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Houdini Engine for Unreal » UE4 4.11.2 not recognizing hda file
- digitallysane
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Technical Discussion » changing display colors in Houdini?
- digitallysane
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So, in the LOCAL help, go in the help to this link http://archive.sidefx.com/docs/houdini15.5/ref/windows/pythonpaneleditor [archive.sidefx.com]
At the very bottom, in the examples section, there's the Viewport Color Editor example. Click Load and it'll be available in the Python Panel Pane.
At the very bottom, in the examples section, there's the Viewport Color Editor example. Click Load and it'll be available in the Python Panel Pane.
Technical Discussion » changing display colors in Houdini?
- digitallysane
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Why do I definitely remember of a Python panel proof of concept editor that did just this quite conveniently?
EDIT: Yes, this one: http://www.sidefx.com/forum/topic/42002/#post-188878 [sidefx.com]
EDIT: Yes, this one: http://www.sidefx.com/forum/topic/42002/#post-188878 [sidefx.com]
Edited by digitallysane - May 30, 2016 09:16:15
Houdini Lounge » New Website: Post Feedback Here
- digitallysane
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grahamI'll add to this the very limited number of fields for sites / profiles on other websites.
Optional/empty profile fields - It would seem best if optional fields (Expertise, Location, Website, etc) could just not be displayed if they aren’t set. Right now you just see a bunch of “Not Specified” entries that don’t really add anything. Same goes for if someone doesn’t have any recent forum posts, tutorials or gallery uploads.
Industry of Interest & Expertise - Do we really need these, or can they just accept raw text? The choices for both are fairly limiting and missing plenty of valid options. Also, is Industry of Experience even viewable anywhere?
“Personal website” should be at least 3 fields, and that only if there are also specific fields for Vimeo and YouTube channel (as there are now for LinkedIn, Twitter etc). Otherwise, there should be something like 5 fields.
It's pretty common for someone to have: a proper “personal” website/blog/portfolio, a studio/professional website, a Behance/DevianArt/whatever online art community portfolio, a Vimeo Channel, a YouTube channel etc.
I do think that “Industry of interest” category is pretty useless (both in the profile and in the main menu of the site).
I also find the “Expertise” category to be downright hostile and enforcing the belief that Houdini is for techies. I can imagine the joy of someone who is a character animator when reading that list. I agree with @graham that it should be a text field, not a menu.
The “Bio” field also doesn't seem to take an basic formatting into account. Even if I have some separated lines, it just combines everything into a compact text blob that's very hard to read.
Houdini Lounge » Where to submit new site/forum feedback and issues?
- digitallysane
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rmageeI'm missing the necessary button to “Like” your post.
The site is still technically in beta and we will continue to review and address the feedback provided last week - those forums disappeared from the final forum but they are available to us.
I will set up a new website feedback thread for people to add new feedback.
Robert
Houdini Lounge » Where to submit new site/forum feedback and issues?
- digitallysane
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Is this the final version of the forum?
I'm asking because I have to say that I'm a bit confused about the whole usefulness of the “Website beta testing” thing that just happened.
Quite a bit of issues reported, RFEs issued yet there were basically no replies from SESI and the new forum is now here with pretty much nothing addressed. And all those discussions are gone.
So is there any point in discussing anything about the website (and forum) or we should just attempt to live with it?
I'm asking because I have to say that I'm a bit confused about the whole usefulness of the “Website beta testing” thing that just happened.
Quite a bit of issues reported, RFEs issued yet there were basically no replies from SESI and the new forum is now here with pretty much nothing addressed. And all those discussions are gone.
So is there any point in discussing anything about the website (and forum) or we should just attempt to live with it?
Houdini Lounge » Houdini UI Not Designed For VR VFX Applications
- digitallysane
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FVGDOTCOMThat didn't seems to stop you from posting the Roger that thing.
As I caveated in the original post, if I remembered correctly.
