fsimerey
Do it with an ‘Assemble SOP’.
See attached file…
Hi fsimerey, thanx for the help. But the assemble didn't cleanup the internal edge inside that collection.
thanx
fsimerey
Do it with an ‘Assemble SOP’.
See attached file…
circusmonkey
Do post up simple scene files showing where you are at as you know nothing says it better than a good ole scene.
r
circusmonkey
You should look at the new shatter tools ! .
Rob
oleg
Thanks for the file.
I've tested it with 9.5.195, and it seems to work fine for me. It imports properly both back into Houdini, as well as into Maya, so it looks like the problem may be on Modo's end.
To export dynamics, Houdini uses vertex caches, which essentially store frame-by-frame vertex positions of an object (in this case the cube and the grid) in separate files.
It sounds like Modo is importing the FBX file itself, but is ignoring vertex caches on it, which would explain why you get the actual geometry in with no animation on it.