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PDG/TOPs » Running composite nodes in parallel
- shadesoforange
- 201 posts
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PDG/TOPs » Running composite nodes in parallel
- shadesoforange
- 201 posts
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PDG/TOPs » Get inputResultData file path in Python
- shadesoforange
- 201 posts
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PDG/TOPs » PDG hython
- shadesoforange
- 201 posts
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PDG/TOPs » PDG hython
- shadesoforange
- 201 posts
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Thanks Chris!
Is there a reason why that doesn't exist on the DL scheduler? If yes, why?
Is there a reason why that doesn't exist on the DL scheduler? If yes, why?
PDG/TOPs » PDG hython
- shadesoforange
- 201 posts
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Hey chris,
could this command theoretically be sent as a job to basically have a graph execution as job?
Thanks!
could this command theoretically be sent as a job to basically have a graph execution as job?
Thanks!
PDG/TOPs » RFE discussion: ffmpeg utility
- shadesoforange
- 201 posts
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Hey Brandon!
I've created ‘couple’ of RFEs for you! I wrongly submitted some of them as bugs (hope that can be fixed on your end)
Main:
#98339 ffmpeg utility node that combines all ffmpeg functionalities
Features:
#98340 ffmpeg utility | conversions
#98341 ffmpeg utility | as many possible media formats as possible
#98342 ffmpeg utility | Codec and Quality options
#98343 ffmpeg utility | Framerange, Framerate, Resolution options
#98344 ffmpeg utility | Annotations
#98345 ffmpeg utility | Overlays
#98346 ffmpeg utility | LUTs
#98347 ffmpeg utility | Vertical/Horizontal Flipping/Mirroring
#98348 ffmpeg utility | Only convert/consider/respect every X frame
#98351 ffmpeg utility | easily add new flags via UI
QoL:
#98349 ffmpeg utility | QoL | Presets
#98350 ffmpeg utility | QoL | Changing between controlling the UI or the ffmpeg command itsself
#98352 ffmpeg utility | QoL | Option toggles
#98353 ffmpeg utility | QoL | Preview of Output
Cheers man. If you need any more, please LMK!
I've created ‘couple’ of RFEs for you! I wrongly submitted some of them as bugs (hope that can be fixed on your end)
Main:
#98339 ffmpeg utility node that combines all ffmpeg functionalities
Features:
#98340 ffmpeg utility | conversions
#98341 ffmpeg utility | as many possible media formats as possible
#98342 ffmpeg utility | Codec and Quality options
#98343 ffmpeg utility | Framerange, Framerate, Resolution options
#98344 ffmpeg utility | Annotations
#98345 ffmpeg utility | Overlays
#98346 ffmpeg utility | LUTs
#98347 ffmpeg utility | Vertical/Horizontal Flipping/Mirroring
#98348 ffmpeg utility | Only convert/consider/respect every X frame
#98351 ffmpeg utility | easily add new flags via UI
QoL:
#98349 ffmpeg utility | QoL | Presets
#98350 ffmpeg utility | QoL | Changing between controlling the UI or the ffmpeg command itsself
#98352 ffmpeg utility | QoL | Option toggles
#98353 ffmpeg utility | QoL | Preview of Output
Cheers man. If you need any more, please LMK!
PDG/TOPs » RFE discussion: ffmpeg utility
- shadesoforange
- 201 posts
- Offline
Before I add the RFEs, how granular would you like them to be?
I'll do a general list here in order of relevancy (how I think anyway)
-
Conversion (video includes gifs)
-Convert from video to video
-Convert from video to images
-Convert from image(s) to image(s)
-Convert from image(s) to video
Options (all where applicable)
-All imaginable formats (jpg,exr,dpx,png,tif,tga,mov,mp4,gif….)
-Codec options
-Quality options
-resolution options (0.5x, 0.25x, custom)
-Ability to easily add new flags (some kond of search?)
-Framerange options (for conversions and other)
-Framerate options
-Annotations (multiple at once?)
-Overlays (multiple at once?)
