Just a general Houdini modeling suggestion for developers. Download http://gsculpt.sourceforge.net. [gsculpt.sourceforge.net.] Analise and implement the tools. I think gsculpt is currently king of the hill as far as predictability of the tools goes. Everything works as it should, try for example:
1. Edge mode - Cut tool (read the info on the left)
This could be expanded to cut across the faces like wings3d connect tool does
2. Edge mode - Rewire tool - real useful tool - could be expanded to spawn an edge from a vert for additional functionality
3. Vertices mode - Target weld - works as it should - would be nice if it could use proportional mode to weld more points at one go
Anyways, would be nice if Houdini models start to appear on tweakcg.com or elsewhere.
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Houdini Lounge » Simply Append a Polygon
- el_diablo
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Houdini Lounge » Recommend 3rd Party Renderer
- el_diablo
- 133 posts
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Ok, I'll whip up a sample scene. I have some old cell phone models. I'll post both Houdini and XSI 6.5 scene.
Maybe I get some knowledge about Mantra out of this .
Maybe I get some knowledge about Mantra out of this .
Houdini Lounge » Recommend 3rd Party Renderer
- el_diablo
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This slowness with simple scenes is why i dont consider Houdini/Mantra yet for my broadcast work.
Generaly my scenes render at about 5-30s per frame in XSI/Mental ray. Main content being rotating cell phones, 3d lettering, simple ribbons, etc. All this is mixed up in afx afterwards for a final product.
In my expirinence mantra needs about 15s just to start up under windows xp 32.
When and if i get to work on film projects, maybe this difference will be void. Until then…
Generaly my scenes render at about 5-30s per frame in XSI/Mental ray. Main content being rotating cell phones, 3d lettering, simple ribbons, etc. All this is mixed up in afx afterwards for a final product.
In my expirinence mantra needs about 15s just to start up under windows xp 32.
When and if i get to work on film projects, maybe this difference will be void. Until then…
Houdini Lounge » Align handles to normal
- el_diablo
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What if you want to rotate about the individual poly normal? What if you want to scale edges by just changing their length?
I just started a model in Wings3D and it just reminded me how much many ‘complete’ 3d packages still lag behind it in terms of modeling. Not a stab at Houdini, all of the packages are not there yet. Check out this for example:
http://www.3dm3.com/tutorials/knight_modeling/ [3dm3.com]
I just started a model in Wings3D and it just reminded me how much many ‘complete’ 3d packages still lag behind it in terms of modeling. Not a stab at Houdini, all of the packages are not there yet. Check out this for example:
http://www.3dm3.com/tutorials/knight_modeling/ [3dm3.com]
Houdini Lounge » Houdini printed manual?
- el_diablo
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I usually have a better overview with a hardcopy. HTML help is good for context info, but not so for complex procedures.
Last time I bought Maya for a company I got a set of manuals (Learning Maya). It may be a while back tho.
Last time I bought Maya for a company I got a set of manuals (Learning Maya). It may be a while back tho.
Houdini Lounge » Houdini printed manual?
- el_diablo
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I think the orginal question pertains to printed manual as in a book format, not printing yourself from a PDF or HTML manual.
XSI comes in a package box as well as Maya with numerous books etc.
I feel this would be benefitial to Houdini as well, at least as an image enhancer.
XSI comes in a package box as well as Maya with numerous books etc.
I feel this would be benefitial to Houdini as well, at least as an image enhancer.
Houdini Lounge » H9 Camera gizmo - problem
- el_diablo
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The arrows on the camera gizmo for movement/rotation of camera seem to be scale sensitive, meaning that sometimes they move the camera way to slow.
I think I noticed this while setting up the Quadruped rig tutorial for render.
I think I noticed this while setting up the Quadruped rig tutorial for render.
Houdini Lounge » autorig/animation speed in houdini
- el_diablo
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Well, its in beta…
It doesnt seem to converge to zero on bounds. I'm sure the maintainer will fix it eventualy.
But if you look at the picture thats all automatic weights. Now look at automatic weights in Quadraped tutorial…
Yes I am aware its possible to get better automatic weight assigement in Houdini, but boneheat is still better.
