April 1, 2012 – YouGo3D.com brings state of the art 3D graphics to the web browser. Houdini 12 is a high-end 3D visual effects package that uses a state of the art procedural work flow that allows artists to bring to life their imaginations. Now, for the first time ever, we have ported the Houdini 12 source code to be compatible with HTML5, JavaScript and all popular web browsers. That’s right! Now you can access the most powerful VFX tool anywhere! It’s all FREE and we’ve tested it across multiple browsers including Internet Explorer, FireFox, Google Chrome, Safari and Opera!
We worked hard on this important ground breaking port to the web browser, and would like to thank all our beta testers.
Visit our website and start creating 3D animation today.
http://yougo3d.com [yougo3d.com]
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Houdini Lounge » YouGo3D.com brings state of the art 3D graphics to the web!
- hopbin9
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Houdini Lounge » poll: should RebusFarm supporting Houdini ?
- hopbin9
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Houdini Indie and Apprentice » Program Crash
- hopbin9
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oh thanks for letting us know. I'll give it a try next week, AFTER I'm done this current project
Houdini Indie and Apprentice » Program Crash
- hopbin9
- 100 posts
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A few years ago I use to work as an OpenGL developer for a gaming company, and one thing I remember was ATI releasing cards that claimed to support new OpenGL features. The game engine would check the API to see if the feature was supported, and the drivers would report that they were enabled.
The truth, the drivers didn't support the features. The game engine would crash, and after contacting ATI (at a high senior level). I found out that ATI would often release cards, claiming to support new 3D features, but hadn't yet implemented the features in the drivers. In order to place the OpenGL X.X version supported on the box, they marked those features as supported in the API, so the drivers were reporting false data back to the 3D applications.
Months later, they would release drivers that actually implemented the features. ATI would argue, that technically the chipset could perform the feature, but they hadn't finished implementing it in the driver before the card was released.
This kind of practice by ATI made it impossible for 3D applications to trust the API when reporting what features the card supported.
When I say I prefer NVidia, it's because they don't do this kind of stuff. When they release a card, and claim it supports a new 3D feature, that support comes in the box. You don't have to go download new drivers months later after the card has come out.
The truth, the drivers didn't support the features. The game engine would crash, and after contacting ATI (at a high senior level). I found out that ATI would often release cards, claiming to support new 3D features, but hadn't yet implemented the features in the drivers. In order to place the OpenGL X.X version supported on the box, they marked those features as supported in the API, so the drivers were reporting false data back to the 3D applications.
Months later, they would release drivers that actually implemented the features. ATI would argue, that technically the chipset could perform the feature, but they hadn't finished implementing it in the driver before the card was released.
This kind of practice by ATI made it impossible for 3D applications to trust the API when reporting what features the card supported.
When I say I prefer NVidia, it's because they don't do this kind of stuff. When they release a card, and claim it supports a new 3D feature, that support comes in the box. You don't have to go download new drivers months later after the card has come out.
Houdini Indie and Apprentice » Program Crash
- hopbin9
- 100 posts
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twod
Try installing Catalyst 10.9 manually. Sounds like the rollback may have rolled you back a bit too far.
I uninstalled Catalyst, and then threw the device manager uninstalled the display driver. Then re-installed Catalyst 10.9, and everything appears to be normal again. Houdini is responding nicely.
Thank you for the thread, cause this would have been a show stopper. No thanks to Microsoft for pushing the driver update, and no thanks to ATI for what ever it was they did.
Houdini Indie and Apprentice » Program Crash
- hopbin9
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Oh great, now Houdini's frame rate is horrible. It's really slow.
Wasn't like this before.
Wasn't like this before.
Houdini Indie and Apprentice » Program Crash
- hopbin9
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SergVideo
In Windows: Device Manager/Display Adapters/ (right click on your adapter)/ Properties. Then click on Roll Back Driver button on Driver tab. Also you can uninstall (Uninstall button) driver and install older version from ATI/AMD site.
Thanks, I went back to 10.9 drivers from ATI and everything is working again. I'm resisting the urge to go into a rant about the poor quality of ATI products… resisting…. arg…
Houdini Indie and Apprentice » Program Crash
- hopbin9
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Warning: I just did a Microsoft Update on my Windows 7 64-bit system, and Houdini is now crashing at the start. In the update was an ATI drive updates. Looks like I now also have this problem.
Can someone tell me how to rollback my ATI driver?
Can someone tell me how to rollback my ATI driver?
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