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Technical Discussion » compiled-block version of File Merge SOP?
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- AhmedHindy
- 138 posts
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Technical Discussion » ViewerHandleInstall error message : know of any fixes?
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- AhmedHindy
- 138 posts
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Jonathan de Blok
Went down the same rabbit hole.. fix is simple
If you go to you're HDA's type properties -> Interactive -> State Script tab you need to press the 'clear' button in the bottom right part uit the dialog. Else you'll have a state without code. I fell in this trap when I simply ctrl-a deleted some stateviewer code I was experimenting with instead of using the that clear button.
Before you do that, right click on your HDA node and check on 'edit extra section source code', you'll see some state related files that cause the error, after using the clear button those files should be gone.
And you'll first need to add/remove a new state and handle script. Just press the 'new' button and create something, save the HDA and then press the 'clear' button in both tabs. That should clean it up properly.
Thanks that fixed my custom filecache
Solaris and Karma » Husk.exe stuck not finishing task
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- AhmedHindy
- 138 posts
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Technical Discussion » Renderman and Arnold packages conflicting
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- AhmedHindy
- 138 posts
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Solaris and Karma » Husk.exe stuck not finishing task
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- AhmedHindy
- 138 posts
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+1, me and a friend are having the same issue with Arnold and Karma using husk on multiple machines both locally and on multiple deadlines. I managed to solve the issue temporarily by "cook all frames as a single process" then "restart delegate" every 1 frame. This works with husk Arnold, not sure how I would translate that to Karma on the farm tho.
Technical Discussion » Cannot Render to MPlay on Karma Node...
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- AhmedHindy
- 138 posts
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Technical Discussion » Sending subframes to Deadline
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- AhmedHindy
- 138 posts
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Technical Discussion » Principled Mnatra shader refuses to honor keyframes in color
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- AhmedHindy
- 138 posts
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Technical Discussion » Solaris USD UV Problem
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- AhmedHindy
- 138 posts
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Technical Discussion » How to add substeps to the motion of a vdb after caching
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- AhmedHindy
- 138 posts
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Technical Discussion » Bullet Soft Constraints Attributes stay 0
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- AhmedHindy
- 138 posts
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Solaris and Karma » USD Stich clip Warning "Clip 1 cannot be active at time"
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- AhmedHindy
- 138 posts
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I have the same issue but I am using the "object import" LOP then I use a "configure layer" to flatten input into a $F4 sequence of usdc files.
Thoughts on "why" this happens?
Thoughts on "why" this happens?
Solaris and Karma » USD stitch clip file issue
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- AhmedHindy
- 138 posts
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Solaris and Karma » Problem rendering a simple VDB sequence
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- AhmedHindy
- 138 posts
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same problem here,
"Render All Frames With a Single Process" is problematic in that sometimes the sequence render will get stuck after 2-6 frames unless I enable the "restart delegate" option on the USD rop. This fixes that problem for me but adds a very small time to the overall render time.
"Render All Frames With a Single Process" is problematic in that sometimes the sequence render will get stuck after 2-6 frames unless I enable the "restart delegate" option on the USD rop. This fixes that problem for me but adds a very small time to the overall render time.
Technical Discussion » SOPs Flipsolver Checkpoint file numbering not working
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- AhmedHindy
- 138 posts
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Technical Discussion » How to blend Low and High res result of SOP Flip sim
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- AhmedHindy
- 138 posts
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Igor discusses merging 2 sections of almost very flat areas, what about turbulent oceans and running rivers? I am struggling in both.
Houdini Lounge » Queue multiple Solaris ROP nodes in Scheduler
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- AhmedHindy
- 138 posts
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Houdini Lounge » Queue multiple Solaris ROP nodes in Scheduler
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- AhmedHindy
- 138 posts
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you can use TOPs to do it with "ROP Fetch", also you can use regular ROPs. You dont need a render manager to queue
3rd Party » Render animation sequence with Husk
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- AhmedHindy
- 138 posts
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Actually I had to tick something on the render ROP called"render in a single process" or something similar for my animation to NOT stop.
Another solution I found was to render using command"sick" instead of "husk" if you are rendering in Arnold.
A provlem with "all in one process" is that my volumes are static (read as sequence from disk) while a car I have in scene (cached anim into single .usd file) is fine.
I will try clips with volumes.
Another solution I found was to render using command"sick" instead of "husk" if you are rendering in Arnold.
A provlem with "all in one process" is that my volumes are static (read as sequence from disk) while a car I have in scene (cached anim into single .usd file) is fine.
I will try clips with volumes.
Solaris and Karma » Error stitching multiple frames using USD Stitch Clips Rop
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- AhmedHindy
- 138 posts
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solved it by restating houdini in Manual mode then caching, apparently the "freed memory" helped!
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