For reference and info on paper its based on:
http://www.blender.org/development/current-projects/changes-since-244/skinning/ [blender.org]
It doesnt seem to converge to zero on bounds. I'm sure the maintainer will fix it eventualy.
But if you look at the picture thats all automatic weights. Now look at automatic weights in Quadraped tutorial…
Yes I am aware its possible to get better automatic weight assigement in Houdini, but boneheat is still better.
For reference and info on paper its based on:
http://www.blender.org/development/current-projects/changes-since-244/skinning/ [blender.org]
Houdini Lounge » autorig/animation speed in houdini
- el_diablo
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I wouldnt call Houdini CA as slightly slower. Its pretty much slowest I expirienced in the market.
For example I can fire up Blender, input 300k poly object, draw some bones and do a weightmap from boneheat (new weight assigement algo) use Auto IK and be animating in 10 minutes. Compare that with the Quadruped Tutorial series…
Same thing in XSI…
The 300k poly object remark is targeted in how Houdini struggles with 20k or so poly object in Quadruped Tutorial
General feeling of slowness coupled with no viewport subdivision display are major things keeping me from investing in Houdini Escape for starters.
Houdini seems to have problems breaking free from the effects only tool, even with 9.
For example I can fire up Blender, input 300k poly object, draw some bones and do a weightmap from boneheat (new weight assigement algo) use Auto IK and be animating in 10 minutes. Compare that with the Quadruped Tutorial series…
Same thing in XSI…
The 300k poly object remark is targeted in how Houdini struggles with 20k or so poly object in Quadruped Tutorial
General feeling of slowness coupled with no viewport subdivision display are major things keeping me from investing in Houdini Escape for starters.
Houdini seems to have problems breaking free from the effects only tool, even with 9.
Houdini Lounge » Houdini Escape purchase info
- el_diablo
- 133 posts
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Thanks to everyone for the replies. I will be most certanly buying Houdini in the near future, it just might not be this time around. XSI 7 is getting ready, and it will prolly be out early next year. There is a lot to be said about app fluency and the impact on project progress, and I might not be able to get up to speed on Houdini in time for some planned projects.
Houdini Lounge » HDK and custom OPs
- el_diablo
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So custom manipulators are a possibility? What about custom viewport drawing/openGL calls? As for the fluid solver, I thought about something simple/fast like Jos Stam's paper on fluid simulation for games.
Houdini Lounge » HDK and custom OPs
- el_diablo
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Any limits in SDK for custom ops or can they do anything built-in ones can?
For example, can I build my own lagrangian fluid solver?
For example, can I build my own lagrangian fluid solver?
Houdini Lounge » H9 and Hardware Shaders
- el_diablo
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Houdini Lounge » Houdini Escape purchase info
- el_diablo
- 133 posts
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In January my small studio will be purchasing an 3d package to upgrade our services. We already use XSI and one of the candidates for the purchase is XSI Essentials. But, ever since i watched those inspiring tutorials from 3D Buzz few years back I kept my eye on Houdini.
What I'm wondering is: Is Houdini Escape usable in all areas of production? For example, is there any dynamics in Escape or is it reserved for Master? Can I do any hair in Escape? I see wire solver isn't part of the Escape, is there a usable workaround?
Is Escape comparable to XSI Essentials (now with repackaging, it has both hair and SYFLEX cloth) feature wise?
For particles, I know Escape has the Particle SOP, and Master has the POPs. I guess I could live with Particle SOP, XSI particles may be subpar when its combined with other OPs.
What else I might be missing in Escape?
My company does mainly TV commercials and similar, but focus in 2008 might shift to Film VFX/Game Cinematics.
What I'm wondering is: Is Houdini Escape usable in all areas of production? For example, is there any dynamics in Escape or is it reserved for Master? Can I do any hair in Escape? I see wire solver isn't part of the Escape, is there a usable workaround?
Is Escape comparable to XSI Essentials (now with repackaging, it has both hair and SYFLEX cloth) feature wise?
For particles, I know Escape has the Particle SOP, and Master has the POPs. I guess I could live with Particle SOP, XSI particles may be subpar when its combined with other OPs.
What else I might be missing in Escape?
My company does mainly TV commercials and similar, but focus in 2008 might shift to Film VFX/Game Cinematics.
