Houdini 14: Here we go

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Here is the most awaited Houdini 14.

http://www.sidefx.com/index.php?option=com_download&task=apprentice&Itemid=208 [sidefx.com]
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The link to the Mac build does not work. Windows and Linux is ok.


PradeepBarua
Here is the most awaited Houdini 14.

http://www.sidefx.com/index.php?option=com_download&task=apprentice&Itemid=208 [sidefx.com]
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The link to the Mac build does not work. Windows and Linux is ok

https://www.sidefx.com/index.php?option=com_download&Itemid=208&page=license&version=14.0.201&build=13&platform=macosx_x86_64_clang5.1_10.9&format=dmg&product=houdini [sidefx.com]
Edited by - Jan. 15, 2015 13:25:39
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Thanks Sidefx. Whooohoooooo
Werner Ziemerink
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Mac Link now works, perhaps they were still loading it up when I tried.
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Great!!!

So does this mean the Scene View ghosting bug has been fixed?
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cant render anything without it crashing….geez
windoze..quadro k2100m
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Hi all.
So Houdini 14 release it's just amazing…
https://www.sidefx.com/index.php?option=com_content&task=view&id=3039&Itemid=407 [sidefx.com]
This should be rbd fracture but it's still about flip fluid exactly like previous quick look!
Please fix this.
Thanks to side fx.
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If you find a bug, you can submit it via this page:

https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]

SESI folks often catch bugs from forum posts, but it's better to make it easier on them by submitting a bug with some good repro steps!
I'm o.d.d.
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goldleaf
If you find a bug, you can submit it via this page:

https://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]

SESI folks often catch bugs from forum posts, but it's better to make it easier on them by submitting a bug with some good repro steps!
Thanks a lot I report that.
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it's mplay that's crashing…
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Jim Rutherford
it's mplay that's crashing…

Unfortuantely there are gazillions of computer combinations of hardware and software, so it's best to submit more details such as Windows version, hardware, drivers etc.

This is the quickest way to get it all working. Thanks!
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And nothing about rendering speed improvements and global illumination. One of the worst releases.
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qbick
And nothing about rendering speed improvements and global illumination. One of the worst releases.

Perhaps you missed the section ‘LIGHTING AND RENDERING’

https://www.sidefx.com/index.php?option=com_content&task=view&id=3044&Itemid=417 [sidefx.com]
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MartybNz
qbick
And nothing about rendering speed improvements and global illumination. One of the worst releases.

Perhaps you missed the section ‘LIGHTING AND RENDERING’

https://www.sidefx.com/index.php?option=com_content&task=view&id=3044&Itemid=417 [sidefx.com]
Sadly i did not
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What are you looking for in particular then? Arnold and the upcoming Octane surely cover all the bases no
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qbick
MartybNz
qbick
And nothing about rendering speed improvements and global illumination. One of the worst releases.

Perhaps you missed the section ‘LIGHTING AND RENDERING’

https://www.sidefx.com/index.php?option=com_content&task=view&id=3044&Itemid=417 [sidefx.com]
Sadly i did not

what are the features that you have expected?
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MartybNz
What are you looking for in particular then? Arnold and the upcoming Octane surely cover all the bases no
When Mantra is such an awesome renderer, it is not right to wait some 3rd party rendering softwares to solve just a few minuses. And by solving them they are bringing even more.
Mantra is one of the best renderers in my humble opinion.
I do remember that in Houdini 14 wishlist there was a discussion about implementing proper indirect illumination solutions that are fast and flicker-free. Bruteforcing is not an option when in comes to indoors. There are alot of speed comparsions and tests that some of the users did. Dont get me wrong please. I am really glad about the new features, but it seems like Devs are just ignoring that fact, that GI in mantra is a little bit bad when it comes to more that 1-2 bounces of a ray. Octane is handicapped just because it's GPU-based. It is very fast and cool, but you cannot render complex stuff with colored millions of particles with smoke and so on.
When i saw a sneak peek of Hou 14 features i was hoping that second video will popup with some rendertime improvements atleast. It was obvious to me that Devs are actually listening to users and doing some stuff from their requirements or suggestions. For the past year there was a lot of discussions about Mantrs's speed when in comes to GI. Fur rendering got improved, but its more like of a trying to fix lost leg with a patch. Sorry for my english
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Ya - I not too sure about any GI improvements; closest I can think of is the separated out ‘Enable Indirect Sample Limits’ controls and the new Pixel Filter ‘Ray Histogram Fusion’
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