-Luts
-Flipping/morroring
-Only every x frame
-
QoL (some UX stuff that came to mind)
-Presets (default shipped ones, easy to add new ones)
-Easy toggle on/off of options/flags
-Preview of output (?)
I'm sure I missed lots of important stuff. Not everything is important on this list, but I think it gices you guys a good idea.
LMK what you think, if you have any more ideas and how granular you would like the RFEs.
Thanks again dear SideFX PDG people that you're so proactively communicating with the community and looking for feedback.
Thanks!
I'll do a general list here in order of relevancy (how I think anyway)
-
Conversion (video includes gifs)
-Convert from video to video
-Convert from video to images
-Convert from image(s) to image(s)
-Convert from image(s) to video
Options (all where applicable)
-All imaginable formats (jpg,exr,dpx,png,tif,tga,mov,mp4,gif….)
-Codec options
-Quality options
-resolution options (0.5x, 0.25x, custom)
-Ability to easily add new flags (some kond of search?)
-Framerange options (for conversions and other)
-Framerate options
-Annotations (multiple at once?)
-Overlays (multiple at once?)
-Luts
-Flipping/morroring
-Only every x frame
-
QoL (some UX stuff that came to mind)
-Presets (default shipped ones, easy to add new ones)
-Easy toggle on/off of options/flags
-Preview of output (?)
I'm sure I missed lots of important stuff. Not everything is important on this list, but I think it gices you guys a good idea.
LMK what you think, if you have any more ideas and how granular you would like the RFEs.
Thanks again dear SideFX PDG people that you're so proactively communicating with the community and looking for feedback.
Thanks!
Edited by shadesoforange - July 23, 2019 17:43:00
3rd Party » Exporting VDBs to Redshift .rs proxies - is it possible?
- shadesoforange
- 201 posts
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PDG/TOPs » RFE discussion: ffmpeg utility
- shadesoforange
- 201 posts
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PDG/TOPs » PDG Master class posted
- shadesoforange
- 201 posts
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Hey Ken,
thanks for this masterclass. This will help lots of people who want to dig into PDG. I'm also really looking forward to the deep API dive.
Are you looking to cover all the schedulers in one piece? If yes, could you split the
PDG Schedulers
How to write your own scheduler binding
————————
The problem I currently see around the studio however is why they should use it. And how to do stuff efficiently/in a cool way with it.
I see it similarly to Enviob in the comment-section here: https://www.sidefx.com/tutorials/pdg-core-concepts/#comment-4380
People here want to see things that you've shown broken down with a masterclass/similar.
An example would be this: https://vimeo.com/322113512#t=00:56
For the ultra-geeks (even from other departments) things like this https://vimeo.com/322225534#t=57:50 would be awesome to have a whole tutorial series for (maybe even with someone who does the pytorch part).
————————
On the more dev side of things, another very important one would be how to create your own processors with all its ins/outs. This is very needed as soon as anything custom comes in to play.
That includes, how to spawn python commands. How to spawn shell processes. How to capture their outputs, be it image files, or anything else.
Another HUGE area to cover would be the ‘whole pipeline’ process that PDG can cover. Jeff Wagner repeatedly told me and couple of other TDs/colleagues that PDG can basically be the pipeline for the whole studio. While one can maybe imagine something like this, it's just not really apparent on how to even remotely approach something like this, since there is so few information on how to do all the little steps with PDG. Even after having done quite a bit with PDG so far.
I realise this is really hard to cover and multiple other problems are involved. But I'm trying to
Thanks a lot Ken. I really appreciate how much you're pushing PDG to go further.
thanks for this masterclass. This will help lots of people who want to dig into PDG. I'm also really looking forward to the deep API dive.
Are you looking to cover all the schedulers in one piece? If yes, could you split the
D) How to write your own bindinginto a seperate one, since it's very different from all the other ones? If no, could you please consider covering the 3 schedulers in one go in addition a local scheduler section and adding a “What in tarnation is a scheduler” section at the start? Kind of like this
PDG Schedulers
- What is a scheduler?
