Found 129 posts.
Search results Show results as topic list.
Technical Discussion » How to add substeps to the motion of a vdb after caching
- AhmedHindy
- 129 posts
- Offline
Technical Discussion » Bullet Soft Constraints Attributes stay 0
- AhmedHindy
- 129 posts
- Offline
Solaris and Karma » USD Stich clip Warning "Clip 1 cannot be active at time"
- AhmedHindy
- 129 posts
- Offline
I have the same issue but I am using the "object import" LOP then I use a "configure layer" to flatten input into a $F4 sequence of usdc files.
Thoughts on "why" this happens?
Thoughts on "why" this happens?
Solaris and Karma » USD stitch clip file issue
- AhmedHindy
- 129 posts
- Offline
Solaris and Karma » Problem rendering a simple VDB sequence
- AhmedHindy
- 129 posts
- Offline
same problem here,
"Render All Frames With a Single Process" is problematic in that sometimes the sequence render will get stuck after 2-6 frames unless I enable the "restart delegate" option on the USD rop. This fixes that problem for me but adds a very small time to the overall render time.
"Render All Frames With a Single Process" is problematic in that sometimes the sequence render will get stuck after 2-6 frames unless I enable the "restart delegate" option on the USD rop. This fixes that problem for me but adds a very small time to the overall render time.
Technical Discussion » SOPs Flipsolver Checkpoint file numbering not working
- AhmedHindy
- 129 posts
- Offline
Technical Discussion » How to blend Low and High res result of SOP Flip sim
- AhmedHindy
- 129 posts
- Offline
Igor discusses merging 2 sections of almost very flat areas, what about turbulent oceans and running rivers? I am struggling in both.
Houdini Lounge » Queue multiple Solaris ROP nodes in Scheduler
- AhmedHindy
- 129 posts
- Offline
Houdini Lounge » Queue multiple Solaris ROP nodes in Scheduler
- AhmedHindy
- 129 posts
- Offline
you can use TOPs to do it with "ROP Fetch", also you can use regular ROPs. You dont need a render manager to queue
3rd Party » Render animation sequence with Husk
- AhmedHindy
- 129 posts
- Offline
Actually I had to tick something on the render ROP called"render in a single process" or something similar for my animation to NOT stop.
Another solution I found was to render using command"sick" instead of "husk" if you are rendering in Arnold.
A provlem with "all in one process" is that my volumes are static (read as sequence from disk) while a car I have in scene (cached anim into single .usd file) is fine.
I will try clips with volumes.
Another solution I found was to render using command"sick" instead of "husk" if you are rendering in Arnold.
A provlem with "all in one process" is that my volumes are static (read as sequence from disk) while a car I have in scene (cached anim into single .usd file) is fine.
I will try clips with volumes.
Solaris and Karma » Error stitching multiple frames using USD Stitch Clips Rop
- AhmedHindy
- 129 posts
- Offline
solved it by restating houdini in Manual mode then caching, apparently the "freed memory" helped!
Solaris and Karma » Anybody actually using the Layout LOP?
- AhmedHindy
- 129 posts
- Offline
Solaris and Karma » Solaris renders in Viewport but doesn't in ROP
- AhmedHindy
- 129 posts
- Offline
Technical Discussion » Solaris Husk is slower than Hydra rendering with Arnold
- AhmedHindy
- 129 posts
- Offline
not sure if Arnold issue or Houdini but rendering in viewport with rendersettings from stage is much faster than rendering with Husk to disk.
things I tried:
- made viewport resolution same rendersettings res
- render everything with a single process (worse)
- double checked the viewport is reading the rendersettings from stage
- tried flipbooking but it wasnt updating the vdb sequence from disk and I was getting the same frame of the smoke for the whole flipbook duration.
things I tried:
- made viewport resolution same rendersettings res
- render everything with a single process (worse)
- double checked the viewport is reading the rendersettings from stage
- tried flipbooking but it wasnt updating the vdb sequence from disk and I was getting the same frame of the smoke for the whole flipbook duration.
Solaris and Karma » Solaris renders in Viewport but doesn't in ROP
- AhmedHindy
- 129 posts
- Offline
3rd Party » Render animation sequence with Husk
- AhmedHindy
- 129 posts
- Offline
I have a similar problem with husk and Arnold stopping after few random frames while rendering a sequence inside the Houdini GUI, will try your method and report back
PDG/TOPs » Houdini 19.5 and Deadline Scheduler
- AhmedHindy
- 129 posts
- Offline
jmawtpetrick
This was a bug on our end. I checked in a fix for it yesterday evening, so it should be fixed in today's daily builds.
Sorry to revive this thread but I'm running into this issue on 19.5.303 and cannot upgrade versions as I'm locked into it due to educational setting. Is there any work around to getting it working?
+1
PDG/TOPs » PDGDeadline render fails with python error
- AhmedHindy
- 129 posts
- Offline
Technical Discussion » FLIP sop multiple collisions
- AhmedHindy
- 129 posts
- Offline
mzigaibyeah performance is horrible with collisions since it does alot of vdb merging under the hood. also it can lock you of out of cooking with a "operation interrupted" message and refuse to recook unless you restart Houdini (not reload the .hip file), this behaviour has been observed on a couple of machines so I am not alone
Continuing from here and using this thread as an addendum for my doubt.
Is that just me or using colliders in general animated or static is much slower on flip SOP than the old DOP setup? Because that is what I am experiencing so far although I love the SOP dynamics nodes and I really wish to have they as my primary setup which I already do with Pyro and RBDs, but for now on H19.5 I am getting some really bad performance issues on this flip SOP compared the the old school DOP setup, it is not on everything like I said I am felling more towards the collision part.
So it is just me?
Any tips?
Solaris and Karma » Write mute state of layers to USD output
- AhmedHindy
- 129 posts
- Offline
"Configure Stage" LOP can be used to mute layers and I think it will pass down to Husk.
-
- Quick Links