i'm glad you like it…. its very simple actually….the second video “alien Plancton” have a pass in composition on Nuke to glow and blur..i forgot to say.
Ill send to you when i got in home…i'm at work now.
regards.
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Work in Progress » Fun with Particles
- Neoblink
- 52 posts
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Work in Progress » Fun with Particles
- Neoblink
- 52 posts
- Offline
I'm learning about particles …these are my best tries…please comment…
http://www.youtube.com/watch?v=FSRV_C4sXjY [youtube.com]
http://www.youtube.com/watch?v=eSpg1ZNPZwo [youtube.com]
The first one i'm learning about point instances….and the other just about fun….
cya
http://www.youtube.com/watch?v=FSRV_C4sXjY [youtube.com]
http://www.youtube.com/watch?v=eSpg1ZNPZwo [youtube.com]
The first one i'm learning about point instances….and the other just about fun….
cya
Work in Progress » A realistic Earth try
- Neoblink
- 52 posts
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Hello ragupasta!!
Is the same Color i got….but even in a vopnet or shopnet i got the salmon color.
I only got a image texture if a use a .pic file maxsize 2100x1050….even a .rat i get this salmon color.
i'm using houdini under linux… Any tips for this?
This is driving me crazy.
thank you all
Is the same Color i got….but even in a vopnet or shopnet i got the salmon color.
I only got a image texture if a use a .pic file maxsize 2100x1050….even a .rat i get this salmon color.
i'm using houdini under linux… Any tips for this?
This is driving me crazy.
thank you all
Work in Progress » A realistic Earth try
- Neoblink
- 52 posts
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Thanks for the anwsers….i made some progress on fluffy clouds… its will be useful for a big zoom in and i use the popnetwork to extract the points to do stars!!
But i want now, to try another things….But i'm stuck on the problem of load texturing…i want to load some images with alpha channel….but i cant…i can only load a .pic lower than 2100x1050…all the other i got a magenta texture. this is driving me crazy….i load from the $HIP folder…but i have the same thing
I'm using houdini 9.5
I wanna to try alpha because i saw a alpha controller on Vex super material…and i want to try compose that.
And the atmosphere…im trying to use another sphere with a constant blue material….but what i want is that material “react” only with the black of the “universe” not on the earth… know what i mean? Houdinis Masters, i think you can show me the way!!! i'm not experienced on 3d but i have some on compositing….like Autodesk smoke and flame…so i know the terms and have some generic knowledge
Thanks you all! and sorry for bad english. i'm trying to improve!
Cya.
But i want now, to try another things….But i'm stuck on the problem of load texturing…i want to load some images with alpha channel….but i cant…i can only load a .pic lower than 2100x1050…all the other i got a magenta texture. this is driving me crazy….i load from the $HIP folder…but i have the same thing
I'm using houdini 9.5
I wanna to try alpha because i saw a alpha controller on Vex super material…and i want to try compose that.
And the atmosphere…im trying to use another sphere with a constant blue material….but what i want is that material “react” only with the black of the “universe” not on the earth… know what i mean? Houdinis Masters, i think you can show me the way!!! i'm not experienced on 3d but i have some on compositing….like Autodesk smoke and flame…so i know the terms and have some generic knowledge
Thanks you all! and sorry for bad english. i'm trying to improve!
Cya.
Work in Progress » A realistic Earth try
- Neoblink
- 52 posts
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Thanks for the help probbins
Now i have to study your hip file…to understand….i'm really newbie but i get the idea….now i want to get the logical of the node tree.
Later, can i shade the spheres clouds with my cloud texture ? using group maybe…i dont know very well…yet. :roll:
Another question….why i cant use jpg files for textures….even in your hip file….if i reload your earth texture i get a magenta texture….i dont undestant why……i have to convert .jpg file to .pic files to work….. im using houdini 9.5 on linux, any idea? :?
And the atmosphere….i have to use another sphere to? or can i use the same shader?
If anyone have more ideas just post….all the help is welcome.
thank you all.
Você meu amigo brasileiro, te adcionarei mais tarde no msn…pra podermos trocar umas ideias sobre houdini e 3d
abs
Now i have to study your hip file…to understand….i'm really newbie but i get the idea….now i want to get the logical of the node tree.
Later, can i shade the spheres clouds with my cloud texture ? using group maybe…i dont know very well…yet. :roll:
Another question….why i cant use jpg files for textures….even in your hip file….if i reload your earth texture i get a magenta texture….i dont undestant why……i have to convert .jpg file to .pic files to work….. im using houdini 9.5 on linux, any idea? :?
