the first week
i feel love for “ merge sop”
Found 119 posts.
Search results Show results as topic list.
SI Users » 6/7 weeks in, thoughts using Houdini?
- chevita
- 122 posts
- Offline
Technical Discussion » Intereractive reselection for a Group Sop - cool trick!
- chevita
- 122 posts
- Offline
Doudini
I'm thrilled. Finally I see how it works.
And I owe it to you, thank you very much.
I'm thrilled. Finally I see how it works.
And I owe it to you, thank you very much.
Technical Discussion » Intereractive reselection for a Group Sop - cool trick!
- chevita
- 122 posts
- Offline
hi.
i am using a laptop.
I'm kinda lost in “hotkey manager” could tell me how to setup properly
thanks
i am using a laptop.
I'm kinda lost in “hotkey manager” could tell me how to setup properly
thanks
Edited by - May 12, 2014 19:28:01
Technical Discussion » Intereractive reselection for a Group Sop - cool trick!
- chevita
- 122 posts
- Offline
Hi, i can not use the reselect tool. nor “`” nor select menu. i am using H 13076 ops:
maybe a bug
maybe a bug
SI Users » project "Houdini, a great modeler"
- chevita
- 122 posts
- Offline
SI Users » project "Houdini, a great modeler"
- chevita
- 122 posts
- Offline
twod.
it seems that sometimes the problem is “how the tools are located.”
3d max if you want to switch from “vertex” a “polygon” you have to move the cursor to the “polygon icon” a red patch, and click. And when one has become accustomed to something like this is very hard to think otherwise. In houdini you have something similar and the ability to use the keyboard,hidden for many people.or telling the people “ remember the keybord is a good friend” Maybe improve the ability of “how to choose something” would be good. The ability for new users to locate the tools as they used in the past.
The English is not my native language
https://www.youtube.com/watch?v=ac4qV2uIF3Q [youtube.com]
make from 1 to 11 second. and so on ,and only until the second 33. In Houdini
have good exercise
it seems that sometimes the problem is “how the tools are located.”
3d max if you want to switch from “vertex” a “polygon” you have to move the cursor to the “polygon icon” a red patch, and click. And when one has become accustomed to something like this is very hard to think otherwise. In houdini you have something similar and the ability to use the keyboard,hidden for many people.or telling the people “ remember the keybord is a good friend” Maybe improve the ability of “how to choose something” would be good. The ability for new users to locate the tools as they used in the past.
The English is not my native language
https://www.youtube.com/watch?v=ac4qV2uIF3Q [youtube.com]
make from 1 to 11 second. and so on ,and only until the second 33. In Houdini
have good exercise
SI Users » project "Houdini, a great modeler"
- chevita
- 122 posts
- Offline
Our god make houdini
non destructive workflow: future.
if you wanna use the nose of a character b in character a ¿ HOW?
if you wanna make a procedural animal head generator. with procedural or destructive workflow?
modeling in houdini is the future. you need more @time
in the next release houdini maybe increase the ability of mantra.
character animation.
and sculping modeling.
modeling is not just cut and paste, nor the tools of a carpenter is only a hammer.
non destructive workflow: future.
if you wanna use the nose of a character b in character a ¿ HOW?
if you wanna make a procedural animal head generator. with procedural or destructive workflow?
modeling in houdini is the future. you need more @time
in the next release houdini maybe increase the ability of mantra.
character animation.
and sculping modeling.
modeling is not just cut and paste, nor the tools of a carpenter is only a hammer.
SI Users » project "Houdini, a great modeler"
- chevita
- 122 posts
- Offline
McNistorchevita.
modeling is like going to a friend's house. always makes the same journey. always there and there.
What do you need, a spaceship?
I don't know if this was your intention, but you're pretty much aiding my point, so thanks.
McNistor,thank you for answering me .
Recently I read your comments.
i dont´ know but i say, yes.
you know the nature of the modeling, modeling-. if someone asked me; what should i do to learn how to make model into digital context creation?my answer will always be:houdini!. There are few techniques for modeling. Maybe we would teach or learn how to transform a simple object into something more complex. or destroy non destructive workflow appending a filesop-this feature non exist in max, for example. There is some techniques that can be played on houdini and more or less on other systems. And that is perhaps, the complex often find it out. And also, by the same way we lose in the beginning if we do not incorporate them into our understanding
SI Users » project "Houdini, a great modeler"
- chevita
- 122 posts
- Offline
modeling is like going to a friend's house. always makes the same journey. always there and there.
What do you need, a spaceship?
What do you need, a spaceship?
Houdini Lounge » What is the difference between POP and POP-Old
- chevita
- 122 posts
- Offline
Work in Progress » BattleStarWars
- chevita
- 122 posts
- Offline
Houdini Lounge » Houdini vs bifrost
- chevita
- 122 posts
- Offline
Houdini Lounge » Houdini vs bifrost
- chevita
- 122 posts
- Offline
Houdini Lounge » Houdini vs bifrost
- chevita
- 122 posts
- Offline
people go to movies for the best special effects. Speed is important and houdini is the best. but the artistic aspects play a very important role that many vfx guys can not see.
Houdini 12 was ten time more fasta than houdini 11
with houdini you can if you want, mad sim with millons of particles. but if you can not see the real aspect thing people using blender can earn you.
I think questions like that is what make you delay then as artists.
how to impress the audience with only 2 million particles sims.
bifrost is a wasting time.
Houdini 12 was ten time more fasta than houdini 11
with houdini you can if you want, mad sim with millons of particles. but if you can not see the real aspect thing people using blender can earn you.
I think questions like that is what make you delay then as artists.
how to impress the audience with only 2 million particles sims.
bifrost is a wasting time.
Houdini Lounge » Houdini vs bifrost
- chevita
- 122 posts
- Offline
houdini ( or god) always is the best.
occur if houdini stop now. Anyway it would be the best for 100 years and probably in some cases, for eternity itself. I tell you the truth.
occur if houdini stop now. Anyway it would be the best for 100 years and probably in some cases, for eternity itself. I tell you the truth.
Technical Discussion » How would you do this...
- chevita
- 122 posts
- Offline
Technical Discussion » How would you do this...
- chevita
- 122 posts
- Offline
hi, i think you would like starting making the animation by hand and then, maybe procedural.
very basic test.
very basic test.
Technical Discussion » How would you do this...
- chevita
- 122 posts
- Offline
Work in Progress » tiny characters
- chevita
- 122 posts
- Offline
not before marriage!
Might you believe I did all this with a laptop without a mouse? without pan and zoom!
That's why I say never underestimate the power of houdini learning edition!
and yes,there allway a window movie maker, zoom!
mantra made me feel very good today
1
Might you believe I did all this with a laptop without a mouse? without pan and zoom!
That's why I say never underestimate the power of houdini learning edition!
and yes,there allway a window movie maker, zoom!
mantra made me feel very good today
1
Work in Progress » tiny characters
- chevita
- 122 posts
- Offline
hey!
mantra is the best!
hou for all
more comming soon
ciao
mantra is the best!
hou for all
more comming soon
ciao
Edited by - March 28, 2014 00:10:46
-
- Quick Links