V21 Worklight issues

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I appreciate the idea of the new Worklight options - but finding a few issues:
Domelight : the result has absolutely no relation to the colour of the domelight I've selected.
Physical sky : results in a strong orange cast, even when the sunlight is disabled leaving just the blue skydome active.
Any one else finding this?
Edited by Mike_A - Aug. 27, 2025 20:19:47
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Mike_A
I appreciate the new Worklight options - but finding a few issues:
Domelight : the result has absolutely no relation to the colour of the domelight I've selected.
Physical sky : results in a strong orange cast, even when the sunlight is disabled leaving just the blue skydome active.
Any one else finding this?


Domelight just looks plain wrong to me.



Why is the top face the darkest when the dome is lighting from above?

And yes it seems you can't actually turn off sun with Physical Sky. Even if you turn the sunlight off the sunlight is simply here. The sun never dies!
Edited by raincole - Aug. 27, 2025 16:44:08

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Yup, another one of those ‘features’ that are release that makes you wonder if anyone has even tested it..
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It looks like you have to have 'ambient occlusion' and / or 'shadows' enabled to get the Dome light work light to show as expected...
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It looks like you have to have 'ambient occlusion' and / or 'shadows' enabled to get the Dome light work light to show as expected...

It seems so... but it's definitely a bug. Dome Light should work without AO or shadow. Plus in most case I don't want the extra performance hit from AO in viewport.
Edited by raincole - Aug. 28, 2025 19:50:24
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I agree. Bug reported and logged #149208.

EDIT: Fixed in 21.0.461
Edited by Mike_A - Sept. 2, 2025 16:39:18
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