Do you know about the Houdini's derivative ( ) Touch 101? It's made specifically for this kind of works.
http://www.derivativeinc.com/ [derivativeinc.com]
Dragos
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Technical Discussion » Music and CHOP help
- digitallysane
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Technical Discussion » ¿¿MP4 File??
- digitallysane
- 1192 posts
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Houdini Lounge » bluring an image using CHOP
- digitallysane
- 1192 posts
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Check this old and interesting post:
Mailing list archive [sidefx.com]
I actually don't see CHOPs only as a time-channel tool. I love manipulating geometry with CHOPs, for example.
Dragos
Mailing list archive [sidefx.com]
I actually don't see CHOPs only as a time-channel tool. I love manipulating geometry with CHOPs, for example.
Dragos
Edited by - Sept. 4, 2006 10:59:50
Technical Discussion » displacement shader data into a surface shader?
- digitallysane
- 1192 posts
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Technical Discussion » Fur and Hair Help (Version 8.1.710+, 8.2.x)
- digitallysane
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The FlowField SOP (also in the proto_install) seems to belong to the hair/fur toolset too. I did just a little experimenting by adding edge forces to a curve with the Point SOP, and it seems a good tool for shaping/animating the guide hairs. Does anyone have some more experience with this?
Dragos
Dragos
Technical Discussion » Houdini to Flash
- digitallysane
- 1192 posts
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Check the documentation on the WREN Render Output Operator. Wren can output a sequence of PostScript files which can be imported in Flash.
hdox/houdini/content/helpcards/out/wren.html
hdox/houdini/content/helpcards/out/wren.html
Houdini Lounge » Mac OSX Port?
- digitallysane
- 1192 posts
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The problem is that I am not interested in the operating system itself. I want to spend time learning Houdini, not the operating system, which I consider a “support” for the applications I need. In that respect, the OS should be fast, easy to use, powerful and as less intrusive (read: headache) as possible. I think OS X satisfies more of those requirements than Linux (for me, at least).
if I knoe that the new tool is probed to be betterUnfotunately I don't think someone can really prove you that Linux is better than OS X (or viceversa). For me, for example, is “proven” that OS X is better than Linux, and not because of technological reasons in the first place but because of efficiency and user-experiece. You criteria and/or experience might be completely different. The same can be said about Houdini vs Maya.
Technical Discussion » render with fields
- digitallysane
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Technical Discussion » render with fields
- digitallysane
- 1192 posts
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Houdini Lounge » Mac OSX Port?
- digitallysane
- 1192 posts
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I think these links offer a lot of information very relevant to this discussion:
http://www.kernelthread.com/mac/osx/ [kernelthread.com]
http://www.kernelthread.com/mac/osx/conclusion.html [kernelthread.com]
@wren: here you have a demo of desktop management workflow on a mac :
http://blog.medallia.com/2006/05/smacbook_pro.html [blog.medallia.com]
Dragoş
http://www.kernelthread.com/mac/osx/ [kernelthread.com]
http://www.kernelthread.com/mac/osx/conclusion.html [kernelthread.com]
@wren: here you have a demo of desktop management workflow on a mac :
http://blog.medallia.com/2006/05/smacbook_pro.html [blog.medallia.com]
Dragoş
Houdini Lounge » Virus on Odforce/forum
- digitallysane
- 1192 posts
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To be honest, it's very seldom I find a site that requires IE these days. Firefox is on the rise and many sites are becoming web standards compliant.
I also do (some) webdevelopment and all the webdesigners I know are actually recommending standards-compliant browsers. Myself included, of course.
Dragos
I also do (some) webdevelopment and all the webdesigners I know are actually recommending standards-compliant browsers. Myself included, of course.
Dragos
Technical Discussion » Colorizing Channels
- digitallysane
- 1192 posts
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It would be very nice to be able to change the colour of the channels. When I see those small coloured squares, I always click on them, wanting to change the colours. It's like this is the only purpose they should be there.
