It's a sphere with lines attached at points to look and fall like hair. (example in The Magic of Houdini Book) Trying to create a more natural example than the book.
Simulation runs perfect for about 2 seconds (hair falls very naturally around the sphere) but then one at a time the wires start to freak out and it looks like my sphere/head is getting struck my lighting. zap-ouch!
What am I doing wrong?
~Shawn
WireObjDOP:
ComputeMass=ON, Denisty=10, Bounce=0, Friction=0
AngularSpringConstant=0, LinearSpringConstant=1000, AngularDampingConstand=0.002, Wire/VolumeCollisions=ON, VolumeOffset=0.15, WireCollisions=OFF, SelfCllisions=OFF
WireSolverDOP:
MaxiumSubsteps=8, SolveTolerance=0.0001
I am using the clothstitchconstraintDOP and RBDOjectDOP all default.
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Technical Discussion » Wire Object DOP gets erractic (hair on a sphere tut)
- massta
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