- Local Scheduler
- Tractor Scheduler
- Deadline Scheduler
- Hqueue Scheduler
How to write your own scheduler binding
————————
The problem I currently see around the studio however is why they should use it. And how to do stuff efficiently/in a cool way with it.
I see it similarly to Enviob in the comment-section here: https://www.sidefx.com/tutorials/pdg-core-concepts/#comment-4380
Enivob
Dang, that video did not really offer much to demystify, or demonstrate how I would use PDG to make art. After watching this demonstration, I still don't see any point in using PDG.
For instance, PakWak's thumbnail, that you lured us in with. What part of that image is PDG? Did he used PDG to greeble the geometry? Was PDG used to make the clouds?
Can SideFX post some really “WOW” eye candy that is only possible using PDG?
People here want to see things that you've shown broken down with a masterclass/similar.
An example would be this: https://vimeo.com/322113512#t=00:56
For the ultra-geeks (even from other departments) things like this https://vimeo.com/322225534#t=57:50 would be awesome to have a whole tutorial series for (maybe even with someone who does the pytorch part).
————————
On the more dev side of things, another very important one would be how to create your own processors with all its ins/outs. This is very needed as soon as anything custom comes in to play.
That includes, how to spawn python commands. How to spawn shell processes. How to capture their outputs, be it image files, or anything else.
Another HUGE area to cover would be the ‘whole pipeline’ process that PDG can cover. Jeff Wagner repeatedly told me and couple of other TDs/colleagues that PDG can basically be the pipeline for the whole studio. While one can maybe imagine something like this, it's just not really apparent on how to even remotely approach something like this, since there is so few information on how to do all the little steps with PDG. Even after having done quite a bit with PDG so far.
I realise this is really hard to cover and multiple other problems are involved. But I'm trying to
let us what further questions / topics we could address beyond those above.
Thanks a lot Ken. I really appreciate how much you're pushing PDG to go further.
Edited by shadesoforange - July 21, 2019 05:30:09
PDG/TOPs » RFE discussion: ffmpeg utility
- shadesoforange
- 201 posts
- Offline
PDG/TOPs » RFE discussion: ffmpeg utility
- shadesoforange
- 201 posts
- Offline
Hey,
in my precious companies there always was some in-house tool that converts all our pretty pixels to all kinds of formats. From images to video and the other way round. exr, tif, jpg, mp4, gif etc.
I've already seen and used the your two current ffmpeg TOPs which work great. But every now and then I would like to have more options. Quality, annotations, gifs, frameranges, startframe. I can do this by looking up the correct flags on the documentation, but it gets overwhelming quite fast evertime and I end up just throwing the towel most of the time.
Now to my RFE to be discussed:
Instead of only having combining and extracting images as ffmpeg features within TOPs, it would be great if SideFX would ship a whole ffmpeg utility with all kinds of flags exposed to the user on the interface.
The main things being:
From/To images/video; formats; options.
This could be really helpful for studios looking at PDG as their core pipeline tool, as image conversion is happening in so many places.
Before subitting this RFE I wanted to discuss this with a wider audience than just colleagues/friends.
Thanks,
Manu
in my precious companies there always was some in-house tool that converts all our pretty pixels to all kinds of formats. From images to video and the other way round. exr, tif, jpg, mp4, gif etc.
I've already seen and used the your two current ffmpeg TOPs which work great. But every now and then I would like to have more options. Quality, annotations, gifs, frameranges, startframe. I can do this by looking up the correct flags on the documentation, but it gets overwhelming quite fast evertime and I end up just throwing the towel most of the time.
Now to my RFE to be discussed:
Instead of only having combining and extracting images as ffmpeg features within TOPs, it would be great if SideFX would ship a whole ffmpeg utility with all kinds of flags exposed to the user on the interface.
The main things being:
From/To images/video; formats; options.
This could be really helpful for studios looking at PDG as their core pipeline tool, as image conversion is happening in so many places.
Before subitting this RFE I wanted to discuss this with a wider audience than just colleagues/friends.
Thanks,
Manu
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