I did not read the whole thread, but maybe this is what you are looking for…or not.
https://vimeo.com/93915199 [vimeo.com]
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Houdini Indie and Apprentice » Falloff (Control) object
- Werner Ziemerink
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SI Users » project "Houdini, a great modeler"
- Werner Ziemerink
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As much as I hate Maya, the hotbox can be fast for modeling. I like it vux.
Keep up the good work.
Keep up the good work.
SI Users » project "Houdini, a great modeler"
- Werner Ziemerink
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vux
Hey guys, this is first test of tweak-like Stretch tool
http://youtu.be/lQKLndA9MC0 [youtu.be]
Awesome work vux!
Nice and clean…how about getting some visual feedback on the soft selection in there. It would be nice if the points would show the soft selection falloff color in the viewport ( like the current soft transform and soft peek tool in Houndini)
Are you going to sell this on orbolt?
SI Users » project "Houdini, a great modeler"
- Werner Ziemerink
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Work in Progress » Head model
- Werner Ziemerink
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Thanks guys, I will show more updates once I get more comfortable with the new hair groom tools.
Hi Jordi,
Yes it's all Houdini. You can see the node tree in the first post. No slow down whatsoever.
Houdini 14 made it allot easier. I'm still missing a nice Tweak tool, but it is very possible to model in Houdini now. Snapping the Gizmo Handle to other parts of your geometry temporarily is great, and the “Ignore Point Connectivity” under soft selections is a massive time saver.
I do miss the visual feedback that you get from the Soft translate and Soft Peak tool. Hope they add that to the normal Edit node soft selections.
Translating your selection with middle mouse button from anywhere on screen is my favorite so far.
jordibares
Was this built from scratch in Houdini? if so makes me think I should give it another go too.
:-)
Hi Jordi,
Yes it's all Houdini. You can see the node tree in the first post. No slow down whatsoever.
Houdini 14 made it allot easier. I'm still missing a nice Tweak tool, but it is very possible to model in Houdini now. Snapping the Gizmo Handle to other parts of your geometry temporarily is great, and the “Ignore Point Connectivity” under soft selections is a massive time saver.
I do miss the visual feedback that you get from the Soft translate and Soft Peak tool. Hope they add that to the normal Edit node soft selections.
Translating your selection with middle mouse button from anywhere on screen is my favorite so far.
Work in Progress » Head model
- Werner Ziemerink
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Here is a little update. Played with the new hair groom tools, to see how it works. Not sure where I want to go with this. H14 made it easier than before though.
SI Users » project "Houdini, a great modeler"
- Werner Ziemerink
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I love that we can now move the transform gizmo to a temp location to edit with the ' key. Give us more of this, and I will be happy.
3 things I would like to see next.
- proper tweak tool (that works with sof selections)
- visual feedback on geometry when using soft selections.
- edge slide (that works with soft selections)
3 things I would like to see next.
- proper tweak tool (that works with sof selections)
- visual feedback on geometry when using soft selections.
- edge slide (that works with soft selections)
Houdini Lounge » Oh my god this is so much better
- Werner Ziemerink
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josh3lightWerner Ziemerink
Play with the new spray paint SOP…too much fun.
http://www.sidefx.com/docs/houdini14.0/nodes/sop/spraypaint [sidefx.com]
When I try to use the spray paint shelf tool on any geometry it always errors out and doesn't paint any points, what are the exact steps to make it work?
not sure why you are getting errors.
I place a grid, jump inside the node and ad a mountain SOP (just to test). With this selected I can use the shelf tool (or connect it myself) and paint away…no problem.
Once I am happy with my points, I can connect any other geometry(lsystem) as second input and untick the “visualize spheres” option.
Instant forest creation without any geometry placement overlap.
Houdini Lounge » Oh my god this is so much better
- Werner Ziemerink
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Can anyone tell me what the lazer select actualy does? How is this different from the “select visible geometry only” option?
Houdini Lounge » Oh my god this is so much better
- Werner Ziemerink
- 1265 posts
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Play with the new spray paint SOP…too much fun.
http://www.sidefx.com/docs/houdini14.0/nodes/sop/spraypaint [sidefx.com]
http://www.sidefx.com/docs/houdini14.0/nodes/sop/spraypaint [sidefx.com]
Houdini Lounge » Houdini 15 Wishlist
- Werner Ziemerink
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Awesome release. Well done SideFX
This is what I would like to see next.
