that exit code seems to come from windows and it seems to be a filesystem error.
how are you loading the data?
try to precache the data to .bgeo format (instead of loading from /obj/output/OUTPUT) to a different disk and load it from there.
hope it helps. please let us know.
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Houdini Indie and Apprentice » Mantra Crashing - Giving me an exit code
- Doudini
- 333 posts
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Technical Discussion » Blast node doesn't delete primitives
- Doudini
- 333 posts
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use a delete SOP instead of the blast sop and it should work. If i am not wrong you cant do a * in blast sop with primitives.
Edited by Doudini - Nov. 25, 2016 12:43:37
Houdini Learning Materials » Viewport Grid overlay?
- Doudini
- 333 posts
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you might also take a look at this:
http://www.orbolt.com/asset/notawhale::notawhale_camcomposition [orbolt.com]
http://www.orbolt.com/asset/notawhale::notawhale_camcomposition [orbolt.com]
Technical Discussion » Unified Noise study
- Doudini
- 333 posts
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Hi,
this threat inspired me in doing some Stuff:
I hope its okay I share them here:
Generating Floors, Panels? Why not:
Voronoizer:
Displacements:
Here you can see some other stuff [microbot.ch]
this threat inspired me in doing some Stuff:
I hope its okay I share them here:
Generating Floors, Panels? Why not:
Voronoizer:
Displacements:
Here you can see some other stuff [microbot.ch]
Technical Discussion » Unified Noise study
- Doudini
- 333 posts
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Werner ZiemerinkI wanted to add that the old unified noise 1.0 was a lot faster. version 2.0 is way too slow.
Yes, way too slow to use on large scale shots. I kinda stopped using it. a pity really.
Technical Discussion » is there any difference in converting rat textures?
- Doudini
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1. yes.
2. yes, it should be.
note:
if you get gamma issues with converting jpgs to rat or exr to rat, just use option: iconvert -g off. iconvert will do some auto gamma correction when converting from a non linear to linear format i think.
difference from icp to iconvert:
icp:
copies an image, or a portion thereof, from the inimage image to the outimage.
iconvert:
Converts an image of one type to another type. The type is determined by the extension on the file.
For Batch convert:
if you want to batch convert all images in your scene from a shelf script with one click, there is an old plugin called Ratify on the old Houdini Exchange. It is not on orbolt unfortunately and will need to have one of the lines adjusted. But it is a very handy script when you have a big scene with 100+ textures and want to convert all of them to rat. imagine changing all endings from .png to .rat by hand.
It is sad that such things are not implemented from Sidefx, it would be a great function to have in the preflight scene manager.
2. yes, it should be.
note:
if you get gamma issues with converting jpgs to rat or exr to rat, just use option: iconvert -g off. iconvert will do some auto gamma correction when converting from a non linear to linear format i think.
difference from icp to iconvert:
icp:
copies an image, or a portion thereof, from the inimage image to the outimage.
iconvert:
Converts an image of one type to another type. The type is determined by the extension on the file.
For Batch convert:
if you want to batch convert all images in your scene from a shelf script with one click, there is an old plugin called Ratify on the old Houdini Exchange. It is not on orbolt unfortunately and will need to have one of the lines adjusted. But it is a very handy script when you have a big scene with 100+ textures and want to convert all of them to rat. imagine changing all endings from .png to .rat by hand.
It is sad that such things are not implemented from Sidefx, it would be a great function to have in the preflight scene manager.
Technical Discussion » Houdini To After Effects in archive (python script)
- Doudini
- 333 posts
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please find attached the zip file including the python and menu script.
Hope this helps. I did not test. The last time I used it, it worked.
Hope this helps. I did not test. The last time I used it, it worked.
Work in Progress » I had to share this stupid achievement
- Doudini
- 333 posts
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Christopher RYou most likely have: http://nuclearweaponarchive.org/Usa/Weapons/Airs.html [nuclearweaponarchive.org]
Yeah lets see some wireframes; I could be wrong but the image looks as if I've seen it before.
It would be nice to see some actual Model. Would love to see some Hard Surface Modelling here.
Houdini Learning Materials » New cloth masterclass needed?
