Hello, first off, I'm still learning this stuff and am enjoying the ride. Secondly, many of you probably remember that awesome Gatorade commercial with the DOPS applied to various athletes. As a personal challenge, I thought I'd try to at least mimic the breakup of a running character. Here's my first attempt:
runFallTest [alloypictures.com]
I used Motionbuilder and exported a .bvh file and applied it to my skeleton.
My question is, how can I turn off the influence bones after the DOPS simulation starts? Thanks, and if this doesn't make sense, ask away!
DOPS with a Bound Character +BVH Tutorial
6944 6 2- ToddDurant
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- pbowmar
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- pbowmar
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Thinking further, I think you need to switch to the shattering skeleton just as it's falling.
Personally, the easiest thing I can think of is to just run the DOPs simulation (inheriting the original's velocity) from the guy falling then use a Switch SOP (or even do it post-render in the comp) to switch between IK guy and DOPs guy.
Perhaps not as procedural as it could be but I'm a fan of simple )
Cheer,s
Peter b
Personally, the easiest thing I can think of is to just run the DOPs simulation (inheriting the original's velocity) from the guy falling then use a Switch SOP (or even do it post-render in the comp) to switch between IK guy and DOPs guy.
Perhaps not as procedural as it could be but I'm a fan of simple )
Cheer,s
Peter b
- MichaelC
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I think the way they did it for the commercial was to cook out the geometry of the girl running and fallling, and then they set up several time specific breaks based on when the various parts of her were hitting the ground. I'm sure someone from DD will be along in the next couple of days to elaborate.
Great first effort, though.
Great first effort, though.
Edited by - Feb. 19, 2006 13:47:47
- MichaelC
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Some info from Jason here:
http://odforce.net/forum/index.php?showtopic=2720&hl=gatorade [odforce.net]
http://odforce.net/forum/index.php?showtopic=2720&hl=gatorade [odforce.net]
- ToddDurant
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pbowmar, i made a quick and really rough tutorial on how i used the bvh files from motionbuilder and converted them for use in Houdini. Feel free to tear it apart, I'm sure my way isn't the best way…but it worked for me.
BVH Tutorial [alloypictures.com]
Thanks for that link Michael, I'm going to try and glean some info from it and hopefully create a better sim.
BVH Tutorial [alloypictures.com]
Thanks for that link Michael, I'm going to try and glean some info from it and hopefully create a better sim.
- Mikael_Amion
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