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Found 138 posts.

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Technical Discussion » compiled-block version of File Merge SOP?

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AhmedHindy
138 posts
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 Dec. 4, 2023 05:54:30
+1
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Technical Discussion » ViewerHandleInstall error message : know of any fixes?

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AhmedHindy
138 posts
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 Nov. 28, 2023 06:51:57
Jonathan de Blok
Went down the same rabbit hole.. fix is simple

If you go to you're HDA's type properties -> Interactive -> State Script tab you need to press the 'clear' button in the bottom right part uit the dialog. Else you'll have a state without code. I fell in this trap when I simply ctrl-a deleted some stateviewer code I was experimenting with instead of using the that clear button.

Before you do that, right click on your HDA node and check on 'edit extra section source code', you'll see some state related files that cause the error, after using the clear button those files should be gone.

And you'll first need to add/remove a new state and handle script. Just press the 'new' button and create something, save the HDA and then press the 'clear' button in both tabs. That should clean it up properly.

Thanks that fixed my custom filecache
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Solaris and Karma » Husk.exe stuck not finishing task

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AhmedHindy
138 posts
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 Nov. 10, 2023 09:13:26
can you report it on Arnold forums?
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Technical Discussion » Renderman and Arnold packages conflicting

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AhmedHindy
138 posts
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 Nov. 4, 2023 09:17:13
found a solution?
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Solaris and Karma » Husk.exe stuck not finishing task

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AhmedHindy
138 posts
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 Aug. 29, 2023 03:44:42
+1, me and a friend are having the same issue with Arnold and Karma using husk on multiple machines both locally and on multiple deadlines. I managed to solve the issue temporarily by "cook all frames as a single process" then "restart delegate" every 1 frame. This works with husk Arnold, not sure how I would translate that to Karma on the farm tho.
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Technical Discussion » Cannot Render to MPlay on Karma Node...

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AhmedHindy
138 posts
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 July 7, 2023 05:48:19
did you figure it out?
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Technical Discussion » Sending subframes to Deadline

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AhmedHindy
138 posts
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 July 5, 2023 08:58:55
+1
only workaround for me is using pdg on deadline
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Technical Discussion » Principled Mnatra shader refuses to honor keyframes in color

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AhmedHindy
138 posts
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 June 18, 2023 14:33:18
try putting the animation outside the vex network, not inside of it
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Technical Discussion » Solaris USD UV Problem

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AhmedHindy
138 posts
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 June 18, 2023 13:05:07
cuihaifu
I solved.......

can you show us how????
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Technical Discussion » How to add substeps to the motion of a vdb after caching

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AhmedHindy
138 posts
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 June 18, 2023 12:46:25
dont cache the collision, or cache it with Inc 0.1
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Technical Discussion » Bullet Soft Constraints Attributes stay 0

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AhmedHindy
138 posts
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 June 6, 2023 12:37:13
did you manage to solve the issue?
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Solaris and Karma » USD Stich clip Warning "Clip 1 cannot be active at time"

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AhmedHindy
138 posts
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 May 18, 2023 15:16:27
I have the same issue but I am using the "object import" LOP then I use a "configure layer" to flatten input into a $F4 sequence of usdc files.

Thoughts on "why" this happens?
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Solaris and Karma » USD stitch clip file issue

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AhmedHindy
138 posts
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 May 18, 2023 14:57:07
is there any other way other than flattening?
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Solaris and Karma » Problem rendering a simple VDB sequence

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AhmedHindy
138 posts
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 May 11, 2023 11:31:20
same problem here,

"Render All Frames With a Single Process" is problematic in that sometimes the sequence render will get stuck after 2-6 frames unless I enable the "restart delegate" option on the USD rop. This fixes that problem for me but adds a very small time to the overall render time.
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Technical Discussion » SOPs Flipsolver Checkpoint file numbering not working

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AhmedHindy
138 posts
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 May 9, 2023 14:25:48
yeah I got the same issue and had to solve it same way. hope it gets fixed
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Technical Discussion » How to blend Low and High res result of SOP Flip sim

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AhmedHindy
138 posts
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 May 9, 2023 12:52:44
Igor discusses merging 2 sections of almost very flat areas, what about turbulent oceans and running rivers? I am struggling in both.
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Houdini Lounge » Queue multiple Solaris ROP nodes in Scheduler

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AhmedHindy
138 posts
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 May 8, 2023 05:11:23
also deadline now supports 19.5
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Houdini Lounge » Queue multiple Solaris ROP nodes in Scheduler

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AhmedHindy
138 posts
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 May 8, 2023 05:11:03
you can use TOPs to do it with "ROP Fetch", also you can use regular ROPs. You dont need a render manager to queue
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3rd Party » Render animation sequence with Husk

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AhmedHindy
138 posts
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 April 11, 2023 20:15:06
Actually I had to tick something on the render ROP called"render in a single process" or something similar for my animation to NOT stop.

Another solution I found was to render using command"sick" instead of "husk" if you are rendering in Arnold.

A provlem with "all in one process" is that my volumes are static (read as sequence from disk) while a car I have in scene (cached anim into single .usd file) is fine.

I will try clips with volumes.
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Solaris and Karma » Error stitching multiple frames using USD Stitch Clips Rop

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AhmedHindy
138 posts
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 April 1, 2023 19:57:39
solved it by restating houdini in Manual mode then caching, apparently the "freed memory" helped!
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