Hi Hadi
Maybe my test would help you if you add a deformer at the end of nodes to deform the whole roll and use grow parameter on the animate node to reach your desired look. But fixing the length of the 3 end copys of the main shape is a bit tricky and maybe someone could help you on that.
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Houdini Learning Materials » simple growth effect, a film roll
- Mostafa kh
- 24 posts
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Houdini Learning Materials » Houdini 14 popsolver
- Mostafa kh
- 24 posts
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Hi
I'm new Houdini user and I'm trying to learn about fluid simulation. I followed the “FlipColorMix” example which an old popsolver is used in AutoDopNetwork and there's an attribtransfer node there. but in H14 the popsolver is very different and I cant figure how to add nodes in it. can you explain that to me?
Thank you
I'm new Houdini user and I'm trying to learn about fluid simulation. I followed the “FlipColorMix” example which an old popsolver is used in AutoDopNetwork and there's an attribtransfer node there. but in H14 the popsolver is very different and I cant figure how to add nodes in it. can you explain that to me?
Thank you
Houdini Indie and Apprentice » Collision object and particles
- Mostafa kh
- 24 posts
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Hi everybody
I'm practicing on a flip fluid simulation and I have a collision object issue. My particles recognize the three object but they pass through the first one. I checked my bgeo object for holes or vertex merging issues but I think that's correct. So can you please see the .hipnc file problems.
Thanks for your care
I'm practicing on a flip fluid simulation and I have a collision object issue. My particles recognize the three object but they pass through the first one. I checked my bgeo object for holes or vertex merging issues but I think that's correct. So can you please see the .hipnc file problems.
Thanks for your care
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