Found 71 posts.
Search results Show results as topic list.
Houdini Lounge » Make Quicktime movie
- harry_the_cat
- 80 posts
- Offline
It would be nice if you could do this in houdini - another comp op or a ROP fileout to mpg or avi would be brilliant.
Houdini Lounge » Make Quicktime movie
- harry_the_cat
- 80 posts
- Offline
I have been using Wiagra (no - not the blue pills) for years now, its essentially a file converter, but the neat trick is it can convert tga tiff etc etc (not houdini pic) into any other format, which means you can turn a series of files into mpg mpeg avi etc etc. There is (I think) an eval, but it only costs 35 bucks (three pence in england) .
link:
http://www.wiagra.net/ [wiagra.net]
link:
http://www.wiagra.net/ [wiagra.net]
Technical Discussion » Apologies if this is the wrong place - renderman eval licens
- harry_the_cat
- 80 posts
- Offline
Is there a renderman evaluation copy for houdini? If so who would supply it? In the UK that is.
Technical Discussion » further to really really slow scrubbing
- harry_the_cat
- 80 posts
- Offline
I haven't figured out why EVERYthing is updating when I scrub, but the nulls solution works fine. Its H8.1 Beta.
Technical Discussion » Apprentice File on Non-Apprentice Houdini
- harry_the_cat
- 80 posts
- Offline
Why is this, if you run a master file in apprentice it won't complain, but why (if you have a full license) would apprentice not run in master? I would have thought that the security would be in the other direction.
Anyway just go through objects, shaders, comps etc and cut and paste into a new file , it doesn't take long.
Anyway just go through objects, shaders, comps etc and cut and paste into a new file , it doesn't take long.
Technical Discussion » further to really really slow scrubbing
- harry_the_cat
- 80 posts
- Offline
I have a really really thumb scrub update speed.
Well its not graphics card related. I've been doing some medium particle stuff, and when I first fire up houdini and scrub its sluggish, but about the speed of redraw I would expect. If I go to compositing, and then go back to Animate and scrub it runs so slow I thought it must be updating something else too, so I went to all of the composite pages, added a null and displyed them, went back to animate and the thumb scrubs just as I'd expect.
Is this a setting I have wrong, or a bug that is making everything update (including comps which I'm not comping(!))????
Well its not graphics card related. I've been doing some medium particle stuff, and when I first fire up houdini and scrub its sluggish, but about the speed of redraw I would expect. If I go to compositing, and then go back to Animate and scrub it runs so slow I thought it must be updating something else too, so I went to all of the composite pages, added a null and displyed them, went back to animate and the thumb scrubs just as I'd expect.
Is this a setting I have wrong, or a bug that is making everything update (including comps which I'm not comping(!))????
Technical Discussion » really really slow scrubbing
- harry_the_cat
- 80 posts
- Offline
When I tumble objects and change parameters my objects behave as I would expect, but if I scrub the thumb along the time-scale it takes an eternity to update. I can only imagine that I have altered a setting for display, have a bug in my OGL, or my graphics drivers/card is at fault - I've not had this problem with houdini pre 8.0.41 - any ideas? I even un-installed and re-installed houdini its that annoying.
I'm running XP home with an athlon processor, and Gforce3T500 card.
I'm running XP home with an athlon processor, and Gforce3T500 card.
Houdini Lounge » ipaint
- harry_the_cat
- 80 posts
- Offline
Well, don't worry too much - photoshop8.0 does it, you go to filters>other>offset and this does exactly what I want.
Houdini Lounge » ipaint
- harry_the_cat
- 80 posts
- Offline
PS - is the reason ipaint doesn't work something to do with windows? It's just been left over from SG days - would it be difficult to update - you don't have to do any more to it than make it compatible, it works and you can paint into a new cnvas and save, it just won't load an existing image. I realise its not as simple as that, but it sorta works - 80% towards what I'm after. Or how much effort to combine it into comp? Or just get rid of it altogether seeing as how it don't work?
Houdini Lounge » ipaint
- harry_the_cat
- 80 posts
- Offline
'Just curious, what are you using to do the scrolling in comp? In photoshop, isn't it just a simple offset effect?"
I'm usig the transform cop - if the image is 512x512 I use four cops to tx,ty by 256 and then ‘over’ them back together - the seam is then in the middle, but I then see a black line on whatever is the uppermost layer.
In photoshop you can do an offset, but I can't find a way to scroll the image (like it was on a roller) in photoshop you can mirror part of the image and use this as a new edge, but then you get patterns forming in repeats.
The basic problem is how do you remove seams from texture maps to make repeat patterns that are seamless. ipaint did this with no fuss.
I'm usig the transform cop - if the image is 512x512 I use four cops to tx,ty by 256 and then ‘over’ them back together - the seam is then in the middle, but I then see a black line on whatever is the uppermost layer.
In photoshop you can do an offset, but I can't find a way to scroll the image (like it was on a roller) in photoshop you can mirror part of the image and use this as a new edge, but then you get patterns forming in repeats.
The basic problem is how do you remove seams from texture maps to make repeat patterns that are seamless. ipaint did this with no fuss.
Houdini Lounge » ipaint
- harry_the_cat
- 80 posts
- Offline
I've mentioned this every time I've got into a discussion about a new release and never had a result - can you get ipaint to work? It's scroll vertical and horizontal feature is REALLY useful for fixing seams on texture maps.
I've just spent a couple of hours setting up a comp to do the scrolling with the intention of using photoshop to paint the joins, but this (seems) to result in black lines at the edges when I re-scroll the image back.
If you can't (or dont want) to fix ipaint, can COPS have a scroll vert/hori feature coupled with some paint functions? (the neat part is getting the seam in the center and then scrolling it back after you fix the seam). huh huh, can you can you?
Or is there a way of doing this that I'm completely missing?
I've just spent a couple of hours setting up a comp to do the scrolling with the intention of using photoshop to paint the joins, but this (seems) to result in black lines at the edges when I re-scroll the image back.
If you can't (or dont want) to fix ipaint, can COPS have a scroll vert/hori feature coupled with some paint functions? (the neat part is getting the seam in the center and then scrolling it back after you fix the seam). huh huh, can you can you?
Or is there a way of doing this that I'm completely missing?
-
- Quick Links