What is the difference between POP and POP-Old

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Hello, My question is:

What is the difference between POP and POP-Old?

Shall I learn the new POP or just use POP-old?

I'm confused these two.

Thank you.

Tony
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even some features are not yet implemented in the DOPPOP world, it seems to be the intended workflow from now on.

cheers
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Old-POP use it's own network and nodes like FORCE , COLLISION and etc

for example if you use RBD dynamic with a gravity force in the AutoDopNetwork , your Old-Particles doesn't use this gravity force or they can't collide with your dynamic objects ,you should use Force POP and Collision POP in the Old-POP Network.

Old-Pop use another engine for simulating particles , But new Pop use same Dynamic engine for simulating particles exactly like PyroFX , RBD , Flip Fluid and …

So you have relationship between all of the Dynamic stuff like RBD with particles very easily !

Also the new particles are really faster than Old one !

But I think in some of the case , working with Old-POP is easier than New POP like working with local variables .

So you should see your project and choose one of them according to your needs ! :wink:
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old y new pop: amazing. now and forever.
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