Hey guys,
Back in the days houdini used to store icons in $HFS/mozilla/documents/icons/large, which seems to be no longer the case. It seems that now icons are stored either in `SVGIcons.cache` or in `SVGIcons.index`. Is there a way to extract those into a set of svg files somehow?
Thanks,
Vlad
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Houdini Lounge » Houdini icons
- madjestic
- 325 posts
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Houdini Engine for Unreal » Linux build?
- madjestic
- 325 posts
- Offline
Technical Discussion » Python String Array access (H14)
- madjestic
- 325 posts
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Hey guys,
Is there a way to access string array type attribute in python? I am looking for a semantic equivalent of this:
s@bar = set({“foo”, “bar”});
s@bar = “baz”;
Thanks,
Vlad
Is there a way to access string array type attribute in python? I am looking for a semantic equivalent of this:
s@bar = set({“foo”, “bar”});
s@bar = “baz”;
Thanks,
Vlad
Houdini Lounge » Houdini on the Amazon cloud unavailable indefinitely
- madjestic
- 325 posts
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Houdini Lounge » IRC channel
- madjestic
- 325 posts
- Offline
Hey guys,
Since so many of you have been asking recently, there's a quite not so dead irc channel for houdiniks: #odforce @ freenode. A chill and quiet atmosphere is guaranteed, sometimes we even talk houdini!
See you there,
V.
Since so many of you have been asking recently, there's a quite not so dead irc channel for houdiniks: #odforce @ freenode. A chill and quiet atmosphere is guaranteed, sometimes we even talk houdini!
See you there,
V.
Houdini Engine for Unreal » UE4 Houdin Engine on Linux
- madjestic
- 325 posts
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I think that for artist that uses Zbrush + some other modeling tool + texturing tool there is a big difference between installing DLL vs compiling yourself.I don't understand what you mean by “installing DLL vs compiling yourself.” As you could read above, all you need to do is go to a directory, where you downloaded Unreal Engine, and run Setup.sh, which will install everything you need. There is no difference for the user whatsoever.
It's like with Unity 5 64-bit editor. We didn't get access to HEngine version for it till there was official version of Unity 5 available for everyone.I am guessing the same thing, but it would be nice to hear developers perspective on this.
In all GDC movies I have seen they mention artist many times, not tool makers. That's why I assume that it's targeted as artist tool.Marketing people can say whatever they need to say. Together with my colleagues, we are using HE in real production, both tool-makers and artists for a little over a year now, so no assumptions are necessary.
Technical Discussion » Display Problem
- madjestic
- 325 posts
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You need to provide more details than that:
- platform?
- driver version?
Also, why not Houdini 14 Apprentice?
- platform?
- driver version?
Also, why not Houdini 14 Apprentice?
Houdini Engine for Unreal » UE4 Houdin Engine on Linux
- madjestic
- 325 posts
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You NEED to compile it YOURSELF.
Look, from the user perspective, there's no difference between compiling and installing binaries. All it takes is running a setup script. Done. Nothing else: no messing with Visual studio, linker or compiler options. It is completely opaque on the user side and requires zero insight into what is actually happening in the background.
And then there is a problem of not many game studios or architects using Linux
Your argument about “less than zero” and 99% of game-development tools being windows-only is debatable and does not preclude support for UE4 HE on Linux.
Houdini Engine is marketed as a artists toolI doubt that. It is a quick-prototyping framework for tool-makers. It happens to be so easy to use, that even artist, without special training, can grasp the basics and start making tools for themselves.
Considering how easy it is for non-technical people to install UE4 on Linux these days, as well as use both Houdini and Houdini Engine, I don't see why it should not be supported on Linux.
Houdini Engine for Unreal » UE4 Houdin Engine on Linux
- madjestic
- 325 posts
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It's as simple as cloning UnrealEngine repo from github and running /Setup.sh
You may need to install extra dependencies, but nothing fancy. I know nothing about UE4 internals, yet have no problems running it on my laptop.
You may need to install extra dependencies, but nothing fancy. I know nothing about UE4 internals, yet have no problems running it on my laptop.
Houdini Engine for Unreal » UE4 Houdin Engine on Linux
- madjestic
- 325 posts
- Offline
I got the 291 and 292 builds and I don't see a a UE4 Houdini Engine option in the installer. Which platforms are supported? Is Linux supported at the moment? If not, what is the status?
Cheers,
Vlad
Cheers,
Vlad
Technical Discussion » array return types for Attribute Wrangler SOP
- madjestic
- 325 posts
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Technical Discussion » array return types for Attribute Wrangler SOP
- madjestic
- 325 posts
- Offline
I hate functions within functions from my days of modifying badly written Pascal code
One can like recursion, or hate it, but it is legit. Proven by mathematics.
