Hello all, I'm struggling with trying to have vellum cloth follow an animation and then be affected by a pop force in my solver. I'm going for a kind of 'ejection' look to the sim. Think high-powered printer...
Currently I am keyframing the stiffness in the pin to targets constraint from 1 to 0 over time and this doesn't work. I've also tried to create an attribute that animates over time and scale it by said attribute but with no luck.
Pin To Target Animation
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- EZiniT
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Hi,
Titled "pin to target animation" "cloth following an animation affected by force"...then...
"think high powered printer" ??? ....so....like a machine spitting out many sheets maybe?
Wasn't completely sure what you were asking at that point so just answered the bit without the "high powered printer"
Here is an example of how to do cloth pinned to animation where the pin is controlled by "breakthreshold" and some force applied.
Cheers!
Titled "pin to target animation" "cloth following an animation affected by force"...then...
"think high powered printer" ??? ....so....like a machine spitting out many sheets maybe?
Wasn't completely sure what you were asking at that point so just answered the bit without the "high powered printer"
Here is an example of how to do cloth pinned to animation where the pin is controlled by "breakthreshold" and some force applied.
Cheers!
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