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Houdini Lounge » Please test SideFX Web Site with the new version of Safari
- tinyparticle
- 175 posts
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Yesterday I tried to follow the Houdini Indie purchase link from my Macbook pro using Safari that comes with Yosemite 10.10 and I was unable to reach the page. I have seen other occasions where safari won't play nicely with some web pages, I recommend SideFX to test their web site with the new Safari.
Houdini Indie and Apprentice » Error in Open Houdini Indie in Houdini FX !
- tinyparticle
- 175 posts
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arctorI think you won't be getting an indie session unless you have an indie licence, regardless of having an fx license.
shouldn't opening a Houdini Indie scene file in Houdini FX turn that session into a Houdini Indie session?
as would happen with Apprentice?
Houdini Indie and Apprentice » Urgent ! Help! Yosemite OS X deleted my Houdini Indie licens
- tinyparticle
- 175 posts
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You should be able to launch houdini from “houdini terminal” which initializes the houdini variables then and mplay should render just fine. I am also using Yosemite 10.10 and it works.
Houdini Lounge » Is Houdini the Right Choice?
- tinyparticle
- 175 posts
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I have been using and following the development cycle of Blender for the last 3 years and I totally agree that Blender + Houdini will be an amazing combo in the near future, as mentioned above as soon as Blender implements the Alembic support. Blender is very underestimated and extremely capable. I think it is a great complimentary tool to the Houdini. I believe that it is well worth the effort put in both.
Houdini Lounge » Physical Light Attenuation as default parameter
- tinyparticle
- 175 posts
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I was wondering if it would be a sensible suggestion to have the physical light attenuation by default instead of the linear one since PBR is now the more favoured option over micropolygon rendering.
Houdini Indie and Apprentice » Make a .obj file part of a houdini scene
- tinyparticle
- 175 posts
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If you lock the file node you used to bring in your obj file Houdini will keep it internal until you unlock it again. Use the red button on the node to lock it.
Houdini Lounge » System Requirements update for Houdini
- tinyparticle
- 175 posts
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Core profile support would be much appreciated by all Mac users. Other packages' opengl support for OSX platform is pretty decent compared to Houdini. I would like to move all my indie projects to Houdini platform but I can't afford to move away from the OSX platform at the moment.
Houdini Lounge » Seasoned artist and new houdini user seeking advice
- tinyparticle
- 175 posts
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Fantastic, thank you very much. By the way, I would like to ask which forum topic would be most appropriate to ask these kinds of questions ? I wouldn't want to be frowned upon especially in such an elite community
Houdini Lounge » Seasoned artist and new houdini user seeking advice
- tinyparticle
- 175 posts
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Houdini Lounge » Seasoned artist and new houdini user seeking advice
- tinyparticle
- 175 posts
- Offline
Hi everyone,
I am a lighting artist who has some Houdini experience in the lighting area. My career is split into two, where I work at large studios as a lighter and I also work on my own as a generalist. As a lighter I am fairly advanced level. As a generalist I consider myself weak in context of my lighting experience. I lately decided to learn Houdini “more”. By more I mean really dive deep into it. I also would like to buy a licence for myself and move my personal work completely on Houdini pipeline. But before I do this transition, I decided to ease in slowly and learn from its community. I am already on the tutorials. I realize that I already mastered the basic stuff but sometimes I still get stuck even in basics. I need your advices especially in terms of workflow. For example, I normally do my modeling either in Blender or Maya. I can not really answer this question on top of my head; Shoud I move my modeling workflow to Houdini too? I am not very confident about modeling in Houdini so I first need to find an answer to this question. In the meantime I would like to find an appropriate way to import my existing models from other packages. I see that there are a couple of ways like importing as an alembic cache, importing an fbx or importing as obj files. All these options confuse me a little bit in terms of the way I am used to work with. For example when I import obj files, the file node keeps the geometry inside houdini even if I delete the external file which I like. But the caveat is that I don't get the separate object pieces but instead I get single merged one. If I import as alembic cache, I have access to all separate pieces but then the file is external and I could not find a way to keep them embedded in Houdini without having a connection to the external alembic cache. This starting point is important for me so I need your advices in terms of establishing a good workflow to work with other modeling packages. I also would like to find out more about modeling in Houdini. I can see the strength of the procedural approach but I also find it very cluttery to have millions of nodes in a simple character model.
Any and every advice of yours will be very much appreciated. Thank you.
I am a lighting artist who has some Houdini experience in the lighting area. My career is split into two, where I work at large studios as a lighter and I also work on my own as a generalist. As a lighter I am fairly advanced level. As a generalist I consider myself weak in context of my lighting experience. I lately decided to learn Houdini “more”. By more I mean really dive deep into it. I also would like to buy a licence for myself and move my personal work completely on Houdini pipeline. But before I do this transition, I decided to ease in slowly and learn from its community. I am already on the tutorials. I realize that I already mastered the basic stuff but sometimes I still get stuck even in basics. I need your advices especially in terms of workflow. For example, I normally do my modeling either in Blender or Maya. I can not really answer this question on top of my head; Shoud I move my modeling workflow to Houdini too? I am not very confident about modeling in Houdini so I first need to find an answer to this question. In the meantime I would like to find an appropriate way to import my existing models from other packages. I see that there are a couple of ways like importing as an alembic cache, importing an fbx or importing as obj files. All these options confuse me a little bit in terms of the way I am used to work with. For example when I import obj files, the file node keeps the geometry inside houdini even if I delete the external file which I like. But the caveat is that I don't get the separate object pieces but instead I get single merged one. If I import as alembic cache, I have access to all separate pieces but then the file is external and I could not find a way to keep them embedded in Houdini without having a connection to the external alembic cache. This starting point is important for me so I need your advices in terms of establishing a good workflow to work with other modeling packages. I also would like to find out more about modeling in Houdini. I can see the strength of the procedural approach but I also find it very cluttery to have millions of nodes in a simple character model.
Any and every advice of yours will be very much appreciated. Thank you.
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