Houdini Lounge » Houdini UI Not Designed For VR VFX Applications
- digitallysane
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FVGDOTCOMGreat way to make yourself credible, pointing to a link from 9 years ago and saying it applies to Houdini 15.halfdanFVGDOTCOMWherever you read that, feel free to now question all their past and future content.
Indeed, if I remember correctly, SideFx had to take a loan for 1.5 million dollars to develop Houdini 15.
Roger That: http://www.sidefx.com/index.php?option=com_content&task=view&id=602&Itemid=55 [sidefx.com]
Edited by - May 12, 2016 13:45:36
Houdini Lounge » Houdini UI Not Designed For VR VFX Applications
- digitallysane
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FVGDOTCOMAgain, what you are providing are not “references”, but articles. Opinions that insist only on one facet of an industry and exploit it in sensationalist ways.
If you can provide references to your points this would be very useful. Without references the information is not too useful.
FVGDOTCOMIf you've been a long time Houdini user, you'd know. Sometimes the only thing you need is observation, not references. It can be seen quite clearly from everything they're doing that SESI is doing better now than they did 5 years ago, for example.
Again, very specifically, I sincerely would like to hear why SideFx is doing great and the VFX industry is prospering with high growth.
FVGDOTCOMThose are not references.
Here is an additional reference, which puts the current VFX industry in not good health:
http://deadline.com/2013/06/produced-by-conference-pros-forecast-the-future-of-vfx-post-rhythm-hues-516679/ [deadline.com]
This one is even worse:
https://www.fxguide.com/quicktakes/vfx-in-los-angeles-100-hour-weeks-homeless/ [fxguide.com]
Something is very wrong with the VFX industry. Please explain otherwise.
Something is wrong with every industry. It's not like VFX is a gate to heaven on Earth.
VFX is maturing. RnH went bankrupt because it was badly managed. In a healthy ecosystem some companies will go bankrupt, nothing wrong with that.
Why not point to articles about ILM, Framestore etc? Why you and others insist on talking about the guys who went under (like it's some kind of injustice) and purposely neglect to see the ones that are doing very well. Why is London's Soho such a big contributor to UK's economy if things are so bad?
FVGDOTCOMThis has absolutely nothing to do with tools. At most, it's a social problem. The main reason is not the tools, it's that the field is overpopulated (and more people are coming in, daily). Take away 50% of the available workforce in VFX and a lot of the problems will magically vanish.
The bottom line relative to this entire thread and as far as I am concerned is artists should not have to work 100 hour weeks to get their work done and make a living. This tells me the tools need to change.
FVGDOTCOMNice try, but please do your advertising somewhere else, not on SideFX's site. Do you have something to say that's directly related to Houdini? (and I don't mean “use my tools instead of Houdini”).
This is an interim approach to bootstrap our Behavioral Visual Effects Synthesis technology (BFX). We do not intend to be at the mercy of other companies. I will make sure that independent artists get high discounts on FVG BFX licenses and more so when the Autodesk and SideFx technologies are no longer needed to backend FVG BFX.
Houdini Lounge » Houdini UI Not Designed For VR VFX Applications
- digitallysane
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Fair enough.
Just be aware that most of the points you make about VFX industry in general, and SideFX in particular, are mostly missing the point and/or inaccurate.
Most of those posts are a very clear case of opinions which you insist to be taken as facts.
Just be aware that most of the points you make about VFX industry in general, and SideFX in particular, are mostly missing the point and/or inaccurate.
Most of those posts are a very clear case of opinions which you insist to be taken as facts.
Houdini Lounge » Houdini UI Not Designed For VR VFX Applications
- digitallysane
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Houdini Lounge » Houdini UI Not Designed For VR VFX Applications
- digitallysane
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FVGDOTCOMAnd your point / the point of this thread is?
Next time you open Maya or Houdini when looking at their viewports remember, there are no camera “safe” areas in virtual reality applications. Technology is designed for a specific purpose.