Houdini Lounge » Mac OSX Port?
- digitallysane
- 1192 posts
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DriesDThis summs it up pretty well. OS X seems to be the closest thing to a good media production OS. I think Linux is far from this. Of course you can render on it and you can use Houdini an some high-end compositing and FX packages, but that's it. What about colour management? What about a media layer (QuickTime, Windows media)? The Quartz visual layer of OS X seems very powerful (PDF+OpenGL), and this is a nice thing to have (even if it's not very relevant for Houdini-only work). And then are the apps: I want to be able to do editing, DVD-authoring, I want Photoshop and Illustrator, I want OpenType fonts. I simply do not agree with statements like “It doesn't give you more than Linux”. For visual work it gives you a LOT more. I like the idea of Linux very much but I am very sad that still, after all these years, Linux is not a mature platform for visual work.
I want my workstation to be a complete integrated environment running the best tools for anything 3D, 2D and media. OS X is the closest thing to that.
Dragos
Technical Discussion » Can i Make the T-1000 as in Terminator 2
- digitallysane
- 1192 posts
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Maya wasn't even a concept when T2 was released. If I remember correctly, Maya was launched in 1997.
You can make the effects in T2 in any professional 3D software available now on the market. It only depends on your abilities.
Dragos
You can make the effects in T2 in any professional 3D software available now on the market. It only depends on your abilities.
Dragos
Edited by - April 12, 2006 02:08:57
Technical Discussion » Linux/ATI: Working installations?
- digitallysane
- 1192 posts
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As a curiosity: what laptops are recommended for Houdini. The majority of laptops use ATi.
Dragos
Dragos
Houdini Lounge » Some small bugs in the examples
- digitallysane
- 1192 posts
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The examples for the Color Curves COP and Hue Curves COP reference some images which are not available (moon.tiff, ice.tiff,tree.tiff).
Dragos
Dragos
Houdini Lounge » The most expensive software !!!
- digitallysane
- 1192 posts
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gerome_canadaAs I said before, let's consider that the 17K price it's OK. So it's not about the price anymore. It's about modularity. It's 17K which I don't / can't pay at once, because I might not even need all the features in the beginning. So: Escape: 2K, Master: 17K. How do I make such a big jump?
True that for freelancers it could be expensive.
BUT first people/studio should at least experiment Apprentice, and then they can discuss about the price. Here in Brazil, after being sent back to Maya and its pain, I showed people what Houdini can do, using one license + one person (against 5 Maya/persons) Now we are discussing how to implement Houdini in the pipeline.
@Simon: if the Select can open Master files, this is a great thing and greatly under-advertised. It is a great solution for many shops, but here I'm mainly talking about the very small, very creative shops of 3 people (my case exactly).
Dragos
Houdini Lounge » The most expensive software !!!
- digitallysane
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I agree you have some valid points, many of them also crossed my mind. But I also disagree with many of them.
Regarding to price, I had 2 points in my previous reply. One was that I don't think Houdini shold cost more than 10K, considering the fact that, for all the wonderful features it has, it also lacks important ones, which competing software already has. I maintain this POV.
The other point was that, even if they maintain the 17K price, I don't understand why one can't buy it piece by piece. Although I read your reply repetedly, I didn't really get your oppinion on this. Do you think about this as a negative thing?
Dragos
Houdini is targeted for BIG studios not for freelacers what can be seen from above mentioned facts… is it the right way of thinking?I don't think so. I've seen that the replies were generally about freelancers, but I was mainly thinking about small generalistic studios. I think these are a valid market and they also provide people for the big studios. Also, Houdini has a very good toolset for the type of jobs those studios require, it's just not accessible to them.
This would be Softimage or Maya like which is ok, specilly with 2D compositor included. But does SESI really wants to be competitor for them?I REALLY hope the answer is yes. I can't help but notice that the list of movies using Houdini is shorter each year, and even in movies wher Houdini is used, it's used for a small percentage of the effects in a film, contrary to Maya for example. Yes, I know, Houdini is growing, there are feture films made with it, but also I see that companies like Weta, wich used Houdini for few shots in the beginning, completely replaced it with Maya afterwards. I don't think a mentality like “Houdini is so special, it doesn't have a direct competitor” works in the marketplace. It might work when we talk about software, about approaches, but not in the marketplace.
