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Houdini Indie and Apprentice » Problems installing Realflow plugin for H10 on Mac
- ventralstreams
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Houdini Lounge » middle click paint bug and possible volume fluids bug on H10
- ventralstreams
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Houdini Lounge » middle click paint bug and possible volume fluids bug on H10
- ventralstreams
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Hello everybody..
I would like to report a possible bug in H10. In the sculpt mode using a wacom tablet middle click doesn't work as it should. When you middle click on the geometry, the gesture is realized as a single click (not continuous) thus making it impossible to paint deformation dragging the pen. Sorry but my English is not so good. I tried to explain it as well as I could..
Also I noticed that on some occasions the volume fluids crash. I set up a scene, put down a fluid box and select my source object, press play and… nothing. Has anyone else noticed this behavior?
Thank you
H10 on a mac
I would like to report a possible bug in H10. In the sculpt mode using a wacom tablet middle click doesn't work as it should. When you middle click on the geometry, the gesture is realized as a single click (not continuous) thus making it impossible to paint deformation dragging the pen. Sorry but my English is not so good. I tried to explain it as well as I could..
Also I noticed that on some occasions the volume fluids crash. I set up a scene, put down a fluid box and select my source object, press play and… nothing. Has anyone else noticed this behavior?
Thank you
H10 on a mac
Technical Discussion » Houdini 10 bake times help
- ventralstreams
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Hmmmm… Sorry for this but this is new… I used a grid as ground plane in my pyro test composition and looks like when I use depth mat shadows it causes artifacts on the rendered result (on the plane only). Is there something I miss? Sorry again. I know this is totally off topic..
Technical Discussion » Houdini 10 bake times help
- ventralstreams
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cklosters
Make sure not to use raytraced shadows, as they are way slower for volumes. Use depth map shadows. Also, when scattering is turned on, it's worth your time trying to get some faster results using ipr, if ipr is slow, your render will be slow. And scattering can be greatly improved when tweaking the right settings. I recommend reading the docs on those, as they clarify a lot
Thanx. That was really helpful. Depth map shadows really sped the rendering up. It's fast now. Man! I cant believe that I can complete 120 frames of a 200 resolution volume simulation setup and render it out, all within a coupe of hours! I love you sidefx! (btw the ipr crashes houdini quite often.. I don't know if it's just me. mac version).
Technical Discussion » Houdini 10 bake times help
- ventralstreams
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hairston630
First of all, Thank you all for your helpful responses. I didnt want to make 4 posts in a row. Cklosters, how do you change the resolution to 40? I just want to be able to test it (im currently learning fundamentals but just want to know this one particular advanced technique as particles is my main focus of visual effects). Thank you all again.
There are some really helpfull tutorials on liquids on the tutorial section of this site. You should start there I think..
Technical Discussion » Houdini 10 bake times help
- ventralstreams
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Hi. I too followed the fireball tutorial and am currently rendering the result. The performance was ok during the scene setup (after caching the simulation to file which was also quite fast). The thing is that rendering the upres (150 resolution) simulation including the scattering and raytraced shadows (using 1 light) takes forever. after several hours of rendering it has completed 13 frames and as the fireball grows it gets slower. Completing the 120 frames of the simple fireball will take about 1.5 to 2 days. And my question is.. Is this normal? I work on a 8-core mac pro. Thank you.
Technical Discussion » File Operator - choosing path to save .sim files
- ventralstreams
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Technical Discussion » [BUG] the paint and sculpt sop does not work in win 32bit
- ventralstreams
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Still having the same problem when trying to sculpt/paint with my wacom tablet and houdini 9.5.303 on vista 64bit. The only way for it to work is save the scene right before i use the tool and reopen it on a new houdini session. anything new?
Technical Discussion » furstyle question with wet-dry fur
- ventralstreams
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Hi everyone. I ‘m (kind of a ) newbe and trying to reproduce the groomed wet dry fur based on the 3dworld tutorial. I have downloaded and studied the final file but after I add the furstyle to my fur procedural shader i get a warning @ rendertime that attribute N has been shadowed by another attribute and the result turns out too dark. I have used furstyle with basic examples and didn’t get this problem. I can't figure out what I have missed!!!!!!… any help would be greatly appreciated.
Technical Discussion » [BUG] the paint and sculpt sop does not work in win 32bit
- ventralstreams
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Hello! Any updates on the issue? i've tested every version of Houdini after 9.1 and all the sculpt/paint tools are broken with my wacom intuous 3 tablet. what's up with that? This is really frustrating… :cry:
Houdini Lounge » just wondering about real flow and houdin?
- ventralstreams
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in the mesh file name (RF import node's parameters) in the place of the frame number instead of $F5 try ‘padzero 5, $F’
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