com]
vimeo channel > http://vimeo.com/channels/lagoa [vimeo.com]
Very great engine. I hope see it in houdini.
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Technical Discussion » Bullet physics implementation and other stuff
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- fsimerey
- 279 posts
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Technical Discussion » Bullet physics implementation and other stuff
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- fsimerey
- 279 posts
- Offline
Technical Discussion » Bullet physics implementation and other stuff
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- fsimerey
- 279 posts
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Very cool and realistic approach 
There are some interpenetrations between wall pieces and reinforcement (on your video at time 2'04, in your houdini timeline frame 29 at the top of the wall).
At the bottom left, a piece is too much impacted like the one at the top left. Seems to be ODE solver with interpenetrations, isn't it ?

There are some interpenetrations between wall pieces and reinforcement (on your video at time 2'04, in your houdini timeline frame 29 at the top of the wall).
At the bottom left, a piece is too much impacted like the one at the top left. Seems to be ODE solver with interpenetrations, isn't it ?
Houdini Lounge » octane render
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- fsimerey
- 279 posts
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I received an answer from refractivesoftware:
“Hi,
I thought someone must have made a forum post somewhere as i'm being asked this the 4th time via email today.
Can you send me the forum post ?
We don't develop plugins ourselves, afaik, we need someone that knows houdini, has a license and can develop it for us,
as we don't have houding licenses nor any experience with it.
So there's not much point in asking us to make a houdini plugin, we need people who use houdini to find someone in a houdini forum that can do this for us.
Also we've got a lot of plugins in development and it's difficult to manage all of them so the houdini exporter will have to wait a bit before we can start on it,
i can't manage to develop plugins for everything out there at the same time.
Radiance”
I send url from this topic with hope to see a day a plugin for houdini
“Hi,
I thought someone must have made a forum post somewhere as i'm being asked this the 4th time via email today.
Can you send me the forum post ?
We don't develop plugins ourselves, afaik, we need someone that knows houdini, has a license and can develop it for us,
as we don't have houding licenses nor any experience with it.
So there's not much point in asking us to make a houdini plugin, we need people who use houdini to find someone in a houdini forum that can do this for us.
Also we've got a lot of plugins in development and it's difficult to manage all of them so the houdini exporter will have to wait a bit before we can start on it,
i can't manage to develop plugins for everything out there at the same time.
Radiance”
I send url from this topic with hope to see a day a plugin for houdini

Houdini Lounge » octane render
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- fsimerey
- 279 posts
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i ask them too for plugin 
For houdini, i'm not sure Sidefx will develop a gpu render. Houdini is for entertainment production, and Mantra is a very good render engine to do this.

For houdini, i'm not sure Sidefx will develop a gpu render. Houdini is for entertainment production, and Mantra is a very good render engine to do this.
Technical Discussion » Help i have 5 questions.
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- fsimerey
- 279 posts
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tutorials are here and are free:
http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 [sidefx.com]
The best way to start with Houdini, looking for Peter Quint on Vimeo, it's free too.
http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 [sidefx.com]
The best way to start with Houdini, looking for Peter Quint on Vimeo, it's free too.
Technical Discussion » Bullet physics implementation and other stuff
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- fsimerey
- 279 posts
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cybermax
For this movie, I created the Digital Assets for generating plants, comfortable and realistic driving a car, generating roads, mountains, flashes, … etc
maybe I'll share more things than this, maybe not.
A making of this movie perhaps

Technical Discussion » Bullet physics implementation and other stuff
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- fsimerey
- 279 posts
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Great job 
Witch difference between your solution and Bullet Engine + Voronoi fracture ?

Witch difference between your solution and Bullet Engine + Voronoi fracture ?
Technical Discussion » Bullet Time Dynamics. Time freeze. ?Matrix?
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- fsimerey
- 279 posts
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Houdini Lounge » OSX international keyboard
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- fsimerey
- 279 posts
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Technical Discussion » Wedge crash
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- fsimerey
- 279 posts
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Hi woodenduck, i saw a very good tutorial on vimeo made by the famous Peter Quint
->Part 1/2: http://www.vimeo.com/12092711 [vimeo.com]
->Part 2/2: http://www.vimeo.com/12093352 [vimeo.com]
He explain how to use $WEDGE for millions particles calculation/rendering.
Cheers,
Francois.
->Part 1/2: http://www.vimeo.com/12092711 [vimeo.com]
->Part 2/2: http://www.vimeo.com/12093352 [vimeo.com]
He explain how to use $WEDGE for millions particles calculation/rendering.
Cheers,
Francois.
Houdini Indie and Apprentice » Rectangle Light and Ratio format for projection texture ?
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- fsimerey
- 279 posts
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Houdini Indie and Apprentice » Rectangle Light and Ratio format for projection texture ?
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- fsimerey
- 279 posts
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Houdini Indie and Apprentice » Rectangle Light and Ratio format for projection texture ?
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- fsimerey
- 279 posts
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Hi, i'm tring houdini and want to make a rectangle spot light with non square ratio. Is it a solution to make it ?
In fact, i want to make a videoprojector and actually i have a spot light but the map projected is always square. I tested change scale inside Light by changing xform scale but only icon light change, without effect on render.
Thanks a lot for your help.
In fact, i want to make a videoprojector and actually i have a spot light but the map projected is always square. I tested change scale inside Light by changing xform scale but only icon light change, without effect on render.
Thanks a lot for your help.
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