Collision_geo
1085 2 1- 
                               
                                
                                
 - Giussepe01
 - Member
 - 1 posts
 - Joined: May 2024
 - Offline
 
- 
                               
                                
                                
                                
                            
                         - dpernuit
 - Staff
 - 560 posts
 - Joined: Sept. 2016
 - Offline
 
                        Hey,
Have you tried refining the proxy mesh output ? (right click > refine)
By default, the plugin uses Houdini Proxy meshes (that's why there's a Houdini logo on top of Flippy).
They are much faster to create than StaticMeshes, but wont come with LODs or colliders.
The idea is that they will give you faster visual feedback when tweaking the parameters - and can easily be refined when you're satisfied with the results.
Proxies can be disabled either in the plugin settings, or in your HDA's detail panel.
					
                    
                        
                    
					
						
					
                    
                    
                Have you tried refining the proxy mesh output ? (right click > refine)
By default, the plugin uses Houdini Proxy meshes (that's why there's a Houdini logo on top of Flippy).
They are much faster to create than StaticMeshes, but wont come with LODs or colliders.
The idea is that they will give you faster visual feedback when tweaking the parameters - and can easily be refined when you're satisfied with the results.
Proxies can be disabled either in the plugin settings, or in your HDA's detail panel.
- 
                               
                                
                                
                                
                            
                         - Ivo van Roij
 - Member
 - 1 posts
 - Joined: Feb. 2016
 - Offline
 
                        For as far as I know this is a consistent bug in 5.5.4, and is resolved in the later versions. That being said, according to UE and USD importers, it might resolve switching off the Never Needs Cooked Collision Data toggle under the Collision>Primitives tab.
                    
					
                    
                        
                            
                        
                    
					
						
							
								Ivo van Roij
Technical Artist
Polyphony Digital, Japan
						
					
                    
                    
                Technical Artist
Polyphony Digital, Japan
- 
                    
- Quick Links
 
 
            
            
            
            
