Is there a way to only show selected objects in the UV viewport?
I'm working on a model that has lots of sub parts, and going into the UV view becomes really hard without hiding all the other objects first.
Any ideas?
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Houdini Learning Materials » Selected object only when in UV view?
- Werner Ziemerink
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Technical Discussion » PBR layered Material
- Werner Ziemerink
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Thanks Sean, it worked. The help file is broken though. Is there some place else we can get access to this?
Houdini Learning Materials » Textures in the viewport? SOLVED
- Werner Ziemerink
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circusmonkey
Hi ,
Well why not make a preset material for your own use or if your super advanced you could always script it .
Rob
exactly what I did, but I still think this should be available from the get go without the user having to worry about it.
Houdini Indie and Apprentice » How to reset Handle?
- Werner Ziemerink
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The ‘ key acts like a toggle. You use it to detach, then once you moved the handle to your desired position, you hit the same ’ key again to attach again.
Once you click anywhere away from the object, it jumps back to the original position or center.
Once you click anywhere away from the object, it jumps back to the original position or center.
Houdini Learning Materials » Textures in the viewport? SOLVED
- Werner Ziemerink
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Never mind… ops:
I had to edit the parameter interface of the material vop. Ad a OGL texture layer.
This is no good. Surely something like this can be done automaticly.
The object I'm working on has over 40 material vops…half of them with textures. It wil take a lot of time to do this for every material.
sigh
I had to edit the parameter interface of the material vop. Ad a OGL texture layer.
This is no good. Surely something like this can be done automaticly.
The object I'm working on has over 40 material vops…half of them with textures. It wil take a lot of time to do this for every material.
sigh
Houdini Learning Materials » Textures in the viewport? SOLVED
- Werner Ziemerink
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When I use the mantra shader, I can see the textures displayed on an object.
This is not the case when I create my own vop material…even when I recreate what is in the mantra surface?
What am I missing? I realy need to see texture on object in the viewport, Especialy when tweaking UV's
This is not the case when I create my own vop material…even when I recreate what is in the mantra surface?
What am I missing? I realy need to see texture on object in the viewport, Especialy when tweaking UV's
Edited by - Feb. 20, 2015 15:37:55
Technical Discussion » PBR layered Material
- Werner Ziemerink
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I just installed this for the first time and I'm getting the same issue…
mantra: Could not find VEX code.
mantra: Failed to resolve VEX code opdefVop/oplib:_danylyon:hop/PBR_layered_material:hop/specular_eval?_danylyon:hop/PBR_layered_material:hop/specular_eval
Help file is broken as well.
:cry: :cry: :cry:
mantra: Could not find VEX code.
mantra: Failed to resolve VEX code opdefVop/oplib:_danylyon:hop/PBR_layered_material:hop/specular_eval?_danylyon:hop/PBR_layered_material:hop/specular_eval
Help file is broken as well.
:cry: :cry: :cry:
Houdini Learning Materials » Groups in AttribVop : SOLVED
- Werner Ziemerink
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Never mind…I had to specify the group outside the Attrib Vop under Attribute Bindings. It's working now.
Houdini Learning Materials » Groups in AttribVop : SOLVED
- Werner Ziemerink
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I'm testing something here, but can't get point group to work right in an if-block inside AttribVop.
What am I doing wrong?
What am I doing wrong?
Edited by - Feb. 18, 2015 02:04:37
SI Users » Softimage to Houdini guides
- Werner Ziemerink
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Technical Discussion » Stretch Tool
- Werner Ziemerink
- 1265 posts
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Technical Discussion » Stretch Tool
- Werner Ziemerink
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Work in Progress » Head model
- Werner Ziemerink
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nothing new here…been busy learning other aspects of Houdini. Just the last render I did while diving into shading and rendering with Mantra. I'm impressed so far.
Technical Discussion » UDIM support
- Werner Ziemerink
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Technical Discussion » Display C-Plane/Ortho grid shortcut
- Werner Ziemerink
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Technical Discussion » Display C-Plane/Ortho grid shortcut
- Werner Ziemerink
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Is there a way to bind “Display Construction plane/ortho grid” to a keyboard shortcut?
Technical Discussion » Multi component-type selection
- Werner Ziemerink
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Oops, I misunderstood you then. No problem.
I submitted the RFE with links to this thread, as well as references to the Softimage tweak tool.
FE (ID# 62855)
I submitted the RFE with links to this thread, as well as references to the Softimage tweak tool.
FE (ID# 62855)
Technical Discussion » Multi component-type selection
- Werner Ziemerink
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Well done vux! Looks like you got it working wonderfully.
How about getting the new “Ignore Point Connectivity” on soft radius to work with this? It would make tweaking of eyelids and mouth shapes soooo much easier.
Thanks for logging the RFE mantragora.
How about getting the new “Ignore Point Connectivity” on soft radius to work with this? It would make tweaking of eyelids and mouth shapes soooo much easier.
Thanks for logging the RFE mantragora.
Technical Discussion » Multi component-type selection
- Werner Ziemerink
- 1265 posts
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Technical Discussion » Multi component-type selection
- Werner Ziemerink
- 1265 posts
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