I cannot find how to make animation curve be continued to infinity using tangent at the end as a direction vector?
I expect something like pre/post infinity linear feature on maya's animation curves. Is it exisits?
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Houdini Lounge » animation curve infinities
- mlesin
- 176 posts
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Technical Discussion » custom environment variable
- mlesin
- 176 posts
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jeffisn't it a bug in houdini?on linux i see that it maintains $SOMEPRJ variable as it is in file open menu, for example, but on windows it changes text to variable value when i pressing enter… so instead of $SOMEPRJ i got //server2/project/test_a on windowsWindows behaviour.
Technical Discussion » name of object SHOP is attached to
- mlesin
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i knew it should be there, thanks!!
what about another part of my question, how to get animated opengl texture to be driven by per-particle attribute?
if something like $PT or $ID variable available in SHOP context, i suppose i can use point() function to query attribute i need…
what about another part of my question, how to get animated opengl texture to be driven by per-particle attribute?
if something like $PT or $ID variable available in SHOP context, i suppose i can use point() function to query attribute i need…
Technical Discussion » name of object SHOP is attached to
- mlesin
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how can I get the name of the object/sop/etc. attached to given SHOP?
for example if i want to have a single shadow shader that takes different shadow maps from channels on lights it attached to.
Also i want to see animated texture on sprites in opengl preview, driven by point attribute?
is it possible? i know how to setup it for rendering but what about opengl?
is there any variable available for SHOP, for example, $ATTACHED_OBJ or something like that to make me know what object is processed?
I haven't found any documentation about variables for SHOPs….
for example if i want to have a single shadow shader that takes different shadow maps from channels on lights it attached to.
Also i want to see animated texture on sprites in opengl preview, driven by point attribute?
is it possible? i know how to setup it for rendering but what about opengl?
is there any variable available for SHOP, for example, $ATTACHED_OBJ or something like that to make me know what object is processed?
I haven't found any documentation about variables for SHOPs….
Technical Discussion » custom environment variable
- mlesin
- 176 posts
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Is it possible to specify custom environment variable in a way that it would be used to simplify path like variables such as $JOB, $HOME, etc do?
for example i want to define a $SOMEPRJ variable, that would point to some project structure i define an different hosts..
on linux i see that it maintains $SOMEPRJ variable as it is in file open menu, for example, but on windows it changes text to variable value when i pressing enter… so instead of $SOMEPRJ i got //server2/project/test_a on windows
also i want this custom variable to appear in Jump menu… is it possible?
for example i want to define a $SOMEPRJ variable, that would point to some project structure i define an different hosts..
on linux i see that it maintains $SOMEPRJ variable as it is in file open menu, for example, but on windows it changes text to variable value when i pressing enter… so instead of $SOMEPRJ i got //server2/project/test_a on windows
also i want this custom variable to appear in Jump menu… is it possible?
Houdini Lounge » Sprites
- mlesin
- 176 posts
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continuing that post,
is it possible to drive the image sequence's exact frame number using per-particle attribute?
I know how to do so for rendering, but puzzled how to do that in OpenGL preview…
is it possible to drive the image sequence's exact frame number using per-particle attribute?
I know how to do so for rendering, but puzzled how to do that in OpenGL preview…
Technical Discussion » Incorrect version of hserver detected?
- mlesin
- 176 posts
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all you have to do is run this as root:
# rc-update add sesinetd default
to make your sesinetd starting up by default
or you may do
# /etc/init.d/sesinetd start
to start it once
# rc-update add sesinetd default
to make your sesinetd starting up by default
or you may do
# /etc/init.d/sesinetd start
to start it once
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