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MARDINI Daily Challenge 2021 » Day 18 Image | Worlds | Modern
- AslakKS
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MARDINI Daily Challenge 2021 » Day 16 Animation | Worlds | Fantasy
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 15 Image | Worlds | Medieval
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 11 Animation | Nature | Wave
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 10 Animation | Nature | River
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 8 Image | Nature | Mud
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 7 Image | Nature | Stone
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 5 Image | Motion | Crash
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 3 Image | Motion | Leap
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 2 Image | Motion | Grow
- AslakKS
- 160 posts
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MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
- AslakKS
- 160 posts
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Technical Discussion » Look at constraint with Kinefx
- AslakKS
- 160 posts
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There are some example files that you can take a look at that should help you understand how to use kinefx look at/constraints
Houdini Lounge » VEX editor - text editing basics
- AslakKS
- 160 posts
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Please please use https://cgtoolbox.com/houdini-expression-editor/ [cgtoolbox.com]
It comes with SideFX Labs so you just need to define an editor the first time you use it. Really useful
Should work on Mac too
It comes with SideFX Labs so you just need to define an editor the first time you use it. Really useful
Should work on Mac too
Technical Discussion » Renderman AAOcean shader in Houdini
- AslakKS
- 160 posts
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RenderMan does not read the ocean spectrum data no. What you could try is using the aaOcean shader [rmanwiki.pixar.com] and bake out a part of the ocean displacement to a texture to use in sops if you want integrate it with a simulation etc.
Here is a quick mockup I did of using the ocean shader.
Don't think the chop is supposed to turn white but I thought it looked “cool”
edit: so it looks like this shader is sampling a ocean spectrum so you might be able to edit the shader to read a Houdini ocean spectrum instead?
code [github.com] info [www.amaanakram.com]
Here is a quick mockup I did of using the ocean shader.
Don't think the chop is supposed to turn white but I thought it looked “cool”
edit: so it looks like this shader is sampling a ocean spectrum so you might be able to edit the shader to read a Houdini ocean spectrum instead?
code [github.com] info [www.amaanakram.com]
Edited by AslakKS - Nov. 5, 2020 15:18:16
Houdini Lounge » Absolut to Relative : all paths of the hip doc /
- AslakKS
- 160 posts
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Houdini Lounge » "Houdini 18.5 Launch Event" What time does it start ?
- AslakKS
- 160 posts
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Houdini Lounge » "Houdini 18.5 Launch Event" What time does it start ?
- AslakKS
- 160 posts
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Houdini Lounge » "Houdini 18.5 Launch Event" What time does it start ?
- AslakKS
- 160 posts
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