Adding extra transforms to GLTF Skinned Character Export?

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Hi, is it possible to add in extra transform/nulls when writing out from GLTF Skinned Character Export? I have tried both the SOP and the ROP version and I only ever get the skinned mesh, never any nulls I have parented in /obj.

(As a temporary workaround I exported two separate GLTFs -- one with a null attach point for the skinned GLTF, and then the skinned GLTF itself...)

Alternatively, are there any post-processing workarounds (Blender, etc)?
Edited by nicholasralabate - June 5, 2025 11:32:09
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