And the atmosphere….i have to use another sphere to? or can i use the same shader?
If anyone have more ideas just post….all the help is welcome.
thank you all.
Você meu amigo brasileiro, te adcionarei mais tarde no msn…pra podermos trocar umas ideias sobre houdini e 3d
abs
Work in Progress » A realistic Earth try
- Neoblink
- 52 posts
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Hello people!
I'm Very new on 3d area, so much newbie…. learning erverything…. in my first try i want to do a realistic earth shot.
I got some progress on it in couple of days…earlier i cant do a simple texturing…now i can. But its something to do yet….now thats a shot of what i had done so far…
http://www.youtube.com/watch?v=IbCuIQoJdUE [youtube.com]
But i cant do a good athmosphere…i realy dont know how…tips?
and what i want its a “separate layer” of clouds, for clouds make some shadow on earth estructure….know what i mean?….and make clouds have a great volume.
other thing…i got some artfacts on clouds south of earth…any tips?
i Think this is a really basic doubts ….someone can help me? remember, im really newbie on 3d
Sorry for bad english….
Thank you all.
I'm Very new on 3d area, so much newbie…. learning erverything…. in my first try i want to do a realistic earth shot.
I got some progress on it in couple of days…earlier i cant do a simple texturing…now i can. But its something to do yet….now thats a shot of what i had done so far…
http://www.youtube.com/watch?v=IbCuIQoJdUE [youtube.com]
But i cant do a good athmosphere…i realy dont know how…tips?
and what i want its a “separate layer” of clouds, for clouds make some shadow on earth estructure….know what i mean?….and make clouds have a great volume.
other thing…i got some artfacts on clouds south of earth…any tips?
i Think this is a really basic doubts ….someone can help me? remember, im really newbie on 3d
Sorry for bad english….
Thank you all.
Technical Discussion » A Render Problem on Linux
- Neoblink
- 52 posts
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I got the 9.5 and now…if i have a public ip, hkey not even open….
“Cannot connect to server”
“Cannot connect to server”
Houdini Indie and Apprentice » RDB Object.... am i so newbie?
- Neoblink
- 52 posts
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Houdini Indie and Apprentice » RDB Object.... am i so newbie?
- Neoblink
- 52 posts
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I have a problem i dont know exacly what it is…
I want to create a RDB object….but i cant.
I click on RDB Object, Select the object…when i press enter i get an error….a big error.
Like:
Failed to match node type definition.
Error: bad node type found: odesolver in
Here is the details
Traceback (most recent call last):
File “dop_rbdobject”, line 3, in <module>
File “toolutils.py”, line 603, in new_func
return function(*args, **kwargs)
File “doptoolutils.py”, line 1259, in genericTool
theDopObjectTypeDict.prompt)
File “doptoolutils.py”, line 1168, in genericDopConverterTool
newdopnode = genericConvertToDopObject(objectnode, dopobjecttype, nodename)
File “doptoolutils.py”, line 1126, in genericConvertToDopObject
solvernode = createSolver(info.solvertype, info.mergeobjects)
File “doptoolutils.py”, line 469, in createSolver
solvernode = dopnet.createNode(dopsolvertype, dopsolvertype + “1”)
File “/home/prisms/builder-new/Nightly10.0/dev/hfs/houdini/scripts/python/hou.py”, line 3679, in createNode
return _hou.Node_createNode(*args, **kwargs)
MatchDefinitionError: Failed to match node type definition.
Error: Bad node type found: odesolver in /obj/AutoDopNetwork/rigidbodysolver1.
Warning: Unknown channel(s) “erp, cfm, oversample, rand, maxomega, usemaxomega” converted to spare parameter(s).
Warning: Skipping unrecognized parameter “parmop_erp”.
Skipping unrecognized parameter….
there is more but i cant copy.
Every tutorial i saw says i have only to do that….maybe im too newbie…or?
Someone can help?
I'm runnig on Linux / Arch Linux 32bits.
I want to create a RDB object….but i cant.
I click on RDB Object, Select the object…when i press enter i get an error….a big error.
Like:
Failed to match node type definition.
