Hello everybody,
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
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Technical Discussion » Debris Dust
- vigneshwarviswanathan
- 32 posts
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Technical Discussion » Debris digital asset??
- vigneshwarviswanathan
- 32 posts
- Offline
Hello everybody,
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
We are making a war scene.We are primarily making use of houdini.Could anyone tell how to create debris of building pieces lying in the ground.We are planning to make it scattered and as a digital asset.We would be using these debris pieces so that a war scene kinda mood is achieved
As of now i have thought to use fracture a box or a sphere and make it collide and fall and after it gets to a rested position.I am planning to apply initial states..
Is that a better idea to achieve that.Also tell me whether can i change the pieces of the crack after in the digital asset,
Many thanks
Technical Discussion » Help me:building shatterin(voronoi
- vigneshwarviswanathan
- 32 posts
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no that doesnt seems to work.. i played with merge nodes for a long time..could someone tel me how to go for tat..
many thanks
many thanks
Technical Discussion » Help me:building shatterin(voronoi
- vigneshwarviswanathan
- 32 posts
- Offline
1)could u tel me how to increase and decrease the fractures out of it
2)i have made a test similar to that.. i dont really knw why the sphere just doesnt pass through the building
I have attached 2 files. plz leav a message
2)i have made a test similar to that.. i dont really knw why the sphere just doesnt pass through the building
I have attached 2 files. plz leav a message
Technical Discussion » Help me:building shatterin(voronoi
- vigneshwarviswanathan
- 32 posts
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could anyone tell me how this file works.. please make a text tutorial of how to go for it again.A beginners text tutorial is very appreciable..
Technical Discussion » Digital Asset help
- vigneshwarviswanathan
- 32 posts
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awesome.. it works after tweaking some values and adding controls..
could u tell me y did u use delete normals and what are the use of facet and primitive nodes..
thank u so much.. was tryin for this since 3 days.. but finally worked out with ur help
could u tell me y did u use delete normals and what are the use of facet and primitive nodes..
thank u so much.. was tryin for this since 3 days.. but finally worked out with ur help
Technical Discussion » Digital Asset help
- vigneshwarviswanathan
- 32 posts
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many thanks for the file..
mostly everything seems fine.. could u help me nw in expression for window such that
1) if the height of the building is the less than the no of windows,the no of window should reduce
2) and also i need a control for the number of windows
3)lastly if the buidling height is very large and if the no of windows are too small,then the window should be scattered at the centre with equal scaling
mostly everything seems fine.. could u help me nw in expression for window such that
1) if the height of the building is the less than the no of windows,the no of window should reduce
2) and also i need a control for the number of windows
3)lastly if the buidling height is very large and if the no of windows are too small,then the window should be scattered at the centre with equal scaling
Technical Discussion » Digital Asset help
- vigneshwarviswanathan
- 32 posts
- Offline
hello my dear friend
firstly thank u so much for ur effort.
What i see from your model is that its really very primitive. I mean you cant give control to that window as far as i seen it.lik you cant set the window attributes lik number of windows
Could you please help me out
come on playas.help me out
happy houdini!
firstly thank u so much for ur effort.
What i see from your model is that its really very primitive. I mean you cant give control to that window as far as i seen it.lik you cant set the window attributes lik number of windows
Could you please help me out
come on playas.help me out
happy houdini!
Technical Discussion » Digital Asset help
- vigneshwarviswanathan
- 32 posts
- Offline
Hi im new to houdini. I have a procedurely modelled box.I have added windows in it.I have to give the following conditions
1) the no of windows should not exceed the height
2) when the height of the building is increased,the windows should be equally distributed.i.e.if the height is decreased also then the no of windows should be decreased to fit in the box
3) if the no of windows is increased more than the height,then the windows should be scaled down in such a way so that it doesnt exceed the height
I have attached my work file..Someone of u can give me a hand
1) the no of windows should not exceed the height
2) when the height of the building is increased,the windows should be equally distributed.i.e.if the height is decreased also then the no of windows should be decreased to fit in the box
3) if the no of windows is increased more than the height,then the windows should be scaled down in such a way so that it doesnt exceed the height
I have attached my work file..Someone of u can give me a hand
Technical Discussion » help on Building collapse
- vigneshwarviswanathan
- 32 posts
- Offline
Can you tell me how to go for a building collapse
1) i'll go modelling the building
2) but when it comes to applying fracture,please tell me how to apply for that.can we fracture using paint and attribpromote method
3)and also tell me how to make the building collapse
somebody please reply
and please tel in a sequence of steps frm the beginning so that i can follow
1) i'll go modelling the building
2) but when it comes to applying fracture,please tell me how to apply for that.can we fracture using paint and attribpromote method
3)and also tell me how to make the building collapse
somebody please reply
and please tel in a sequence of steps frm the beginning so that i can follow
Technical Discussion » setting key for visibility
- vigneshwarviswanathan
- 32 posts
- Offline
Hi im doing a kind of shattering.And i have done the shattering in another model and i actually want to fake it just by hiding the original model and displaying the shattered model when the sim happens.
please tel me whether i can set a key for visibility as lik in maya
please tel me whether i can set a key for visibility as lik in maya
Technical Discussion » help Houdini Shattering
- vigneshwarviswanathan
- 32 posts
- Offline
Could anyone tell me how to shatter a building and a model.
please somebody guide me doing that :shock:
please somebody guide me doing that :shock:
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