Hi there
yeah, what can I say, I'm running out of time . I'll invest more time starting with tomorrow!
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HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- Pirminus
- 32 posts
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HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- Pirminus
- 32 posts
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HOULY Daily Challenge » Day 9 | Motion: Growth
- Pirminus
- 32 posts
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HOULY Daily Challenge » Day 8 | Motion: Falling
- Pirminus
- 32 posts
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hi there!
Vellum once again
rendered in VRay with a hdri and directional light
Vellum once again
rendered in VRay with a hdri and directional light
Edited by Pirminus - July 8, 2020 16:00:51
HOULY Daily Challenge » Day 7 | Motion: Speed
- Pirminus
- 32 posts
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Hi everyone
A little to late, but still.
Just a heightfield terrain, shelf explosion and Hyperspeed-Rubbertoy
Render in Vray and some Compositing Tweaks and Effects in the VRay-Framebuffer
A little to late, but still.
Just a heightfield terrain, shelf explosion and Hyperspeed-Rubbertoy
Render in Vray and some Compositing Tweaks and Effects in the VRay-Framebuffer
HOULY Daily Challenge » Day 6 | Motion: Swing
- Pirminus
- 32 posts
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Hi everyone!
Rubbertoy Octopus was modelled in Houdini and with Vellum simulated. Rendered in VRay and some slight comp tweaks in COPS.
So happy that it loops
Rubbertoy Octopus was modelled in Houdini and with Vellum simulated. Rendered in VRay and some slight comp tweaks in COPS.
So happy that it loops
Edited by Pirminus - July 6, 2020 15:06:36
HOULY Daily Challenge » Day 5 | Motion: Wave
- Pirminus
- 32 posts
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hi there!
Unfortunately I couldn't spent more then an hour today on this challenge. I always wanted to create a shot like this, someday I will return and finish it. So to break it down: It's just a wavetank crashing into a rock - geo and using the whitewater as main element for the rendering in mantra, comp with an hdr from hdrihaven in cops.
Unfortunately I couldn't spent more then an hour today on this challenge. I always wanted to create a shot like this, someday I will return and finish it. So to break it down: It's just a wavetank crashing into a rock - geo and using the whitewater as main element for the rendering in mantra, comp with an hdr from hdrihaven in cops.
HOULY Daily Challenge » Day 4 | Elements: Fire
- Pirminus
- 32 posts
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hi!
almost to late
once again, nothing to fancy. match stick was somewhat procedural modelled.
fire and smoke sim, some invisible sparks and a particle trail.
all rendered in vray and comped in cops
almost to late
once again, nothing to fancy. match stick was somewhat procedural modelled.
fire and smoke sim, some invisible sparks and a particle trail.
all rendered in vray and comped in cops
HOULY Daily Challenge » Day 3 | Elements: Water
- Pirminus
- 32 posts
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hi everyone!
pretty basic setup. ocean from the shelf with a few additional spectrums. rendered with sky-light and clouds are made with the sky-rig. Last but not least some comp done in cops.
pretty basic setup. ocean from the shelf with a few additional spectrums. rendered with sky-light and clouds are made with the sky-rig. Last but not least some comp done in cops.
HOULY Daily Challenge » Day 2 | Elements: Wind
- Pirminus
- 32 posts
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hi there!
submissions are looking great so far.
I created a walkcycle out of crag's premade animiation and converted it to volume with the cloud & cloud noise SOP. Some procedural lighting and a pyro-sim on top of it. I used Heightfields for the terrain. Unfortunately there wasn't enough time for some polishing and the rendering is noisy :O
Looking forward for tommorrow
submissions are looking great so far.
I created a walkcycle out of crag's premade animiation and converted it to volume with the cloud & cloud noise SOP. Some procedural lighting and a pyro-sim on top of it. I used Heightfields for the terrain. Unfortunately there wasn't enough time for some polishing and the rendering is noisy :O
Looking forward for tommorrow
Edited by Pirminus - July 2, 2020 17:32:57
HOULY Daily Challenge » Day 1 | Elements: Earth
- Pirminus
- 32 posts
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hi!
wonderfull submissions so far! thanks sidefx for having this challenge!
my day 1 didn't end up as imagined, but i'm going for iron man
wonderfull submissions so far! thanks sidefx for having this challenge!
my day 1 didn't end up as imagined, but i'm going for iron man
Technical Discussion » Hqueue Error-> cannot open hip file
- Pirminus
- 32 posts
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Hi Houdini Community,
i have a little problem setting up my small renderfarm(2 Windows Machines).
I already setup the Server and 2 clients(one of them is also the server) and they do connect to the server an are available.
When I submit a Job there is always the same error that HQUEUE cannot find the Hip File. I'll attach some additional screenshots, maybe you have an idea what could be wrong.
An issue that I encounterd is that every time I install the HQueue Client and type in my login information, I get a wired error and I haven't found anything on the odforce or sidefx forum.
Kind Regards
Pirmin
i have a little problem setting up my small renderfarm(2 Windows Machines).
I already setup the Server and 2 clients(one of them is also the server) and they do connect to the server an are available.
When I submit a Job there is always the same error that HQUEUE cannot find the Hip File. I'll attach some additional screenshots, maybe you have an idea what could be wrong.
An issue that I encounterd is that every time I install the HQueue Client and type in my login information, I get a wired error and I haven't found anything on the odforce or sidefx forum.
Kind Regards
Pirmin
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