- Doudini
- 333 posts
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Cloth in Houdini is pretty much Dead
here from the current docs a flag tutorial that does not work at all:
http://www.sidefx.com/docs/houdini/cloth/flag [sidefx.com]
here from the current docs a flag tutorial that does not work at all:
http://www.sidefx.com/docs/houdini/cloth/flag [sidefx.com]
Technical Discussion » Creating new object behaviour [SOLVED]
- Doudini
- 333 posts
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Technical Discussion » Creating new object behaviour [SOLVED]
- Doudini
- 333 posts
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if you have Create in Context enabled and create a new sphere by ctrl click on the shelf it will drop you inside of the object you create. If you have it disabled it wont.
I just tested it and it works here.
What OS are you using?
Maybe you have it on in the settings but not in your viewport?
I just tested it and it works here.
What OS are you using?
Maybe you have it on in the settings but not in your viewport?
Technical Discussion » Creating new object behaviour [SOLVED]
- Doudini
- 333 posts
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You need to enable “Create in Context” instead of Create at Object.
After that it will jump in the sphere obj once you drop it from the shelf.
After that it will jump in the sphere obj once you drop it from the shelf.
Houdini Learning Materials » shader builder: emission enable
- Doudini
- 333 posts
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martinkindl83
and you need to fix sss and refraction since they dont work as well,
as i said, to be safe, ignore the 480 build.
Just wondering where you got this information?
There is no mention about sss or refraction in the Journal… ?
Edited by Doudini - July 28, 2016 05:53:29
Houdini Indie and Apprentice » Self Intersecting Line?
- Doudini
- 333 posts
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the SOP curvesect will do that. just plug in the same line and then it will need a fuse SOP too at the end.
after that the polyexpand should work.
after that the polyexpand should work.
Houdini Learning Materials » shader builder: emission enable
- Doudini
- 333 posts
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this was fixed in a recent build.
You dont need to switch version (there where some sorting fixes too on the extrude SOP f.e. so most your modelling SOP networks will fail to cook!)
if you wanna stay in the same version, go inside the surface model shader and plug in the Ce that has a missing connection. (make sure to make it editable)
Once done you can duplicate it into your own hda and reuse it.
cheers.
You dont need to switch version (there where some sorting fixes too on the extrude SOP f.e. so most your modelling SOP networks will fail to cook!)
if you wanna stay in the same version, go inside the surface model shader and plug in the Ce that has a missing connection. (make sure to make it editable)
Once done you can duplicate it into your own hda and reuse it.
cheers.
Edited by Doudini - July 27, 2016 15:27:40
Technical Discussion » PolyBevel 2.0 can't bevel Grid anymore?
- Doudini
- 333 posts
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ndickson
This was a simple mistake; it was already working in the development build, but when the code for point bevelling got backported, the updated selection binding was missed. In tomorrow's build of Houdini 15.5, you can select points, primitives, or edges when putting down a PolyBevel from the viewport.
very cool! Thanks for the info.
Technical Discussion » PolyBevel 2.0 can't bevel Grid anymore?
- Doudini
- 333 posts
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It still needs some interactivity fixes!!!
When set to a shortcut the point bevel does not work interactive. it always asks for a polygon selection in the viewport. Only once you put down the bevel SOP and do a reselect, you are able to select points within the viewport. (tested on linux)
Very annoying workflow breaker.
When set to a shortcut the point bevel does not work interactive. it always asks for a polygon selection in the viewport. Only once you put down the bevel SOP and do a reselect, you are able to select points within the viewport. (tested on linux)
Very annoying workflow breaker.
Houdini Learning Materials » VEX Wrangle Webinar
- Doudini
- 333 posts
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Houdini Learning Materials » Node info
- Doudini
- 333 posts
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I just wanted to add that you can hold ctrl to make tooltips popup. just hold ctrl and hover over the input or any parameter.
No need to painfully lift the wacom pen.
Hope it helps.
No need to painfully lift the wacom pen.
Hope it helps.
Houdini Learning Materials » MantraSurface Bake
- Doudini
- 333 posts
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I feel the baker is not that great compared to other bakers.. I tried to use it but soon I rather used substance painter to bake curvature maps etc. takes about 10 seconds while in houdini i just cant get similar results in a similar time frame. Mostly cause i have to fiddle around with settings.
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