Do you really think that Discreet is interested do change Inferno prise? Infenro IS the 0,5milion$ baby…yes baby :wink: , but then I'll buy Piranha which is better, faster, and cheaper. But the truth is, as you already knew, that I could simply use a desktop app like DFusion with a cluster to do Inferno jobs (not client assisted) for even less money. There are always alternatives, as people who prefer to use the cheaper and inflexible Maya seem to think.
and these tousands of new users, who have their rights, need support, expect extensive help. And who knows how many of these potentialy new users really exists and if there are enough of them to support new sofware…These are the problems of a company which grows. Everybody have them. If you are a player in the software market, you have to manage those problems. And I DO hope SESI wants to grow the number of Houdini users.
I really would like to see more Houdini out there, as you guys, but it doesn't mean that SESI would like it too.I don't mean to be disrespectful, but this is a nonsense. :shock:
Regarding to price, I had 2 points in my previous reply. One was that I don't think Houdini shold cost more than 10K, considering the fact that, for all the wonderful features it has, it also lacks important ones, which competing software already has. I maintain this POV.
The other point was that, even if they maintain the 17K price, I don't understand why one can't buy it piece by piece. Although I read your reply repetedly, I didn't really get your oppinion on this. Do you think about this as a negative thing?
Dragos
Houdini Lounge » The most expensive software !!!
- digitallysane
- 1192 posts
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altbighead
Select Modeling | Lighting | Animation $1,299 USD*
Escape Character | Lighting $1,999 USD*
Halo Compositing $2.999 USD*
Master Visual Effects | Complete Pipeline $17,000 USD*
If you are doing typical cg stuffs, I am pretty sure you can get away with Select.If not , think of how many programmers/coders you need in other software to keep the pipeline flowing .
There is no “typical cg stuff”.
I was always amazed at SESI's complete lack of flexibility when it comes to licensing. Which contrasts so much with the software itself.
My opinion is that 17K is too much. No matter what the software does.
If I try to elaborate, I would say that even if Houdini is certainly the most wonderful software out there, it's at the same time just like any other: it has missing pieces. So yes, you might gain much productivity from the workflow and features, saving you programming money, but you will still spend those money on programming a hair solver, or a fluid solver, or a translator for FBX so you can speak with the world etc. Features that other softwares have had for years, just like Houdini had it strenghts for years. When you draw the line it's the same thing.
Yet the big price makes it inaccesible to freelancers and small animation/motion graphics houses, which are the main responsibles for Max, Maya and LW being so popular.
I really think there is no justification for Houdini to be more than 10K.
The other side of this is that it's impossible for any small studio to grow with Houdini. This doesn't make any sense: Houdini Escape is 2K and the next version is 17K??? How can I evolve with this huge leaps? When you look at XSI, for example, you can buy various versions in smaller increments. I don't understand why each module of Houdini can't be licensed separately? For example, I'm interested in motion graphics and commercials. I would need Escape but with Halo integrated, for various image and post-processing tasks. I can't have that. After some months, I might need POPs for a job, yet I won't need DOPs, RenderMan, mental Ray etc. I can't do this kind of “upgrading” either. So how would I be able to choose Houdini if I know I can't “grow” it along my needs? Features wise, it's very close to the best software for a small animation/broadcast studio (ok, FBX is absolutely necessary). But the licensing scheme kills any attempt of even thinking at buying Houdini.
Dragos
Houdini Lounge » Doom movie
- digitallysane
- 1192 posts
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I found on the Framestore's site http://www.framestore-cfc.com/feature/doom/index.html [framestore-cfc.com] that Houdini was used for the Doom movie. A case study would be nice…
Dragos
Dragos
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