cop node bakegeometrytextures looks cropped

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Hello,
I’m testing the COPs Bake Geometry Texture node to get the position and world normal layers, but the result looks cropped and I can’t find a way to fix it.

The main goal is to extract the position and world normal layers from the incoming geometry of a SOP Import node to use for triplanar mapping.

I couldn’t find anyone with the same issue on Google, so I’m posting here.

Thank you.

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cop.jpg (392.6 KB)
cop2.jpg (397.1 KB)

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try zeroing out uv.z component on your geo before referencing it in COPs
so
Point or Vertex wrangle (depending on uv type)
v@uv.z = 0;

OR

UV Transform SOP with scale: 1,1,0
Tomas Slancik
CG Supervisor
Framestore, NY
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Thank you so much, it works!
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