Hello!
I am trying to create procedural transport belts for wooden crate, but I still haven't found the right way to solve this issue. I've tried different options but they all feel a bit weird.
1) I did it through a spline, but there I constantly had to change the points to fit the size of the box.
2) I tried to do it through Shrink Wrap, it works well, but at the bottom points you need to make a loop through many nodes.
Maybe there's a better way to do this?
Trying to create procedural transport belts
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- MarK_09152
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- NicTanghe
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if its a box taxe the sides of the box with a group by normal ur just select.
then move them inwards. then take the edge group of the group and convert it to a line.
then smooth the line, project it back on the box, then delete the low points and then take the ends and project them on the floor.
make an orient keep the bottem points to instance things on, ects, ects.
then move them inwards. then take the edge group of the group and convert it to a line.
then smooth the line, project it back on the box, then delete the low points and then take the ends and project them on the floor.
make an orient keep the bottem points to instance things on, ects, ects.
Edited by NicTanghe - July 5, 2025 16:13:51
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- Konstantin Magnus
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Sweep a 2D convex hull with ribbons.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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