I want a growth effect for a project, so I followed this tutorial :
https://www.youtube.com/watch?v=g_1BEIZHyCw&ab_channel=IanFrederick [www.youtube.com]
It works perfectly in Houdini, I can spread all my meshes with a grid so it's incredible !
But I need to export this into Unity and I don't know how to do this...
These are my nodes
All the magic is in the instance1 node but I don't know how to bring it into Unity.
I tried a point cache node for the position of my points on the grid and I can export it into VFX Graph to have particles or meshes at these positions. But the animation I have in my timeline in Houdini to have this growth effect along the grid is not import (I know, I've import only the position with the point cache).
I tried Alembic too but I didn't find out how to configure it properly to have it in Unity (nothing appear).
It is certainly because I don't know how to do this stuff correctly, so does anyone have a suggestion to do it please ?
Thank you in advance !