- Visual feedback on geometry for soft selections
- a proper tweak tool (that works flawlessly with soft selections)
- Edge sliding (that works flawlessly with soft selections)
This is what I would like to see next.
- Visual feedback on geometry for soft selections
- a proper tweak tool (that works flawlessly with soft selections)
- Edge sliding (that works flawlessly with soft selections)
Houdini Lounge » Houdini 14: Here we go
- Werner Ziemerink
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Houdini Lounge » Sneak peek h14
- Werner Ziemerink
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Houdini Lounge » Sneak peek h14
- Werner Ziemerink
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Houdini Lounge » Sneak peek h14
- Werner Ziemerink
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Work in Progress » Head model
- Werner Ziemerink
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pusat
Very impressive work
Btw I wrote a Slide Edges tool a while ago:
Do I have to create a group of my selection before I ad the Slide Edges node. It does not seem to remember my selection from an edit node selection?
I made a mistake on the animated GIF. It should read “Proportional Slide OFF, or ON”
Work in Progress » Head model
- Werner Ziemerink
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Thanks, pusat. The node history is long, and Softimage or Smaya would chock on that amount of history. The scene is still realtime in Houdini.
I'm going to give your edge slide a go. Thank you very much.
Sliding in Softimage with proportional on, would slide the surface radius. I've attached an animated gif.
edward,
I have to hit Enter on the edit node to be able to do that. If I don't I have to select a new point first before I can translate it. If I hit Enter, it allows me to move other points without selecting them first.
I'm going to give your edge slide a go. Thank you very much.
Sliding in Softimage with proportional on, would slide the surface radius. I've attached an animated gif.
edward,
I have to hit Enter on the edit node to be able to do that. If I don't I have to select a new point first before I can translate it. If I hit Enter, it allows me to move other points without selecting them first.
Work in Progress » Head model
- Werner Ziemerink
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I know about the soft selection in houdini. I used it to tweak this model, but it needs to be visual in the viewport.
The biggest slow down is the amount of keys you use before you can actualy tweak points (soft selections only works on points as far as I know).
1. Press S to go to selection mode.
2. Press 2 to activate points
3. Click and select a point
4. Press t to translate then swap to y t get combination
5. Press Enter to activate selection on any other point
a proper tweak tool should be 1 button to edit points, edges or polys. Just activate soft selection before you edit and off you go…much quicker. You can see in the network view the amount of nodes it took to creat a basic head model. It broke my wrists.
Edge slide(that works with soft selections) is another tool that is missing from the tool set.
Most of the other tools are awesome and work the way they should with extra control under properties.
The biggest slow down is the amount of keys you use before you can actualy tweak points (soft selections only works on points as far as I know).
1. Press S to go to selection mode.
2. Press 2 to activate points
3. Click and select a point
4. Press t to translate then swap to y t get combination
5. Press Enter to activate selection on any other point
a proper tweak tool should be 1 button to edit points, edges or polys. Just activate soft selection before you edit and off you go…much quicker. You can see in the network view the amount of nodes it took to creat a basic head model. It broke my wrists.
Edge slide(that works with soft selections) is another tool that is missing from the tool set.
Most of the other tools are awesome and work the way they should with extra control under properties.
Work in Progress » Head model
- Werner Ziemerink
- 1265 posts
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pelos
can you explain a little bit more one the “proper tweak” ?
a Tweak tool allows for quick translation, rotation or scaling of a point, edge or poly/s without having to swap through the component modes. It should work with a visual soft selection as well.
Have a look at this video…from about 3:15"
https://www.youtube.com/watch?v=cTc51DiVDeA [youtube.com]
Work in Progress » Head model
- Werner Ziemerink
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After reading a post from mantragora about modeling tools that is needed in Houdini, I decided to give character modeling a go to see where we need improvements.
a proper Tweak Tool with visual soft selection is a big one that I feel is needed.
Here is my WIP so far.
a proper Tweak Tool with visual soft selection is a big one that I feel is needed.
Here is my WIP so far.
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