Controlling properties of multiple colliders?

   112   1   1
User Avatar
Member
1 posts
Joined: Nov. 2017
Offline
Hi,
I have a basic soft body setup using vellum tetrahedral. I currently have 2 colliders merged together that go into the vellum constraint input.
My dilemma is that I want to adjust the properties of each collider separately. (ie; collider #1 no friction, collider #2 extreme friction, etc..) I was hoping to just drop another vellum constraint and pipe it in collider#2 but it won't work.

I asked chatgpt but got the AI run around / non existing node instructions. (kept forgetting I was in Houdini 20.5)

Is there a very basic way to do this or a video that shows this setup?
btw, newbie extremist

Thanks!
Lou



Attachments:
Enter_a_filename.png (39.3 KB)

User Avatar
Member
9241 posts
Joined: July 2007
Offline
You can set friction and dynamicfriction float attributes on your collider geo, which will act as multiplier of solver friction settings

https://www.sidefx.com/docs/houdini20.5/vellum/varyingfriction.html [www.sidefx.com]
Tomas Slancik
CG Supervisor
Framestore, NY
  • Quick Links