Hi,
I'm trying to learn 3D modeling in Houdini by recreating objects. Can someone please guide me how to recreate these ear cushions with the gathered fabric look? It'd be great if someone's kind enough to show me in a hip file how it's done either procedurally or using Vellum. Much thanks in advance!
Need help with recreating this shape.
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- ahmedhaseeb
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- tamte
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there is many ways, but have a look at this talk at 20:35 for achieving similar effect using COPs and displacement
https://youtu.be/ded7xNkrx1o?feature=shared&t=1235 [youtu.be]
https://youtu.be/ded7xNkrx1o?feature=shared&t=1235 [youtu.be]
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- ahmedhaseeb
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tamte
there is many ways, but have a look at this talk at 20:35 for achieving similar effect using COPs and displacement
https://youtu.be/ded7xNkrx1o?feature=shared&t=1235 [youtu.be]
Hey Tomas,
That's a very helpful video, thanks.
I tried following it but got stuck after they exit the COP Network. I can't figure out what node is it that's labeled "uv2P" (at 21:30).
Edit: Pardon me if that is a dumb question. I've just begun my journey, still need to learn a lot!
Edited by ahmedhaseeb - May 30, 2025 10:58:14
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- Konstantin Magnus
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Hi Ahmed,
you could utilize UVs as location attribute for noise to apply stretched wrinkles and another displacement to add some padding.
you could utilize UVs as location attribute for noise to apply stretched wrinkles and another displacement to add some padding.
Edited by Konstantin Magnus - May 31, 2025 09:10:00
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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