Houdini Lounge » Houdini as a Rendering Software for Studios
- digitallysane
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https://www.sidefx.com/index.php?option=com_content&task=view&id=3080&Itemid=68 [sidefx.com]
The Houdini/Mantra combo was used quite often for lighting/rendering by the commercials division of Framestore when I was there.
The Houdini/Mantra combo was used quite often for lighting/rendering by the commercials division of Framestore when I was there.
Houdini Learning Materials » Learning 3d animation from the beginning - HELP
- digitallysane
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It's not “who will learn faster”, but “Who will understand 3D better”.
I did actually made this experiment (out of necessity), and it's always people exposed to Houdini that understand better after the very first 2-3 days of confusion.
I'm talking either about people completely new to animation or experienced animators completely new to CG.
I did actually made this experiment (out of necessity), and it's always people exposed to Houdini that understand better after the very first 2-3 days of confusion.
I'm talking either about people completely new to animation or experienced animators completely new to CG.
Houdini Learning Materials » Learning 3d animation from the beginning - HELP
- digitallysane
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FVGDOTCOMThat one reason is not enough.digitallysaneMichael HolmanBTW, Houdini is probably the *best* software for learning 3D.
(with appropriate technical skill) anything I imagine can be brought to life.
I do not agree for one reason.
The way Houdini exposes the inner workings of a 3D package and the fact that almost every operator has example files with documentation attached is just invaluable.
And I was talking about Houdini's architecture and way of dealing with 3D, not about it's documentation engine. You can just go and watch video tutorials and it'll still be more useful than any other package.
I also find the Houdini docs to be good in general (content wise). Yes, it's not perfect, but it's good.
Most of what you pointed are implementation details, which changed lots of times in previous years anyway.
BTW, I never felt access is difficult, nor did I felt the need for zip archives of the docs.
Work in Progress » Junkie Turtle character
- digitallysane
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Houdini Learning Materials » Learning 3d animation from the beginning - HELP
- digitallysane
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Michael HolmanYou should rather think about forming a team.
(with appropriate technical skill) anything I imagine can be brought to life.
It will take you years to be able to do something closely resembling a movie, in any 3D software.
BTW, Houdini is probably the *best* software for learning 3D. You'll get a better understanding of 3D as a medium by starting with Houdini, and this will help you no matter what you'll end up using.
You will need to learn multiple apps anyway. Despite what some might say, most likely you won't do your *organic* models in your main package but in 3D Coat or ZBrush.
Technical Discussion » Where to change the $HIP default location on Windows
- digitallysane
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Well, I'm sure you know that you can move Documents anywhere you want.
Anyway, you can customize your paths as much as you want with Houdini, just need to dig a bit.
Anyway, you can customize your paths as much as you want with Houdini, just need to dig a bit.
Technical Discussion » Where to change the $HIP default location on Windows
- digitallysane
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ingvariusI'm (mostly) a Windows user myself, and IMO Windows is not different to Unix in this regard.
And I do not understand the purpose of a generic HOME, because I have a pletoria of multi media applications, and I do not want them to be in the same “home”, all of them.
Well, I am a Windows user then.
Instead of HOME you have Documents (previously Documents and Settings), which is the user's home and a lot of apps default there.
Technical Discussion » Where to change the $HIP default location on Windows
- digitallysane
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ingvariusDefaulting to $HOME is pretty standard on Unix.
Thanks digitallysane!
This was a sane reply. I am surprised that Houdini is using such a generic term like HOME, I would have expected it to use a more proprietary value, like HOUDINIHOME or the like. you are right, the value HOME is not set on my computer.
And the + sign functions well, I will use that one.
Case closed, thanks!
-Ingvar
There is a HOUDINIHOME, $HH. You can also do a lot with paths and defaults, to suit your environment (but it's also easy to just f**k things up).
Check here, including usage of hconfig which will help:
http://www.sidefx.com/docs/houdini15.0/basics/config_env [sidefx.com]
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