normal problem of obj and uv problem of fbx

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I exported obj and fbx of my geometry from maya. When I import it into houdini 9.1.179, the obj has bad normal(some normal is fliped and some isn't), the FBX has bad UV……anyone knows what's wrong with it?

Though I use transfrom sop to make the geometry looks right, but the normal is not right. when I attach it to fur sop, some fur is long and some is short. When I use fbx, the fur is right, but the uv is not right…..-.-!


thanks for any anwser.
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I am sorry guys, I have solved this problem… the problem is the point normal was bad in maya….-.-!
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ykcosmo
the FBX has bad UV……anyone knows what's wrong with it?
The UV import bug was fixed in FBX code as of 9.1.180 - you're just one build short of the correct version.
If you still need it, you can download the latest build and give it a try. It should work.
Oleg Samus
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Side Effects Software Inc.
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thanks oleg, I should try the newest one …….

this bug a is ….very …. crazy bug…-.-!!!!
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