Stretch Tool

   9556   36   3
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
WIP Tool for quick changing geometry with classic (nonprocedural) way:
http://youtu.be/yaHF5_ei3M4 [youtu.be]
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
1755 posts
Joined: March 2014
Offline
Visible falloff? Cool!
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
http://youtu.be/cSUmMCJ_qtA [youtu.be]

Some key features:
1. Duplicate components (like ctrl+d in XSI) with MMB:
1.1 points -> make holes
1.2 open (border) edges -> extend them
1.3 shared edges -> bevel them
1.4 faces -> extrude
1.5 etc

2. Quick selection with RMB (fast LMB for reset selection)

3. Move directios: view, global, normal, custom

4. fake-showing soft radius. changing radius with shift+wheel
Edited by - Feb. 15, 2015 10:08:03
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
655 posts
Joined: Feb. 2006
Offline
Wow, this is really interesting, are you planning to release your tool?
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
sur, but a bit later…
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
1755 posts
Joined: March 2014
Offline
Looking forward to testing it.
User Avatar
Member
637 posts
Joined: June 2006
Online
nice one…

how is the gui made? is it done with the new python qt integration?
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
mandrake0
nice one…

how is the gui made? is it done with the new python qt integration?

of cource
Full control of Qt event system via PySide
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
637 posts
Joined: June 2006
Online
vux
mandrake0
nice one…

how is the gui made? is it done with the new python qt integration?

of cource
Full control of Qt event system via PySide

are there documents / examples about the way how to do a GUI on a defined pane or Viewport?
User Avatar
Member
918 posts
Joined: March 2014
Offline
Great tool vux! Congrats.

mandrake0
vux
mandrake0
nice one…

how is the gui made? is it done with the new python qt integration?

of cource
Full control of Qt event system via PySide

are there documents / examples about the way how to do a GUI on a defined pane or Viewport?

I'd be interested in some example code as well.
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
# PLACE ME TO SHELF TOOL AND ASSIGN SOME SCENE-VIEWER HOTKEY

from PySide import QtGui as qtg
viewport_widget = qtg.QApplication.instance().widgetAt( qtg.QCursor().pos() )
print ‘Viewport is under mouse cursor. Do with it anything’



https://www.youtube.com/results?search_query=pyqt+tutorial [youtube.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
183 posts
Joined: Nov. 2008
Offline
Fantastic! With such a tools houdini will be the best modeling software very soon
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
Alex, I remember as you said that modeling in Houdini will never be posible
Edited by - Feb. 16, 2015 07:55:08
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
1265 posts
Joined: March 2014
Offline
drool!

Awesome tool vux. Well done.
Werner Ziemerink
Head of 3D
www.luma.co.za
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
Changed drag method. Earlier I used mouse screen delta with power variable.
Now active components moving strictly with mouse position. And now it really very similar to XSI, but without prehighlighting. Doesn`t see any reason to highlight component under mouse through draging
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
1265 posts
Joined: March 2014
Offline
video sample?
Werner Ziemerink
Head of 3D
www.luma.co.za
User Avatar
Member
655 posts
Joined: Feb. 2006
Offline
vux
sur, but a bit later…

That would be amazing… thx
User Avatar
Member
538 posts
Joined: Dec. 2006
Offline
Werner Ziemerink
video sample?
http://youtu.be/Md_i1hrvKM0 [youtu.be]
read video description. I think this difference can speedup modeling a bit
https://gumroad.com/alexeyvanzhula [gumroad.com]
User Avatar
Member
1755 posts
Joined: March 2014
Offline
It looks good man, however I have some concerns:
did you test this on a production model?
I'm thinking that although on a cube “grabbing the nearest” works very well, when you have a dense mesh with lots of points near each other (like in a multi beveled edge intersection) having the highlight showing what you're about to grab is of great help.
  • Quick Links