Technical Discussion » array return types for Attribute Wrangler SOP
- madjestic
- 325 posts
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Thanks, edward
void foo(int a)
{
a = 1;
};
void main()
{
int a = 0;
printf(“%d”, a);
foo(a);
printf(“%d”, a);
};
main();
Outputs:
> 01
So it is the variable that is passed as an argument, not the value of a variable, thus allowing changing the state of the variable from another function? Good to know, I expected different.
void foo(int a)
{
a = 1;
};
void main()
{
int a = 0;
printf(“%d”, a);
foo(a);
printf(“%d”, a);
};
main();
Outputs:
> 01
So it is the variable that is passed as an argument, not the value of a variable, thus allowing changing the state of the variable from another function? Good to know, I expected different.
Technical Discussion » array return types for Attribute Wrangler SOP
- madjestic
- 325 posts
- Offline
Hey sidefx,
Currently Attribute Wrangler SOP (or Point Wrangler) does not support function definitions with an array as a return type, so it seems.
For instance, the following does not work:
vector rgb_array()
{
return { {1, 0, 0}, {0, 1, 0}, {0, 0, 1} };
};
Are there any plans to support this at some point? At the moment, trivial things, e.g. returning a sorted list, become non-trivial or uglier than they should be. Or am I missing the point?
Regards,
Vlad
Currently Attribute Wrangler SOP (or Point Wrangler) does not support function definitions with an array as a return type, so it seems.
For instance, the following does not work:
vector rgb_array()
{
return { {1, 0, 0}, {0, 1, 0}, {0, 0, 1} };
};
Are there any plans to support this at some point? At the moment, trivial things, e.g. returning a sorted list, become non-trivial or uglier than they should be. Or am I missing the point?
Regards,
Vlad
Houdini Indie and Apprentice » quistion on irc/msn
- madjestic
- 325 posts
- Offline
Just a reminder. If you feel oldschool - the channel is still live… well, sort of. It's very quite - you'll love it!
.freenode.net
#odforce
.freenode.net
#odforce
Technical Discussion » filtering SOPs by material
- madjestic
- 325 posts
- Offline
Hey guys,
I've got a broken shader in a scene (I know which one) and a bunch of SOPs, some of which are referencing it. I would like to know if there's way to filter out SOPs that are referencing the given shader.
Or even better - a general method to get all OP's that have at least one parameter that includes a given key-word. (filtering OPs, based on a keyword contained in a parameter)
Is there something out of the box for this?
Regards,
Vlad
I've got a broken shader in a scene (I know which one) and a bunch of SOPs, some of which are referencing it. I would like to know if there's way to filter out SOPs that are referencing the given shader.
Or even better - a general method to get all OP's that have at least one parameter that includes a given key-word. (filtering OPs, based on a keyword contained in a parameter)
Is there something out of the box for this?
Regards,
Vlad
Houdini Indie and Apprentice » quicktime movie export?
- madjestic
- 325 posts
- Offline
Hey guys,
I intended to export a rendered sequence into a quicktime movie, but looking at MPlay->File->Export, the only option I see there is “Movie Export Help”… Is quicktime export broken/deprecated at the moment?
Thanks,
Vlad
OSX 10.7.4
H12.0.658
I intended to export a rendered sequence into a quicktime movie, but looking at MPlay->File->Export, the only option I see there is “Movie Export Help”… Is quicktime export broken/deprecated at the moment?
Thanks,
Vlad
OSX 10.7.4
H12.0.658
Houdini Lounge » Destruction &Fracture: Houdini OR Max+Volumebreaker&
- madjestic
- 325 posts
- Offline
gerd
You should ask yourself a few questions:
1) Are you intending to use pre-built solutions or build tools yourself? What are your turn-around times? (i.e. can you afford building tools and how much time do you want to dedicate to that?)
2) If you are going to build tools - what is your resource budget? (man-hours; are you going to create tools alone or with more people?), what is your starting point? Does your facility already have a basic toolset or are you starting from scratch?
Depending on your answers, the solution may be of the the kind that Ratmann suggested, or the complete opposite
Houdini framework allows, no-doubt, realize one's wildest dreams… there is a chance of going bankrupt and dying of hunger in the process though
Good luck either way.
You should ask yourself a few questions:
1) Are you intending to use pre-built solutions or build tools yourself? What are your turn-around times? (i.e. can you afford building tools and how much time do you want to dedicate to that?)
2) If you are going to build tools - what is your resource budget? (man-hours; are you going to create tools alone or with more people?), what is your starting point? Does your facility already have a basic toolset or are you starting from scratch?
Depending on your answers, the solution may be of the the kind that Ratmann suggested, or the complete opposite
Houdini framework allows, no-doubt, realize one's wildest dreams… there is a chance of going bankrupt and dying of hunger in the process though
Good luck either way.
Technical Discussion » Pyro FX 2 Shader Videos
- madjestic
- 325 posts
- Offline
Technical Discussion » python issues OSX
- madjestic
- 325 posts
- Offline
True However I observed this issue on my home PC, running an Apprentice license. The issue may or may not be related to Sidefx side of things or it is just my system being dirty. The first options means it is an issue that Sidefx may be interested in solving in order to improve Houdini. If it is the second option - it means that it is my personal issue and I don't think that Apprentice licensing is covered by sidefx support.
Hence I posted here.
Should I write support anyways?
Regards,
Vlad
Hence I posted here.
Should I write support anyways?
Regards,
Vlad
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