I exported obj and fbx of my geometry from maya. When I import it into houdini 9.1.179, the obj has bad normal(some normal is fliped and some isn't), the FBX has bad UV……anyone knows what's wrong with it?
Though I use transfrom sop to make the geometry looks right, but the normal is not right. when I attach it to fur sop, some fur is long and some is short. When I use fbx, the fur is right, but the uv is not right…..-.-!
thanks for any anwser.
normal problem of obj and uv problem of fbx
4001 3 0- ykcosmo
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- ykcosmo
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- oleg
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ykcosmoThe UV import bug was fixed in FBX code as of 9.1.180 - you're just one build short of the correct version.
the FBX has bad UV……anyone knows what's wrong with it?
If you still need it, you can download the latest build and give it a try. It should work.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
- ykcosmo
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