Found 442 posts.
Search results Show results as topic list.
Houdini Learning Materials » Orient pop instance to particle velocity direction
- PradeepBarua
- 443 posts
- Offline
Houdini Learning Materials » Orient pop instance to particle velocity direction
- PradeepBarua
- 443 posts
- Offline
Houdini Indie and Apprentice » Deleting unused POP attributes
- PradeepBarua
- 443 posts
- Offline
Technical Discussion » Voronoi fracture : Weird inside polygons
Technical Discussion » Houdini Voronoi Fracture and Shader Or Texture ?
Technical Discussion » Popup Help Missing
- PradeepBarua
- 443 posts
- Offline
Technical Discussion » How set and remove keyframes in python ?
- PradeepBarua
- 443 posts
- Offline
To delete keyframes:
node = hou.node(“/obj/box_object1”)
parm_tuple = node.parmTuple(“t”)
parm_tuple.deleteAllKeyframes()
node = hou.node(“/obj/box_object1”)
parm_tuple = node.parmTuple(“t”)
parm_tuple.deleteAllKeyframes()
Houdini Indie and Apprentice » Hi, New to houdini and i have an ocean render issue,help?
- PradeepBarua
- 443 posts
- Offline
Mantra renders pink if it doesn't find texture.
There is nothing wrong with Houdini. It seems that you have “Show sequences as one entry” turned on therefore it's reading file per frame.
$HFS/houdini/pic/DOSCH_SKIESV2_${F2}SN_lowres.rat
you can see it puts ${F2}. Houdini assumes numbers in file name as frame. For single frame it's dangerous.
There is nothing wrong with Houdini. It seems that you have “Show sequences as one entry” turned on therefore it's reading file per frame.
$HFS/houdini/pic/DOSCH_SKIESV2_${F2}SN_lowres.rat
you can see it puts ${F2}. Houdini assumes numbers in file name as frame. For single frame it's dangerous.
Houdini Indie and Apprentice » Removing RBD object from simulation
- PradeepBarua
- 443 posts
- Offline
Houdini Indie and Apprentice » Removing RBD object from simulation
- PradeepBarua
- 443 posts
- Offline
Houdini Indie and Apprentice » Removing RBD object from simulation
- PradeepBarua
- 443 posts
- Offline
Houdini Indie and Apprentice » Newbie Question - Attribute VOP
- PradeepBarua
- 443 posts
- Offline
Ryan Paterson
Ok thanks, here's the .hip file
In the meantime, I'm having trouble finding a link to download apprentice v13, if you know off hand maybe you could share it with me?
you can download H13 from here:
http://www.sidefx.com/index.php?option=com_download&Itemid=208 [sidefx.com]
scroll down and you will find *Houdini 13.0.665
Houdini Lounge » Arrays in VOPs - Examples
- PradeepBarua
- 443 posts
- Offline
Check these:
http://forums.odforce.net/topic/18615-vops-append-data-from-a-loop-into-an-array/?p=112482 [forums.odforce.net]
http://forums.odforce.net/topic/18746-is-there-a-way-to-add-array-attributes-using-wrangle-sops/ [forums.odforce.net]
http://forums.odforce.net/topic/16519-vex-array-attribute-with-users-input-in-vop/ [forums.odforce.net]
http://forums.odforce.net/topic/18615-vops-append-data-from-a-loop-into-an-array/?p=112482 [forums.odforce.net]
http://forums.odforce.net/topic/18746-is-there-a-way-to-add-array-attributes-using-wrangle-sops/ [forums.odforce.net]
http://forums.odforce.net/topic/16519-vex-array-attribute-with-users-input-in-vop/ [forums.odforce.net]
Houdini Indie and Apprentice » 2 solvers in 1 DOP network - Is this OK?
- PradeepBarua
- 443 posts
- Offline
If you use two SmokeObject then need to use two dopimport sop.
But why to do this? You can merge density sources at sop level and then read it in SourceFluid Dop.
But why to do this? You can merge density sources at sop level and then read it in SourceFluid Dop.
Houdini Learning Materials » Liquid color from image ?
- PradeepBarua
- 443 posts
- Offline
Houdini Indie and Apprentice » Install CORRUPTED problem?
- PradeepBarua
- 443 posts
- Offline
Go to your user folder > find houdinixx.xx folder > delete it or rename it like houdinixx.xx_bak.
Make sure your using latest build and GPU drivers.
Make sure your using latest build and GPU drivers.
Houdini Indie and Apprentice » Install CORRUPTED problem?
- PradeepBarua
- 443 posts
- Offline
Houdini Learning Materials » Tutorial for material and shader
- PradeepBarua
- 443 posts
- Offline
Houdini Learning Materials » Liquid color from image ?
- PradeepBarua
- 443 posts
- Offline
Yes, you can use color map in shader or attribfrommap at SOP level. Not sure this is what you want.
Houdini Learning Materials » How to use point attribute
- PradeepBarua
- 443 posts
- Offline
You are using point() expression to read attribute from grid. This way you don't have any relation with copy SOP. To get stamped attributes from copy you need to use stamp() expression function.
Since your attribute “lum” is in between 0 to 1. It's very small very to rotate so you need to fit() this to 0-90.
See attached file.
Since your attribute “lum” is in between 0 to 1. It's very small very to rotate so you need to fit() this to 0-90.
See attached file.
-
- Quick Links