The Red Prince
Edit: Attached HIP files for the community ( model / render )
The tree in the model file is kind of big with a few subdivide and sculpt sops, so you might want to switch to manual mode first.
Extras used: Octane Render, HDRI Haven, LABS AO SOP
Found 181 posts.
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HOULY Daily Challenge » Day 14 | Animals: Scales
- blackpixel
- 182 posts
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HOULY Daily Challenge » Day 13 | Animals: Slime
- blackpixel
- 182 posts
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Birth of a Squab
Edit: Attached HIP files for the community.
Extras used: Octane Render.
Edit: Attached HIP files for the community.
Extras used: Octane Render.
Edited by blackpixel - July 19, 2020 10:14:00
HOULY Daily Challenge » Day 12 | Animals: Fur
- blackpixel
- 182 posts
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Spiderboi
Edit: Attached community HIP files.
Extras Used: Octane Render, HDRI Haven.
The modeling is a bit confusing and interconnected, but so are spiders.
Edit: Attached community HIP files.
Extras Used: Octane Render, HDRI Haven.
The modeling is a bit confusing and interconnected, but so are spiders.
Edited by blackpixel - July 19, 2020 08:42:36
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- blackpixel
- 182 posts
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Stretchman's Journey
Edit: Attached HIP file.
Extras used: Octane Render, Mixamo for the run cycle
Edit: Attached HIP file.
Extras used: Octane Render, Mixamo for the run cycle
Edited by blackpixel - July 12, 2020 09:10:10
HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- blackpixel
- 182 posts
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Mini Mystery Mist
Edit: Attached Hip File
Edit: Attached Hip File
Edited by blackpixel - July 11, 2020 03:13:28
HOULY Daily Challenge » Day 9 | Motion: Growth
- blackpixel
- 182 posts
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Time Flies
Edit: Attached Hip File
Extras used: Octane Render, some HDRIs from HDRI Haven
Music: Chris Zabriskie - Prelude No. 6 // Creative Commons (CC BY 3.0)
Edit: Attached Hip File
Extras used: Octane Render, some HDRIs from HDRI Haven
Music: Chris Zabriskie - Prelude No. 6 // Creative Commons (CC BY 3.0)
Edited by blackpixel - July 10, 2020 11:53:29
HOULY Daily Challenge » Day 8 | Motion: Falling
- blackpixel
- 182 posts
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And in that very moment Tommy realised that it might have been a bad decision to agree to those “Falling Tests”.
“I guess I fell for that..”, he chuckled and smashed into the ground.
Edit: Attached HIP file for the community.
Extras used: Octane Render.
“I guess I fell for that..”, he chuckled and smashed into the ground.
Edit: Attached HIP file for the community.
Extras used: Octane Render.
Edited by blackpixel - July 19, 2020 10:02:53
HOULY Daily Challenge » Day 7 | Motion: Speed
- blackpixel
- 182 posts
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To Infinity!
Edit: Attached HIP file for this gem of a submission because I'm sharing all of them
It's a rubbertoy and some noisy lines. There is really no reason whatsoever for anyone to download this HIP file.
Don't do it, people!
Q: Why is it even a v002 ?
A: I really don't know.
Extras used: Octane Render.
Edit: Attached HIP file for this gem of a submission because I'm sharing all of them
It's a rubbertoy and some noisy lines. There is really no reason whatsoever for anyone to download this HIP file.
Don't do it, people!
Q: Why is it even a v002 ?
A: I really don't know.
Extras used: Octane Render.
Edited by blackpixel - July 19, 2020 09:49:53
HOULY Daily Challenge » Day 6 | Motion: Swing
- blackpixel
- 182 posts
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Harmonic Pendulum Loop
Viewport capture output because that bloody thing loops at frame 1600.
Edit: Attached Hip
Edit2 : Here's a looped playback link:
https://player.vimeo.com/video/435965786?amp%3Bautoplay=1&loop=1&autopause=0 [player.vimeo.com]
Viewport capture output because that bloody thing loops at frame 1600.
Edit: Attached Hip
Edit2 : Here's a looped playback link:
https://player.vimeo.com/video/435965786?amp%3Bautoplay=1&loop=1&autopause=0 [player.vimeo.com]
Edited by blackpixel - July 7, 2020 01:22:00
HOULY Daily Challenge » Day 5 | Motion: Wave
- blackpixel
- 182 posts
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HOULY Daily Challenge » Day 4 | Elements: Fire
- blackpixel
- 182 posts
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HOULY Daily Challenge » Day 3 | Elements: Water
- blackpixel
- 182 posts
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HOULY Daily Challenge » Day 2 | Elements: Wind
- blackpixel
- 182 posts
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HOULY Daily Challenge » Day 1 | Elements: Earth
- blackpixel
- 182 posts
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Sunny Canyon Hike
Mantra disp shader + HIP file.
Mantra disp shader + HIP file.
Edited by blackpixel - July 1, 2020 22:22:21
Houdini Indie and Apprentice » Python back ticks in parameters
- blackpixel
- 182 posts
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it should work. I tried your code and the quotation marks were invalid. Try this one (made them all the same for consistency):
# python partition node obj = hou.node('/obj') geo = obj.createNode('geo') partition = geo.createNode('partition') path = '`@shop_materialpath`' partition.parm('rule').set(path)
Houdini Indie and Apprentice » Detail attribute 'stored' on for each loop
- blackpixel
- 182 posts
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nprims() is an expression function. You'd need the vex equivalent for a wrangle:
printf(“prim number is %f\n”,nprimitives(0)-2);
Technical Discussion » Houdini 18 really slow to launch with Arnold
- blackpixel
- 182 posts
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OCIO seems to be one of the culpits on our end. It's like 1-2 min VS 12s for a “naked” Houdini.
Depending on how your pipeline is set up, a package manager like rez might make sense in the long run.
Depending on how your pipeline is set up, a package manager like rez might make sense in the long run.
Houdini Learning Materials » add SOP
- blackpixel
- 182 posts
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There is a nice example setup of the many uses of Add SOP in its help card called “AddItUp”.
Houdini Learning Materials » Can not find my houdini.env folder
- blackpixel
- 182 posts
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You can check the “Help” menu -> “About Houdini” -> “Show Details” -> Make the window bigger and scroll down to environment.
These are your active env variables for your current Houdini session.
There should be a HOUDINI_USER_PREF_DIR, which is where the treasure is hidden.
These are your active env variables for your current Houdini session.
There should be a HOUDINI_USER_PREF_DIR, which is where the treasure is hidden.
Houdini Learning Materials » Convert Shop Material attribute to CD (color) attribute?
- blackpixel
- 182 posts
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There are some usecases where you'd want to build the string in VEX so you could go:
>>> /foo/bar.0001.rat
>>> /foo/bar.0002.rat
>>> /foo/bar.0003.rat
string map = sprintf("/foo/bar.%04d.rat", @Frame);
>>> /foo/bar.0002.rat
>>> /foo/bar.0003.rat
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