I have a basic soft body setup using vellum tetrahedral. I currently have 2 colliders merged together that go into the vellum constraint input.
My dilemma is that I want to adjust the properties of each collider separately. (ie; collider #1 no friction, collider #2 extreme friction, etc..) I was hoping to just drop another vellum constraint and pipe it in collider#2 but it won't work.
I asked chatgpt but got the AI run around / non existing node instructions. (kept forgetting I was in Houdini 20.5)
Is there a very basic way to do this or a video that shows this setup?
btw, newbie extremist
Thanks!
Lou
