pbowmar, i made a quick and really rough tutorial on how i used the bvh files from motionbuilder and converted them for use in Houdini. Feel free to tear it apart, I'm sure my way isn't the best way…but it worked for me.
BVH Tutorial [alloypictures.com]
Thanks for that link Michael, I'm going to try and glean some info from it and hopefully create a better sim.
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Technical Discussion » DOPS with a Bound Character +BVH Tutorial
- ToddDurant
- 24 posts
- Offline
Technical Discussion » DOPS with a Bound Character +BVH Tutorial
- ToddDurant
- 24 posts
- Offline
Hello, first off, I'm still learning this stuff and am enjoying the ride. Secondly, many of you probably remember that awesome Gatorade commercial with the DOPS applied to various athletes. As a personal challenge, I thought I'd try to at least mimic the breakup of a running character. Here's my first attempt:
runFallTest [alloypictures.com]
I used Motionbuilder and exported a .bvh file and applied it to my skeleton.
My question is, how can I turn off the influence bones after the DOPS simulation starts? Thanks, and if this doesn't make sense, ask away!
runFallTest [alloypictures.com]
I used Motionbuilder and exported a .bvh file and applied it to my skeleton.
My question is, how can I turn off the influence bones after the DOPS simulation starts? Thanks, and if this doesn't make sense, ask away!
Edited by - Feb. 20, 2006 20:06:56
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