Houdini Lounge » RFE: Better font selector
- el_diablo
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Yep. Works perfectly. I guess some fonts could potentionaly crash Houdini, for now though I have had some luck and everything works perfectly.
What I am thinking of making is an advanced type generator for motion graphics. I should be an otl at the end.
It should provide groups for letters and words. It should also offset text curves with automatic overlap resoultion (of course options for all) and planar face tesselation for beveling and extrusion. Do you as expirienced Houdini user think this is doable?
It should idealy emulate XSI curve to solid as much as possible. Its the most featured solid from curves generator I used.
What I am thinking of making is an advanced type generator for motion graphics. I should be an otl at the end.
It should provide groups for letters and words. It should also offset text curves with automatic overlap resoultion (of course options for all) and planar face tesselation for beveling and extrusion. Do you as expirienced Houdini user think this is doable?
It should idealy emulate XSI curve to solid as much as possible. Its the most featured solid from curves generator I used.
Houdini Lounge » RFE: Better font selector
- el_diablo
- 133 posts
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Simon. This rocks…
Very nice. I guess i should be thinking more and posting less .
Is there a way to filter out only .ttf files?
Very nice. I guess i should be thinking more and posting less .
Is there a way to filter out only .ttf files?
Houdini Lounge » RFE: Better font selector
- el_diablo
- 133 posts
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I'm aware most of the Houdini users wont use Houdini for broadcast titles and such. I think with the recent price reduction Houdini might gain more diverse user base. I for example do mostly tv broadcast work, and would love for Houdini to be more motion graphics/broadcast friendly.
I do some tests in Apprentice of the most common things I do for commercials and such.
Titles are one of them. I am trying out combinations with Font sop. Some problems:
1.The font selector in Font SOP is a list (table) that is pretty unusable for 100 fonts+ most people doing motion graphics work have.
I would love to have a sort of a browser with font preview.
2.I would love to have group per letter/word right out of the font SOP.
I do some tests in Apprentice of the most common things I do for commercials and such.
Titles are one of them. I am trying out combinations with Font sop. Some problems:
1.The font selector in Font SOP is a list (table) that is pretty unusable for 100 fonts+ most people doing motion graphics work have.
I would love to have a sort of a browser with font preview.
2.I would love to have group per letter/word right out of the font SOP.
Houdini Lounge » Any talk about Houdini 9.0 being 64-bit
- el_diablo
- 133 posts
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Also I would like to say i feel a little embarrassed not noticing the 64 bit versions for myself. I guess Side FX didn't put a big banner on the homepage.
“WE ARE 64-bit TOO!!! WHOOOHOO!”
I'm a off/on user of Houdini Apprentice for a while now…I guess it happened when i was more off then on.
“WE ARE 64-bit TOO!!! WHOOOHOO!”
I'm a off/on user of Houdini Apprentice for a while now…I guess it happened when i was more off then on.
Houdini Lounge » Any talk about Houdini 9.0 being 64-bit
- el_diablo
- 133 posts
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Thanks for the answers neighbour. So Houdini linux can use up all the ram you give it? Nice…
The faq you linked is really nice, very good selection of q/a.
The faq you linked is really nice, very good selection of q/a.
Houdini Lounge » Any talk about Houdini 9.0 being 64-bit
- el_diablo
- 133 posts
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Cmon, dont be the last to put out the 64-bit version. Everyone is doing it for 2 years +.
I'm ramping up for my Houdini Escape purchase…
A few related questions:
1. 9.0 Escape wont have fluids I presume? Maybe ROPs make way down? Or POPs?
2.Yearly maintenance covers all upgrades? Also major ones?
3. Houdini Linux doesnt have any major drawbacks? Like lack of sound functionality or other stuff?
4. Is the node locked version both Win/Lin or just one?
Btw, I'm posting this here and not emailing sales directly becouse i think it may also help other people maybe.
I'm ramping up for my Houdini Escape purchase…
A few related questions:
1. 9.0 Escape wont have fluids I presume? Maybe ROPs make way down? Or POPs?
2.Yearly maintenance covers all upgrades? Also major ones?
3. Houdini Linux doesnt have any major drawbacks? Like lack of sound functionality or other stuff?
4. Is the node locked version both Win/Lin or just one?
Btw, I'm posting this here and not emailing sales directly becouse i think it may also help other people maybe.
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