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Technical Discussion » Apply L - System on geometry
- mosssi
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Your need is a little simpler than this example. LSystem creates 2D shapes too, so you can build your desired flower in 2D with all branches, leaves and flowers then just by using a lattice node an a rest geometry (maybe a grid) wrap your full LSystem on your surface.
Technical Discussion » Mantra surface shader - mirror refl. with roughness <=0.3
- mosssi
- 51 posts
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0.3 is default value for roughness and its not a mirror roughness, so please upload your scene or a test scene so we can check if it has the same result on our systems.
Houdini Learning Materials » point sop functionality replication
- mosssi
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PolyFrame does a better job than Point edge force. Just in polyframe you should toggle off Normal Name and put N in Tangent Name.
Houdini Lounge » Network box with the"for loop" style?
- mosssi
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Houdini Learning Materials » Animated fur length
- mosssi
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Technical Discussion » Custom VEX functions
- mosssi
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Technical Discussion » Sierpinski selection strangeness
- mosssi
- 51 posts
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Thats cool. Houdini does it some times for me but not as nice as yours. I think its openGL compatibility issue.
Technical Discussion » Custom VEX functions
- mosssi
- 51 posts
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You can type your code and save it as a preset. every time you need the code you can add a point wrangle and copy and paste the code into your modified point wrangle.
Houdini Learning Materials » Animated fur length
- mosssi
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Hi, Its my first try on Houdini fur and I want to grow fur on an object by time. I read about $FURLENGTH attribute but in Houdini 15 that I'm using It doesn't work. I created and animated this as a primitive attribute. can you tell me how exactly $FURLENGTH is supposed to work?
Thanks
Thanks
Houdini Indie and Apprentice » Change Smoke color according to age/life
- mosssi
- 51 posts
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First of all I'm not so expert with fluids but I think age attribute has not defined for voxels. Voxels are just simple containers of data. Actually fluids are not particles that exist for some time they are just migration of some data between voxels.
But you can think of some fields with similar result. For example maybe your temperature decrease by time and you can change this field in a vop to become more linear.
But you can think of some fields with similar result. For example maybe your temperature decrease by time and you can change this field in a vop to become more linear.
Houdini Learning Materials » Custom Local Attribute in VEX
- mosssi
- 51 posts
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There are lots of probability, did you checked the Geometry spreadsheet on the previous node? maybe your added attribute has a default of 0 and you are adding to a wrong group. Its better to upload your scene.
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