Error: bad node type found: odesolver in
Here is the details
Traceback (most recent call last):
File “dop_rbdobject”, line 3, in <module>
File “toolutils.py”, line 603, in new_func
return function(*args, **kwargs)
File “doptoolutils.py”, line 1259, in genericTool
theDopObjectTypeDict.prompt)
File “doptoolutils.py”, line 1168, in genericDopConverterTool
newdopnode = genericConvertToDopObject(objectnode, dopobjecttype, nodename)
File “doptoolutils.py”, line 1126, in genericConvertToDopObject
solvernode = createSolver(info.solvertype, info.mergeobjects)
File “doptoolutils.py”, line 469, in createSolver
solvernode = dopnet.createNode(dopsolvertype, dopsolvertype + “1”)
File “/home/prisms/builder-new/Nightly10.0/dev/hfs/houdini/scripts/python/hou.py”, line 3679, in createNode
return _hou.Node_createNode(*args, **kwargs)
MatchDefinitionError: Failed to match node type definition.
Error: Bad node type found: odesolver in /obj/AutoDopNetwork/rigidbodysolver1.
Warning: Unknown channel(s) “erp, cfm, oversample, rand, maxomega, usemaxomega” converted to spare parameter(s).
Warning: Skipping unrecognized parameter “parmop_erp”.
Skipping unrecognized parameter….
there is more but i cant copy.
Every tutorial i saw says i have only to do that….maybe im too newbie…or?
Someone can help?
I'm runnig on Linux / Arch Linux 32bits.
Technical Discussion » A Render Problem on Linux
- Neoblink
- 52 posts
- Offline
I think i understood the problem. its a communication issue, i think….between mantra and mplay.
I had a adsl connection with a adsl modem router….couple weeks…and i bought a cable modem connection.
the router gives a ip to network card from internal network and makes a connection itself…..the cable modem deliver a public ip directly to card….
With the router connection i can render….with the IP public directly i Cant.
I dont know what i have to do…to make mplay render with a public Ip on the network card…maybe a hostname problem ? the interface “lo”(localhost) is up and have 127.0.0.1…..
Anyone else had this problem?
Is the problem clear?
Anybody can help me?
sorry for bad english, i'm trying
Thanks. cya.
I had a adsl connection with a adsl modem router….couple weeks…and i bought a cable modem connection.
the router gives a ip to network card from internal network and makes a connection itself…..the cable modem deliver a public ip directly to card….
With the router connection i can render….with the IP public directly i Cant.
I dont know what i have to do…to make mplay render with a public Ip on the network card…maybe a hostname problem ? the interface “lo”(localhost) is up and have 127.0.0.1…..
Anyone else had this problem?
Is the problem clear?
Anybody can help me?
sorry for bad english, i'm trying
Thanks. cya.
Technical Discussion » A Render Problem on Linux
- Neoblink
- 52 posts
- Offline
I'm in home now….
The Mantra terminal error is:
mantra: Could not open imager
I got a render screen with no render made…..all black.
I dont know what else i can do.
cya.
The Mantra terminal error is:
mantra: Could not open imager
I got a render screen with no render made…..all black.
I dont know what else i can do.
cya.
Technical Discussion » A Render Problem on Linux
- Neoblink
- 52 posts
- Offline
Hello Fellows,
I'm trying to learn houdini 10.0.295…a couple weeks…and im stucked on this problem….
Mantra rendering doesn't work anymore….i get a black screen half of size…alll black and a i get a error on terminal like “no such image” or something like that….and there 2 black screens, one, and seconds later another one.
I dont know what happened because its works earlier and now dont work. I tryed reinstall, l got new license…and nothing helps.
I'm running under Linux 32bits…Arch linux, kernel 2.6.30….Intel core2duo 7400 2GB ddr2….
On my work i have the same installation of system in another pc….a 3 core phenom and houdini 10.0.295 works great.
Edit: My home pc has a geforce 6600 with latest nvidia drivers….my work pc has a 9500gt with the same drivers.
If anyone could help me…ill thanks
Sorry for the poor english….i have to practice more.
Thank you all.
I'm trying to learn houdini 10.0.295…a couple weeks…and im stucked on this problem….
Mantra rendering doesn't work anymore….i get a black screen half of size…alll black and a i get a error on terminal like “no such image” or something like that….and there 2 black screens, one, and seconds later another one.
I dont know what happened because its works earlier and now dont work. I tryed reinstall, l got new license…and nothing helps.
I'm running under Linux 32bits…Arch linux, kernel 2.6.30….Intel core2duo 7400 2GB ddr2….
On my work i have the same installation of system in another pc….a 3 core phenom and houdini 10.0.295 works great.
Edit: My home pc has a geforce 6600 with latest nvidia drivers….my work pc has a 9500gt with the same drivers.
If anyone could help me…ill thanks
Sorry for the poor english….i have to practice more.
Thank you all.
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