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Technical Discussion » Houdini not working on Mac Os Yosemite

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emihich
25 posts
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 Oct. 18, 2014 15:01:29
Caution ! Yosemite upgrade just deleted my Houdini Indie license and i am in trouble.No solution so far, tried everything, waiting for support.
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Houdini Indie and Apprentice » Urgent ! Help! Yosemite OS X deleted my Houdini Indie licens

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emihich
25 posts
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 Oct. 18, 2014 14:42:09
I already e-mailed support, my work is brutally interrupted by that.
I followed every instructions on the documentation, including returning my license and retrieving it , only to get the same Houdini error :

License Error: Unable to connect to hserver for license acquisition

Please help me,and warn people that are upgrading OS X on there Mac Pros too.I didn't see it coming!
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Houdini Indie and Apprentice » Relevant question about Houdini Indieresolution limitations.

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emihich
25 posts
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 Sept. 24, 2014 23:58:32
True.
No, I think you are right, actually.
Full HD 1920X1080 render plates will be enough for my 2K project.
I apreciated your help ,and I am looking forward to try
Houdini Indie.
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Houdini Indie and Apprentice » Relevant question about Houdini Indieresolution limitations.

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emihich
25 posts
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 Sept. 24, 2014 12:24:38
1)Thanks for your reply.
USA …..?
2)awesome.
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Houdini Indie and Apprentice » Relevant question about Houdini Indieresolution limitations.

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emihich
25 posts
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 Sept. 23, 2014 17:55:59
I want to say thank you for the extraordinary oportunity represented
by Houdini Indie, 8) and I am considering to purchase it soon.
I am a 3ds max user, but I've always wanted to make the jump to Houdini
and I've used every oportunity to learn it.
My main concerns :
Still have some doubts about resolution and Import/export capabilities:

1) The 1920x1080 limitation for mantra is the single point that stroke me
as a bit unfair, because even Broadcast today is 4K for Vídeo ,Hope Side Effects will make 2K the indie standart in the future.
yet I am outputing for 2K , but hope that for Ocean FX simulations
renderings 1920x1080 will be enough to resize and comp with my 2k footage
in After effects, considering that CG is a really more defined in most cases.
Am I right ?
2) Considering that Houdini Indie do have Alembic and FBX support,
would be possible to export my work to 3ds Max 2015 ? and maybe render the exported files using Vray , Octane or whatever the renderer I choose? Does it help if I acquire Houdini engine for 3ds max ?
Does it aplly for particle simulations like ocean FX ?
I am also a licensed user of Clarisse FX.

I'd apreciate any clarification of those , for me, crucial doubts.
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