Hi,
Sorry if the title is a bit unclear, I just stumbled on a pretty neat cinema4d plugin which allows to place copies of a mesh on another, and fuse everything together.
http://www.lotsofpixels.com/fusionThing/training/002_introConformWeld.mov [lotsofpixels.com]
(quick 5 minutes example from the site)
I thought it was pretty neat.
There's no easy way to do that in houdini, is it ?
I can place points in their primitive center and copy stuff on it, but not sure how to scale the copy so that it matches the base primitive. Then I need to get rid of the duplicate faces. I can do that with the cookie sop, but not for more than two objects.
Thanks for any ideas!
Procedurally scaling and fusing copies ?
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