Hi and thanks for reading this. For a Course project I need to find a way to realistically create a “peeling” effect. Somewhat similar to the peeling of paint of a wall. Or the peeling of wall paper.
If you have watched the film , Silent Hill, there is a very similar effect, of how the walls seem to just melt and peel away.
Currently I ve been experimenting with cloth dynamics with cloth stitch constraint and the effect seems ok. However I need to find a method to make many parts of the wall have pieces of paint/paper of different sizes all peeling in their own time.
Any suggestions, methods, procedures yadayadayada on how to carry this forward are more than welcome,
Thanks.
Peeling Effect/ Peeling Paint
22125 6 2- nish0612
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- buki
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hi!
You could try the Spring SOP, it is fast, but i had problems trigger it with user created attribute, since this is an old SOP it won't accept any previously defined variable. But since i'm not that experienced maybe there is a way.
You could try the Spring SOP, it is fast, but i had problems trigger it with user created attribute, since this is an old SOP it won't accept any previously defined variable. But since i'm not that experienced maybe there is a way.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- probbins
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The first two videos here will show you how the spring sop works,
http://www.sidefx.com/index.php?option=com_content&task=view&id=944&Itemid=132 [sidefx.com]
And here's a hip file that might help you with triggering animation with colour.
http://www.sidefx.com/index.php?option=com_content&task=view&id=944&Itemid=132 [sidefx.com]
And here's a hip file that might help you with triggering animation with colour.
“gravity is not a force, it is a boundary layer”
“everything is coincident”
“Love; the state of suspended anticipation.”
“everything is coincident”
“Love; the state of suspended anticipation.”
- nish0612
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- nish0612
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- Lyonz
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Link to the effect in the film.
http://www.youtube.com/watch?v=XtwjUMd6PJI [youtube.com]
It also looks as if the paint is turning to blood, this could be done with 2 texture maps one been blood and another the paint. All you would need to do is use a fractal noise to blend between them.
Ive done this in 3ds max but if someone knows how to link it up in houdini please say.
Also can a video file be used in houdini to be rendered out as a texture? as this would help the movement of the blood.
http://www.youtube.com/watch?v=XtwjUMd6PJI [youtube.com]
It also looks as if the paint is turning to blood, this could be done with 2 texture maps one been blood and another the paint. All you would need to do is use a fractal noise to blend between them.
Ive done this in 3ds max but if someone knows how to link it up in houdini please say.
Also can a video file be used in houdini to be rendered out as a texture? as this would help the movement of the blood.
- probbins
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