Hey, I am sorry for asking so many questions, but I wanted to be sure that I obey the rules. One of the points on the main Mardini webpage is: 'Entries that clearly infringe on the copyrights of another company will be disqualified'. Does making a fanart is an infringement? Let's say I would like to model a character or object from a game/movie or so? Is it allowed?
I wanted to create a rig and animate my character using kinefx. It is a standard to use gimbal mode for animation and it works perfectly fine for bones on the object level.
When I try to use gimbal mode in kinefx rigpose node it doesn't work as expected: 1. Rotating one axis in gimbal mode shall modify the rotation values of the field for only this particular axis, yet all values are modified, which leads to horrible animation curves. 2. When you make a gimbal lock for a parent joint the child's joint inherits exactly the same transformation gizmo in gimbal mode, which is very confusing. 3. When creating joints with a skeleton node it seems like child joints' local transforms are not zeroed out, which again is super confusing as you do not have full freedom of movement for freshly created joints.
Am I missing something here? Perhaps I shouldn't use gimbal mode with kinefx? But then how shall I animate my skeleton having full control over it and not having some random flipping issues? None of the above mentioned issues happen in object-level rigs. If anyone has some answers on how to use kinefx for manual animation (not retargeting) I will be glad to learn about it.
I have actually found an easier solution for disabling the visibility of the rigpose node within the HDA. The only thing you need to do is to go to the node you want to disable, go to the settings tab, and create a new configuration in the 'Rig Visualizer' folder. Then you can deselect everything if you want it to disappear completely. It seems like it's a new feature in Houdini 19.